You can sign up to get a daily email of our articles, see the Mailing List page!

No need to wait for Godot, the third beta of Godot Engine 3.1 is officially out for you to break it apart and report issues.

The Godot team has been blasting through the bugs for this release, starting off at around 600 reported issues at the start of the month they're down to only around 200 now which is quite a difference.

As a brief reminder of what to expect in Godot Engine 3.1, it's a pretty long list but here's a small peek:

  • OpenGL ES 2.0 renderer.
  • Visual shader editor.
  • 3D soft body physics.
  • 3D ragdoll system.
  • WebSockets support using libwebsockets.
  • Improved animation editor.
  • And plenty more that can be seen here in their draft changelog.

I've been messing around with it for a while now and it's really quite nice. I've been very surprised by just how quick the actual editor is! Looking forward to seeing more developers try it out since it works so nicely across different platforms.

See the release announcement here.

Article taken from GamingOnLinux.com.
15 Likes
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
No comments yet!

While you're here, please consider supporting GamingOnLinux on:

Patreon, Liberapay or PayPal Donation.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.