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The latest System Shock update reconfirms Linux support, shows off more art

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The hype is building inside me for the System Shock [Official Site] reboot, it certainly sounds and looks good and they continue to confirm Linux support.

In the latest update on Kickstarter, they shared a video where they talk about some concept art and it's all really damn impressive. On top of that, they continue to confirm Linux will be supported:

Q: Will System Shock be Mac compatible?  

A: Yes. Mac, Linux, and Windows  

Here's the video for those interested in what's going on behind the scenes:

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They have no release date yet in mind, as it's still quite early in development. They're still gathering funds directly from their site, where they have a stretch goal of $200K to add modding support.

Staying slightly on topic, we're still waiting on the Linux version of System Shock: Enhanced Edition that they said was coming to Linux, they also need to fix the Linux download of System Shock 2 (which uses Wine) on Steam, which they are aware of and still looking into.

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The comments on this article are closed.
ElectricPrism 30 January 2018 at 10:21 pm UTC
Their work methodology seems damned good. I think they will translate their efforts into a epic game. Of course I will keep my optimism in check and hope for the best, I am very stoked they are on Unreal Engine and at their progress and clarity.
Shmerl 30 January 2018 at 11:11 pm UTC
Nightdive is a great studio and they support Linux in general.
TheRiddick 31 January 2018 at 1:20 am UTC
Pretty sure I backed them back in KS stage.

Last edited by TheRiddick at 31 January 2018 at 1:20 am UTC
WJMazepas 31 January 2018 at 4:13 am UTC
The weird thing about the System Shock 2 linux version, is that it runs on wine but dont open, but i installed the windows version and ran with wine and it worked with no issues.
wvstolzing 31 January 2018 at 5:50 am UTC
This looks really good. (I can't help but wonder whether someone could do the same for the first Deus Ex....)
Phlebiac 31 January 2018 at 7:18 am UTC
wvstolzing(I can't help but wonder whether someone could do the same for the first Deus Ex....)

I first played that on the PlayStation 2, and was surprised how much better it looked than the Windows version, when I finally saw the latter. I don't know why they never ported the improvements back over.
Feist 31 January 2018 at 8:30 am UTC
Thanks, nice update! I was a bit worried initialy, when they announced that they were going to switch the game-engine, since that's the kind of thing with the potential to screw up certain versions of the game. It's good to hear that things seem to be progressing smoothly.
Feist 31 January 2018 at 8:34 am UTC
wvstolzingThis looks really good. (I can't help but wonder whether someone could do the same for the first Deus Ex....)

That would be absolutly wonderful and I can't help but feel that the general interest & appeal would be even greater than this SS-remake.

Sure, I know modders have done a fantastic job of updating and improving the original Deus Ex but the idea of a truly *modern* version, like this current Nightdive project, makes me positivly giddy with excitement.
logge 31 January 2018 at 11:52 am UTC
I love the look, but I am getting sea-sick with the kind the eyeballs are stuck in the head of "me" in these games. Honestly, my eyeballs are pretty fast, and I dont't "bob" like I'm a Monthy Python when I walk... I hope the bobbing can be turned off - I don't play Arma because of the evil seasickening and unnatural bobbing.
razing32 31 January 2018 at 12:39 pm UTC
wvstolzingThis looks really good. (I can't help but wonder whether someone could do the same for the first Deus Ex....)

Ye gods , don't tease a man like that
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