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The HTC Vive just had a price cut, VR just became a little more accessible

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Virtual Reality just became a little more accessible, as the HTC Vive [Steam] has had what looks like a permanent price cut!

It's now:

  • $599 in the US
  • $799 in Canada
  • €699 in Europe
  • £599 in Great Britain
  • Varies elsewhere

For those in the UK, like me, that's a saving of around £160. That's quite a big saving, but even with that the Vive still won't be within reach for a lot of people I imagine. I still can't imagine buying it myself at £599, especially with so few games supporting it and with the Linux support of SteamVR still being experimental.

Has this price cut made you more likely to buy one, or are you running along to get one now? Let us know!

7 Likes, Who?
Comments
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slaapliedje 22 August 2017 at 7:27 am UTC
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Pretty sure I managed to find the firmware for the bluetooth within an AUR for Arch. Haven't tried SteamVR in Linux yet to see if that fixex the issue though.

Interesting note on EXT_memory_object. From my last experimentation, about the only software that worked correctly outside of the Vavle demo stuff (Destinations... and now called SteamVR Home..) was Serious Sam: The First Encounter, which could arguably be said to be the best Game for VR right now. Considering 95% of the other stuff out there is extremely short, or simply lacking polish. Granted the one other that is a full game would be Elite: Dangerous... which we need a Linux port for..
poisond 22 August 2017 at 10:00 am UTC
I'd love to get one once there's games. And I mean proper games, not "experiences".
Too bad they killed HL2 VR support, that was awesome.
haagch 22 August 2017 at 10:14 am UTC
There will be a new version of the hlvr mod http://steamcommunity.com/sharedfiles/filedetails/?id=923491647 https://www.reddit.com/r/hlvr/ but - you guessed it - only for windows.


Last edited by haagch at 22 August 2017 at 10:18 am UTC
slaapliedje 24 August 2017 at 3:16 am UTC
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By the way, Fallout 4 VR was announced as being released on December 12th (at least I think that is accurate.) I think Doom VFR is to be released a bit before that.

Sadly I doubt either will come to Linux. I wonder if Bethesda has thought about switching all of their engines over to Vulkan, Doom looks fabulous on it.
haagch 24 August 2017 at 6:41 am UTC
If they use Vulkan, https://github.com/roothorick/WineOpenVR could become viable.

Still, I prefer no tux no bux.
mike44 2 September 2017 at 6:29 am UTC
[quote=haagch]
mike44Once X-Plane supports it, I'll have a look again. But I might wait for the next gen.
https://www.reddit.com/r/flightsim/comments/6oalkh/xplane_11_vr_vive_rift_native_support_coming_this/

But there's a good chance it won't support OpenVR on Linux and you won't have to spend money.

No X-plane will support all os, no doubt. They also move to Vulkan.
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