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Announced today, Godot Engine 3.1 alpha 5 is now officially available and the last alpha before they really lock it down to focus on critical issues.

The Godot team have been ridiculously busy since the 3.0 release back in January last year. Here's some highlights of things coming to the 3.1 release:

  • OpenGL ES 2.0 renderer.
  • WebSockets support using libwebsockets.
  • 3D ragdoll system.
  • 3D soft body physics.
  • An improved animation editor.
  • Simplex noise generation.
  • An improved FileSystem dock.
  • Drag and drop to rearrange Editor docks.
  • Improved controller axes mapping.
  • DNS resolution for high-level networking.
  • A newer visual shader editor.

And obviously there's a massive amount more. Some of which you can find here for a little overview. See the announcement here.

In terms of funding, they're doing pretty well. Their Patreon has hit well over eight thousand per month and so they're now looking to hire another person, although this will require them to get extra funding to around twelve thousand so it could be a while.

If you're working with the Godot Engine, we would be interested in knowing your thoughts! Especially true if you're doing a game that will support Linux, let us know in the comments.

Article taken from GamingOnLinux.com.
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Natedawg Jan 4, 2019
Quoting: Comandante ÑoñardoWhat about Vulkan support? Just curious.

This won't be done for 3.1, but to the best of my knowledge this is pretty high priority and Juan will start working on this after 3.1 is released.

Here's a blog post about it :)
https://godotengine.org/article/abandoning-gles3-vulkan-and-gles2
Scoopta Jan 6, 2019
Godot looks like a really cool engine. My only complaint is they recently added C# support through mono and I wish they had put that effort into either a different language or something else entirely. I know it might be helpful for people coming from Unity but I don't like how the game industry is starting to revolve around C#. It's nice that it's at least optional.
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