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Slightly sad news to share today, as the Linux Dev Lead at Feral Interactive who've ported tons of quality games to Linux is leaving the company.

Announcing their departure on Twitter, they said this:

Tomorrow will be my last day at Feral. I've been taken on such a damn amazing ride: ~5 years now, most of that as the Linux lead, helping ship 20+ AAA Linux titles, and making just as many great friends along the way.

Much love and thanks, Feral, you'll never lose this fan <3

— Marc ⚒️🐧🎮 (@mdiluz) May 17, 2018

They also made it clear, that the Linux developers at Feral Interactive are being left in "superbly capable hands" so no need to worry about them suddenly stopping Linux porting work.

I spoke privately with Marc, just to ask a few friendly questions to not take up much of their free time:

Q: You helped port 20+ AAA games to Linux with your time at Feral, looking back on it, what was your favourite to work on and why?

Rise of the Tomb Raider, for sure. I just love that game and series!

Q: If you could go out there right now and work for a company to bring a game to Linux, what would it be?

I'd aim bigger and work somewhere bringing more than just one game to Linux

Q: Will you be sticking around the community?

Hell yes

Q: How are you so good at Rocket League and when can you train me? Seriously, you’re a monster. (Marc won one of our recent tournaments)

Give a man 1000 hours at anything and you'll find them still only Diamond 3

I want to wish Marc all the best, it's been great to have you around answering questions in our comments, joining in community games with us and so on. It hasn't always been easy, but you've been a star for Linux gaming.

I'm sure wherever he ends up he will be doing some awesome work.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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pete910 May 18, 2018
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Quoting: PompesdeskyPlease, please tell me he's joining Electronic Arts to make a day one Linux version of the Battlefield game coming this fall

Bethesda! Rage 2 and a native Doom2016 :P

J/K aside, Would like a BF game on linux. Would be nice to get some of the big hitters across
Ehvis May 18, 2018
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Quoting: pete910Bethesda! Rage 2 and a native Doom2016 :P

I don't think porting OpenGL/Vulkan games would provide a challenge worthy of Marc! That would probably border on trivial.
Salvatos May 18, 2018
Rage 2 on Linux would be nice, I enjoyed the first game when I still used Windows. But yeah, Bethesda...
pete910 May 18, 2018
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Quoting: Ehvis
Quoting: pete910Bethesda! Rage 2 and a native Doom2016 :P

I don't think porting OpenGL/Vulkan games would provide a challenge worthy of Marc! That would probably border on trivial.

This may come across as a dig at feral which is not but, The only game that has shown what Vulkan can do is Doom tbh. So yes while openGL/Vulkan may seem trivial actually doing Vulkan well seems to be a bit of an art only a few can manage.
Ehvis May 18, 2018
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Quoting: pete910
Quoting: EhvisI don't think porting OpenGL/Vulkan games would provide a challenge worthy of Marc! That would probably border on trivial.

This may come across as a dig at feral which is not but, The only game that has shown what Vulkan can do is Doom tbh. So yes while openGL/Vulkan may seem trivial actually doing Vulkan well seems to be a bit of an art only a few can manage.

I'm not sure you got the point. Porting OpenGL/Vulkan games is no challenge. Apart from some input/sound stuff, there's just nothing to do (yes, slight simplification, I know). Making them is a whole other story.


Last edited by Ehvis on 18 May 2018 at 8:23 pm UTC
pete910 May 18, 2018
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Quoting: Ehvis
Quoting: pete910
Quoting: EhvisI don't think porting OpenGL/Vulkan games would provide a challenge worthy of Marc! That would probably border on trivial.

This may come across as a dig at feral which is not but, The only game that has shown what Vulkan can do is Doom tbh. So yes while openGL/Vulkan may seem trivial actually doing Vulkan well seems to be a bit of an art only a few can manage.

I'm not sure you got the point. Porting OpenGL/Vulkan games is no challenge. Apart from some input/sound stuff, there's just nothing to do (yes, slight simplification, I know). Making them is a whole other story.

Think you are failing to see mine tbh
olastea May 18, 2018
Thank you for your great work and dedication Marc.
You for sure made a huge contribution to develop our Linux gaming ecosystem.
orochi_kyo May 19, 2018
Quoting: PompesdeskyPlease, please tell me he's joining Electronic Arts to make a day one Linux version of the Battlefield game coming this fall

No, people want DRM free stuff, to install it, play it for one hour, feel good about not using DRM sofware and then uninstalling it.

So pretty sure Marc will not be popular around here even if he brings all the EA/Ubisoft/Squenix catalog to Linux...


Last edited by orochi_kyo on 19 May 2018 at 12:34 am UTC
Asu May 19, 2018
sad news, still thanks for your excellent work.
dubigrasu May 31, 2018
https://www.linkedin.com/in/marcdiluzio/
OK, so he's working for Unity now, huh.
Wonder what does this means for us, if anything...
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