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Announced today, Godot Engine 3.1 alpha 5 is now officially available and the last alpha before they really lock it down to focus on critical issues.

The Godot team have been ridiculously busy since the 3.0 release back in January last year. Here's some highlights of things coming to the 3.1 release:

  • OpenGL ES 2.0 renderer.
  • WebSockets support using libwebsockets.
  • 3D ragdoll system.
  • 3D soft body physics.
  • An improved animation editor.
  • Simplex noise generation.
  • An improved FileSystem dock.
  • Drag and drop to rearrange Editor docks.
  • Improved controller axes mapping.
  • DNS resolution for high-level networking.
  • A newer visual shader editor.

And obviously there's a massive amount more. Some of which you can find here for a little overview. See the announcement here.

In terms of funding, they're doing pretty well. Their Patreon has hit well over eight thousand per month and so they're now looking to hire another person, although this will require them to get extra funding to around twelve thousand so it could be a while.

If you're working with the Godot Engine, we would be interested in knowing your thoughts! Especially true if you're doing a game that will support Linux, let us know in the comments.

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12 comments
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ForLoveOfCats 3 January 2019 at 10:11 pm UTC
I have been working on a game with the Godot engine and greatly enjoy it. The engine is wonderful and the community is even better. Godot's Linux support is amazing, I have done 100% of the development on Linux.



Link the git repo if anyone is remotely interested: https://github.com/ForLoveOfCats/SkyOfSteel
Kimyrielle 3 January 2019 at 10:17 pm UTC
Made a Godot game with my daughter who wanted to learn coding. It's a really great engine, particularly for someone who's more into coding then art. UE and its art-centric approach confused the hell out of me.
Houtworm 3 January 2019 at 10:30 pm UTC
I am one of their supporters on Patreon, I am not that much of a programmer, or a graphic designer, But i do like to tinker around, Godot can do a lot, and it works pretty straightforward. It has potential to be a true open source replacement to Unity, It offers complete freedom which could create opportunities for beginning developers, Godot is also a great way to learn programming, where you see immediate results of your work. The best thing is full Cross platform support. An engine that does not beta in Linux as an afterthought. On their website they actually mention Linux first. I love it
Kristian 3 January 2019 at 10:58 pm UTC
Where do they mention Linux first? Not under "Multi-Platform Editor" or "Multi-Platform Deploy" here: https://godotengine.org/features
Natedawg 3 January 2019 at 11:24 pm UTC
View PC info
  • Supporter
KristianWhere do they mention Linux first? Not under "Multi-Platform Editor" or "Multi-Platform Deploy" here: https://godotengine.org/features

It's listed first on the download page
https://godotengine.org/download
Comandante Ñoñardo 4 January 2019 at 12:21 am UTC
What about Vulkan support? Just curious.
AlexHoratio 4 January 2019 at 12:38 am UTC
Awesome. The Godot maintainers are doing an awesome job, I've been working on my third big-ish project in Godot(WARP-TEK) and it should be released this month!(hopefully in time for 3.1 haha)
Houtworm 4 January 2019 at 3:33 am UTC
Natedawg
KristianWhere do they mention Linux first? Not under "Multi-Platform Editor" or "Multi-Platform Deploy" here: https://godotengine.org/features

It's listed first on the download page
https://godotengine.org/download

Also on their Github https://github.com/godotengine/godot

Comandante ÑoñardoWhat about Vulkan support? Just curious.

No Vulkan support yet, But it is on the roadmap

AlexHoratioAwesome. The Godot maintainers are doing an awesome job, I've been working on my third big-ish project in Godot(WARP-TEK) and it should be released this month!(hopefully in time for 3.1 haha)

Wishlisted
aaronfranke 4 January 2019 at 3:50 am UTC
I contribute to Godot in my spare time, and I just have to say that one thing they really need is testers and triagers. Godot has thousands of open issues which need testing and reviewing. The more volunteers look at things and investigate issues, the less time it takes each Godot developer to fix each problem, so the more problems they can fix.

So even if you don't know how to program C++, you can help out a lot. Download the alpha build and test for issues. Try compiling the latest master to test for issues in it, and compiling pull requests to check if they work properly and fix the problem. Then you can upvote the issue or PR on GitHub or add a comment to it to confirm it.

To get started with compiling, here's something you can easily paste in your terminal to get all of Godot's dependencies:

sudo apt install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libfreetype6-dev libssl-dev libudev-dev libxi-dev libxrandr-dev

You can also download GitKraken, an easy to use versatile GUI Git client, to easily download Godot from source.


Last edited by aaronfranke at 4 January 2019 at 3:51 am UTC
koder 4 January 2019 at 7:35 am UTC
"ΔV: Rings of Saturn" is made with Godot 3.1, with full Linux support. You can grab a free demo from Steam or Itch.
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