Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

I had the pleasure of speaking to solo developer Louis Durrant, who is currently developing the sandbox game The Garden Path which is coming to Linux.

The Garden Path is being created with the FOSS game engine Godot Engine and it was also recently featured in the April 2019 Godot Showcase video (along with a bunch of others). It's a very short clip which you can see by itself below:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

The art style is quite striking, with some rather beautiful colouring and it captured my interest right away. As a teaser it certainly does the job, not giving away many details while giving us a small slice of what to expect.

Since there's not a huge amount of information on what exactly the game will entail, I had a chat with Durrant to get a little more insight into what we can expect from it. Here's what Durrant told me about it:

The Game features all the gameplay you would expect from an indie sandbox game - fishing, gathering, social interactions, furniture and fashion - just with its own unique approach.

The Garden Path aims to do away with bloated resource management and crafting-focused gameplay to become a game more about collecting and curating. For instance, trees aren't simply for punching down, but for nurturing over time to collect cinnamon, ambers or syrups. While not always much use, players may swap and trade items by befriending the different characters, and learning their likes and dislikes to barter for unique furniture, or gear with better stats.

These characters may be travelers, but gardens with certain features may attract a variety of different vegetable-headed villagers that will choose to grow and live in the garden for as long as they're welcome.

The game will run real-time, with a day-night cycle that matches our own, only with it's very own calendar and events. But the Garden Path won't punish you for taking breaks, everything will always be how you left it.

Players will unlock hundreds of stars to help form constellations that provide buffs to their garden - an avid fisher may start to see rarer fish, or someone that plays at night might start to see more day-time creatures.

All of this is in attempt to create a calming, slower paced  game where the world takes center stage, and short term goals lead to long term treasures.

If this sounds like something you're interested in, you can follow it on itch.io, Twitter or the development blog which has a lot of very interesting behind the scenes details. The release isn't going to be for some time, so do keep that in mind but it will see a day-one Linux release. I'm excited to see more from this one, as I do love a good sandbox game and this certainly looks different.

Article taken from GamingOnLinux.com.
10 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
5 comments

Nezchan Apr 25, 2019
It's worth noting that this is the same developer who made Kingdom Ka, which I wrote an article about here on GoL a little while back. I've been following his progress, and he's had some really interesting ideas about random generation on the "world" map and other issues. It's definitely worth following his development blog on the subject.

He's also on Mastodon, if you prefer your social media to be open source.
amatai Apr 25, 2019
Quoting: NezchanIt's worth noting that this is the same developer who made Kingdom Ka, which I wrote an article about here on GoL a little while back. I've been following his progress, and he's had some really interesting ideas about random generation on the "world" map and other issues. It's definitely worth following his development blog on the subject.

He's also on Mastodon, if you prefer your social media to be open source.

Oh nice, I wonder if a lots of GoG person are on Mastodon, I sometimes see Samsaï
belisama Apr 25, 2019
>>The Game features all the gameplay you would expect from an indie sandbox game - fishing, gathering, social interactions, furniture and fashion

Bleh, social interactions. I play games to get *away* from people. Too bad, because the rest of it sounds lovely.
Purple Library Guy Apr 25, 2019
Quoting: NezchanHe's also on Mastodon, if you prefer your social media to be open source.
I prefer my social media to be nonexistent, unless you count things like GoL as social media. :D
Nezchan Apr 27, 2019
Quoting: belisama>>The Game features all the gameplay you would expect from an indie sandbox game - fishing, gathering, social interactions, furniture and fashion

Bleh, social interactions. I play games to get *away* from people. Too bad, because the rest of it sounds lovely.

The game is single player, as far as I'm aware, so they probably mean social interactions with NPCs.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.