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The Funding Crowd 43

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The Winners

Orion Trail managed to clear their $90k goal no problems, and even hit the first stretch goal: the space-bear race of the Urzans joins the Galaxy Force. If you missed this campaign, no worries, you can still get in. They're currently setting up a Slacker Backer system, including backing with PayPal, and any money raised there will also count against more stretch goals.


The crowdfunding campaign of Tahira, however, was way more close. They did manage to get their $68k, but only within the last three hours. As such, unfortunately no stretch goals have been met. Still, funded is funded, and now we can look forward to this game early next year.



The Losers

In stark contrast to the energetic protagonists of Clive 'n' Wrench, their campaign was at an almost complete standstill since we last mentioned it. There has been next to no buzz surrounding the campaign, and one must wonder how much planning had gone into it before launch. The project failed for a second time, but the developer is still determined to see the game through to completion, so this isn't the last we've heard of it.





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At only $15k, Slain!'s moderate goal was eminently achievable and indeed managed their base goal about a week ago. Since then, progress has been slow, but steady, with over 850 backers ensuring that the first stretch goal is met, resulting in an audio makeover. With a few days still to run, it's feasible that we'll see the exciting "Rampage Mode" make an appearance in this wonderfully animated side-scrolling hack-a-thon.


With only 350 backers behind Adopted, it's surprising to note that they've raised more than the 850 for Slain!, above. However, since this project's target was a lofty $140k, it is sadly certain to fail with only a couple of days to run.


Closing in on half of their ambitious 80k€ goal and with a month left of their unusually long campaign, hope is not lost for CrossCode. They have done a good job at enticing backers through frequent and meaty updates, but with such a high goal and an unknown developer team, the future of the campaign is still highly uncertain.


With only a couple of days to go, Don't Be Patchman has just recently beaten its $25kCAD goal, and is now looking at snatching at least the first stretch goal, set at $30kCAD.


ToeJam and Earl turned out not to be the sure bet we thought at the beginning of the campaign. There are only a few days left and it still has a little way to go. It seems as though it might have cashed in on the nostalgia during its first couple of days and that people not already familiar with the original games are less excited about it. With a couple of days to go, it still looks set to crawl past its $400k goal though.





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With an already mighty 4500 backers behind Descent: Underground, and a frankly insane backer average of nearly $60, you'd be forgiven for thinking that this direct successor to the 90's Descent games was a forgone conclusion. However, you'd be wrong!

Which is incredible, really. The studio behind this reboot of the classic games is headed by none other than Eric Peterson, most recently of Roberts Industries' Star Citizen fame, but also the same man behind the legendary Wing Commander series. His studio acquired the rights to the Descent games from Interplay earlier this year, which is a surprising move considering that Interplay were issuing fan-made remakes with Cease & Desist letters as recently as October last year!

This might, however, explain why four and a half thousand backers are only a drop in the ocean of this project's target. Perhaps to help cover the purchase (pure speculation on our part), Descendent Studios are looking for a cool $600k in order to bring Descent: Underground to Windows, Mac & Linux. They are currently around a third of the way to that target. Some good news, however, is that they are using the latest Unreal Engine 4 to achieve their goal, which is reflected in their FAQ regarding platform support. They aim to bring their game to the main three platforms and only later may consider tablet/mobile support.


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Descending like in the old days, but with today's technology.

The game itself is currently very focussed on its multiplayer elements and if you intend to buy into the beta access, it's likely that this is all you'll end up playtesting. However, single-player campaigns are not completely forgotten - they intend a mini campaign initially to introduce you to the full campaign later in development. The game is planned as a prequel to the original series, but with updated gameplay, such as destructible voxel-based terrain. Indeed, one of the game modes will see you mining that destructible terrain for ore.

Get on board and help push this ambitious project over the line! The least you need to pledge to secure a copy of the game is $25, while another $10 will result in beta access. Higher pledge levels will unlock different ships from the start of the game, but the project page notes that all ships will be unlockable through gameplay. The final product is expected in March next year.






And... that wasn't all! We wouldn't want to wish you farewell without at least mentioning a couple of projects that didn't make the cut for a full writeup but are nonetheless worthy of your consideration.

First off, there's the Holobunnies relaunch. A former Hidden Gem of ours, it came back to Kickstarter with a lower goal than before and it got funded this time around. You've still got some days left to back it, starting at $10CAD.

Then, a couple more Gems, like The Baader Meinhof Phenomenon (an ill-fated campaign for a nonetheless highly interesting psychological thriller/horror game about drug abuse and mental health issues), Dungeons of Aledorn (an old-school hardcore RPG with a combination of third-person turn-based tactical combat and first-person exploration), or Spectrum: An Elegy for Piano (a beautiful puzzle-adventure based on the concept of synesthesia).


Having said that, this is really the end of this issue of The Funding Crowd. We hope to have entertained you and to have interested you in some campaigns. See you all in our next issue!


Usual plea for help:

Please PM one of the team: (scaine, Speedster, muntdefems, flesk, and DrMcCoy) if you think you can help or just want to chat about Crowdfunding! And of course, remember that you can use the comments, Wiki, or forums to keep us up updated on any suggestions that you'd like to see covered. Article taken from GamingOnLinux.com.
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About the author -
A Linux user for more than 15 years, I've just recently rediscovered the passion for gaming. Couldn't have chosen a better time than now: the [second](http://www.gamingonlinux.com/articles/linux-techdemo-available-for-race-the-sun-.1752#4850) Golden Age of Linux gaming.
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8 comments

flesk Mar 25, 2015
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I hadn't looked Into Deadwood before, since I'm not a fan of zombie games, but that looks very interesting.
Feist Mar 25, 2015
I was pretty depressed over the failure of "Seven Dragon Saga", that I had high hopes for:
https://www.kickstarter.com/projects/537511454/seven-dragon-saga-by-tactical-simulations-interact/posts/1164888

However, now when you have opened my eyes to both "Halcyon6" and the possibility of "Dungeons of Aledorn", I do feel a bit better. Thanks !
flesk Mar 25, 2015
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Quoting: FeistI was pretty depressed over the failure of "Seven Dragon Saga", that I had high hopes for:
https://www.kickstarter.com/projects/537511454/seven-dragon-saga-by-tactical-simulations-interact/posts/1164888

Me too. I had planned to write up that one, but with so little time left of the campaign and so long to go to reach funding, it wasn't worth it.
tumocs Mar 25, 2015
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Edge of Eternity was a success
https://www.kickstarter.com/projects/midgarstudio/edge-of-eternity-pc-mac-linux-ps4-xbox-one
could be the first JRPG(like) to come to linux.
flesk Mar 25, 2015
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Another one that I wanted to write up, but decided against when it wasn't doing so good is The Song of Seven – a Zelda-esque, story-rich puzzle adventure. They are currently at less than $6000 of their $8000 goal with a little over a day to go, but they did get a notice written up on Destructoid yesterday, so maybe that'll give them a much needed upswing at the end of their campaign.
notpatchman Mar 26, 2015
The Halycon 6 game is marketed by Square Enix corporation (Final Fantasy, etc) so that should explain the mystery behind their rapid funding.
muntdefems Mar 26, 2015
Quoting: notpatchmanThe Halycon 6 game is marketed by Square Enix corporation (Final Fantasy, etc) so that should explain the mystery behind their rapid funding.

True, I forgot to mention it in the writeup. They took part in the Square Enix Collective program and are being helped by SE on marketing and PR, so that could truly be an important factor in its success.
flesk Mar 26, 2015
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Quoting: fleskAnother one that I wanted to write up, but decided against when it wasn't doing so good is The Song of Seven – a Zelda-esque, story-rich puzzle adventure. They are currently at less than $6000 of their $8000 goal with a little over a day to go, but they did get a notice written up on Destructoid yesterday, so maybe that'll give them a much needed upswing at the end of their campaign.

A massive rush of pledges over the last day brought this one well past its goal, and it still has a couple of hours to go! :D
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