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The Funding Crowd 44

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Welcome to a web page as vast as space and as timeless as infinity. This is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call... The Funding Crowd #44.

We have some absolutely cracking Gems dug out from the depths of Kickstarter's creative crevasses and one Biggie that the world needs to know about.

Do not adjust your television. Wait, wrong show. Well, never mind, because you get the idea and you're about to step into... The Funding Crowd.




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Ira is a surreal point-and-click adventure, taking place on an alternate-history Earth that spent all its time and resources into expanding to outer space. The Moon and Mars have been colonized, and now mankind yearns to settle on a newly discovered solar system just barely within its reach.

You are Ira, a young boy at the time the first space ship to the new world was sent. You have always dreamed to reach the stars; you feel this strange new world calling you. When you are chosen to join the crew of the second flight 15 years later, you feel your destiny coming true. You enter stasis. When you wake, however, you find yourself alone, save a simple AI. Piece together what happened to the previous crew and figure out why this alien world so calls to you...


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Aaaah... the good ol' use-the-duct-tape-with-the-chicken-leg-shaped-thingy puzzle.

Gameplay in Ira will be your traditional point-and-clicky fare: travel through screens, collect items, talk to people, solve inventory and environment puzzles. Puzzles will be light, though, and the dialogues will be the main focus. They will provide character development, unveil information and let the player influence where the story takes them. There is a twist however: the story consists of three connected timelines. You will experience Ira both as a young boy growing up, in present time exploring the new world and you will see the events of the lost first crew. Those all blend together to form one overarching narrative.

Currently, the Kickstarter campaign sits at about $5,000 of their $68,200 goal, so they could use some more help. $15 gives you the game and $20 (limited Early Bird) / $29 adds the soundtrack and artbook. Or spend $89 to get physical copies of the soundtrack on vinyl, the artbook and a poster (shipping only available within the USA).




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Kickstarter veteran Sean Young strikes again! After successfully funding Pixel Kingdoms and Magicite, he's now back with Roguelands. Wait a minute..., we hear you say, was that Pixel Kingdoms game ever released for Linux (or for any desktop platform, for that matter), even though it was promised in the Kickstarter? Is that developer trustworthy? Good question, well spotted! And you would be right in having your doubts, although considering he scrupulously delivered with his second game (day 1 Linux support included), we honestly think we can cut him some slack.

Trust issues aside, Roguelands could be described in two words as Magicite Upgraded, even though the creator himself promises it is «much better than Magicite could have hoped to be». Let's see: it's a 2D multiplayer spatial Action RPG, with procedurally generated planets, crafting of gear and weapons, and a slight TCG flavour. Sounds good, right?


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A level 11 Templar Helm! Just what I wanted for my birthday!

The galaxy is being ravaged, one planet at a time, by an interdimensional ancient beast known as The Destroyer. Amidst this widespread destruction you'll play as a Galactic Cadet tasked with exploring, along with your combat squad (i.e. your friends), planets still untouched by The Destroyer in search of valuable resources. To do so you'll need to make use of droids as you cannot directly gather any resources, but in any case chances are you wouldn't have much time to do it anyway as you'll have to deal with each planet's natural hazards and hostile fauna. Your homeworld will serve as a sort of hub area in which to craft new equipment, learn spells, or simply cook a delicious meal. On top of all that, your character will be able to equip several Combat Chips in order to gain certain combat abilities and skills. So, squads will need to carefully consider their overall loadout of weapons, spells, droids, and Combat Chips, depending on the nature of each mission and destination planet. That's where the deck-building aspect of TCGs lies, in wisely choosing the optimum combination for each occasion among all the available gear. All in all, we can easily see hours and hours of fun ahead with this game.

As Sean did previously with Magicite, here the base goal was a mere $1,000, enough to cover the upgrade to Unity 5 and to pay the composer, w.flux. Needless to say, that amount was achieved with little more than one day into the campaign, so the rest will go towards buying junk food for the developer and, of course, unlocking stretch goals. The entry fee to obtain a DRM-free copy of the game and a Steam key is set at $10, while Beta access costs only $25, so there's hardly any excuse for not being among the first to explore the galaxy and try to save it!




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This is the last write-up we did for this issue of The Funding Crowd, it was already midnight and we were tired and eager to hit the sack. Given the state of affairs, the temptation of dispatching Izle as «whatever we've just said for Roguelands, but here in 3D instead of 2D» was very high. However, our professional (hah, we wish...) conscience couldn't allow us to do it, so let's elaborate a little more on this game's similarities with the previous Gem. For starters, it also comes from a Kickstarter veteran studio/publisher like Ynnis Interactive (Mysterious Cities of Gold, Kill The Bad Guy, Shiness, Goetia). Then, it's a procedurally generated Action RPG with a lot of freedom on how to build and play your character, in which you'll have to fight for saving your world from ultimate destruction.

OK, so much for the resemblances, what sets Izle apart then? As we have previously mentioned, this isn't a 2D game but a 3D one; it's got some admittedly low-poly graphics, but that's only because it makes use of its own smooth-voxel engine where literally everything is destructable. It incorporates a certain board-game feel with the strategic map, where the player can grow the world with terraforming powers granted by the Gods themselves. And finally, there's choice. Choice is a central element in this game: apart from choosing the best equipment for the desired play style, or the inherent choice in any game that involves crafting and building, players will have to choose the fate of their world and their people. Indeed, completing quests and cleaning dungeons will reward you with Shards of Light, which can be used to either craft powerful artifacts or to temporarily deter the impending attack of The Shadows, the antagonists of your world of light. Furthermore you can even choose to embrace The Shadows and become one of them (faster and stronger than before), but at the cost of seeing your world being shattered to pieces.


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The Shadow Titan doing what it does best: destroying your beloved floating islands of Izle.

Unfortunately, Ynnis' previous crowdfunding successes haven't been of any use in order to grant a successful liftoff for this campaign. Almost at its half point only 15% of its almost-Biggie $90k goal has been raised, so a truly spectacular second half is needed for it to reach a good conclusion. You can help in that regard with $14 for a Steam key of the finished game and your name in the credits, although the best deal is probably the $25 pledge, which also includes Alpha access, a digital soundtrack, and a digital artbook.




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When we covered Order of the Thorne and Roehm to Ruin in an article on GOL a little over two weeks ago, little did we know that they would show up as a 2-in-1 deal on Kickstarter a mere days later. Well, it seems like developer Infamous Quests knows how to work publicity for what it's worth, because this campaign was a hit from the get-go. The $11k target was reached in just a couple of days, and with a current total of over $20k, they have started pushing for a $35k stretch-goal to fund yet another game.

Order of the Thorne is their upcoming anthology, set in the fantasy realm of Uir. The King's Challenge is the first game of the series, and will follow Finn the Bard. Equipped with his magical lute, he will go on a quest to recover the Queen, who has gone missing.

Fortress of Fire is the planned second instalment, which will be funded by the campaign if the mentioned stretch goal is reached. Like the first game, it is set in Uir, but this time you'll assume the role of Patrick the Squire on his mission to rescue his king and mentor, Sir Caradoc.


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Hah! Not one but four screenshots! Well... more like 3/4 of 4 screenshots...
But that still makes thrice your regular screenshot dose, so don't complain!

Roehm to Ruin is the planned prequel to the popular adventure RPG Quest for Infamy. The game follows Mister Roehm and tells the story of how he got himself in trouble with the baron. This game will be shorter than Infamous Quests' other games and will have optional hidden objects to find.

You get a free pick of games with this campaign, as you can pledge $5 for just Roehm to Ruin or $10 for Order of the Throne. If you want both, there's a $15 for both games. To get Fortress of Fire in addition to either of the other games, you have to pledge $10 above the tier you select, and then select the game as an add-on through BackerKit after the campaign ends. So that's $25 for three point-and-click adventure games if you decide to go all-in.




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Intuit by Design is back on Kickstarter with another attempt at funding their point-and-click adventure Vincent the Vampire. They have reduced their goal slightly, and are now hoping to acquire $27,500AUD to fund the game. After a week, they have already surpassed the number of backers from their last go, and are closing in on their previous total of $5,200AUD.

What makes this game stand out from most point-and-clicks is that each puzzle will be designed to have three different solutions. The game will also have optional side quests with much harder puzzles for those who miss the challenge of the classics in modern day adventure games. For those interested in choices and consequences in games, this game will also incorporate elements of that, which will have an effect in the sequel they hope to make in the future.


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Say what you will about werewolves, they truly know how to build the best blanket forts!

Vincent is an ordinary guy, stuck in a dead-end job, who is suddenly brutally murdered after leaving work one day. When he, to his surprise, wakes up the next day, he realizes he has become undead. His new life sucks him into an underground culture of vampires and he learns that an ancient war is being fought out in the world of folkloric creatures. When no one else can be arsed to do anything about it, Vincent takes it upon himself to save the world.

If you want to get in on this, a $15AUD pledge will get a DRM-free copy of the game once it's ready, plus a Steam key when the game is Greenlit. By pledging $35AUD, you will also recieve a copy of the future sequel to the game when that is released.




Please follow us to the next page to know how did our former picks' campaigns end, and to discover this issue's Biggie!
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Speedster 14 April 2015 at 7:07 am UTC
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Some nice-looking winners in the last batch, including Descent: Underground
tobiushirogeri 14 April 2015 at 1:45 pm UTC
I just backed Outward because it looks really promising. Also, they're in my town, I support local game developers
STiAT 14 April 2015 at 10:25 pm UTC
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Is it me, or is since Greenlight and Early Access appeared that one pretty much dying? Since Planescape: Torment, Pillars of Eternity and Kingdom of Deliverance, I didn't see huge campaigns there anymore.

Didn't even see one game I'd like to pledge for.
muntdefems 15 April 2015 at 10:26 am UTC
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STiATIs it me, or is since Greenlight and Early Access appeared that one pretty much dying?

Do you mean Kickstarter? If so, yes, I'd say it's you. Greenlight and Early Access have been around for more than two years, and in that time there's been a lot of successful KS campaigns.

It's true and obvious that people are more skeptical now than at the beginning of the crowdfunding era, and more reluctant to throw their money at the first concept art put in front of them. But in my opinion the anomalies were the millions-of-dollars campaigns of yore, and not the smaller amounts of today.

And yet, after the ones you mentioned, one can still find successful campaigns like e.g. Shadowrun: Hong Kong.
scaine 15 April 2015 at 6:34 pm UTC
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The Outward devs have clarified their position on GoD Factory: Wingmen when I queried them on the Steam Forums:

http://steamcommunity.com/app/262750/discussions/0/35221031821921844/?tscn=1429109542

It's a little big vague for me still. I'm not certain that backing Outward will actually result in a Linux release - it sounds like they'll aim for Windows again, then outsource the ports. Will attempt to clarify.
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