You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

This is quite a surprise! Early yesterday we were notified that Middle-earth: Shadow of Mordor, which Feral Interactive ported to Linux in 2015 has gained a Vulkan Beta.

Since companies rarely make much money from older ports like this, it's quite fantastic to see it being given some love. Especially like this, giving it a big boost with a much newer graphics API. This is not long after Feral Interactive confirmed the Linux release date for Shadow of the Tomb Raider Definitive Edition and also announced Total War Saga: TROY for Linux too.

Without any further rambling, let's take a look at what kind of difference it makes for Shadow of Mordor. Tested on Manjaro Linux with an Intel i7-5960X and an NVIDIA 2080 Ti with the 430.40 driver. All these tests were done at 1080p and the Steam Play Proton version was 4.11-7:

Now let's take a look and see what happens when you do the same tests, with the resolution set to to 200% (4K):

That just goes to show how Linux really can perform well for gaming. The performance difference is absolutely insane when compared with their original OpenGL port. Even next to Steam Play, it seems to show that an optimised Linux release can be highly competitive and worth doing. Absolutely fantastic work from Feral Interactive.

Update: Since it was pointed out in our comments that the Linux version's Ambient Occlusion seems to be lower quality/resolution (apparently it shouldn't be noticeable) than the Windows version, here's some additional 1080p/4K testing with AO off to see what difference it makes between them:

As an additional quick look, here's the same test as done above with AO off with Windows 10 thrown into the mix:


< Min FPS, > Max FPS

If you wish to try it out, it's available without a password in the "linux_vulkan_beta" branch on Steam. To access it, right click on the game in Steam, go to Properties and the Beta tab and then select it from the dropdown box. As shown below:

Keep in mind this is a Beta and issues are to be expected. It may even gain more improvements over time, we will just have to wait and see on that.

Nowadays, all Feral Interactive ports to Linux are done with Vulkan. They seem to be doing the same as they did previously with Mad Max, giving it a Vulkan beta and gathering some feedback while not promoting it to the main supported release. Fair enough, this is a good way to do it to see how it goes.

A couple of their older titles using OpenGL could certainly use this upgrade too. The one that really needs it is the Linux port of Deus Ex: Mankind Divided. I would love to play through that one fully again with a Vulkanized performance boost.

You can pick up a copy of Middle-earth: Shadow of Mordor from the Feral Store, Humble Store and Steam.

Hat tip to dubigrasu.

Article taken from GamingOnLinux.com.
56 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
79 comments
Page: «7/8»
  Go to:

Comandante Ñoñardo Oct 18, 2019
Updating an old game with a new technology is not about monetary profit; is for to gain development expertise and, at the same time, bringing the legacy users and new users a better gaming experience..

Feral, Aspyr, VP.... and Valve must update their Linux ports to Vulkan...


By the way, with Stadia around the corner, there will a lot of job for Linux porting companies.
Thetargos Oct 18, 2019
I am truly amazed of the achievement . One thing is to see the Benchmark and see the FPS soar, and another is to feel the buttery smooth gameplay, WOW!!
aejsmith Oct 18, 2019
Quoting: GuestI really appreciate Feral's work to provide Vulkan support now for Shadow of Mordor! Besides some graphical glitches (character models) it runs great with RADV and ACO from Mesa-git. I'm sure this will be sorted soon.

This should fix the character issues: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2372
kokoko3k Oct 18, 2019
Quoting: 1xokYou can't blame Feral for not doing product care.
[...]
At the same time I wonder why Feral is working on an old game.
Promoting SOTTR, maybe.

-EDIT-
Reinstalled to try, 55-60fps with everything on ultra on a gtx 1050ti.
...but boring as hell, as usual.


Last edited by kokoko3k on 18 October 2019 at 12:10 pm UTC
appetrosyan Oct 18, 2019
Quoting: TheRiddickIs windows 10 using DX11 or DX12?

Both AFAIK. In DXMD you could choose the API from the options.
YoRHa-2B Oct 18, 2019
Quoting: appetrosyan
Quoting: TheRiddickIs windows 10 using DX11 or DX12?

Both AFAIK. In DXMD you could choose the API from the options.
Shaodw of Mordor doesn't support D3D12, only 11.
mrdeathjr Oct 18, 2019
My Results:

Video options for both tests




OpenGL






Vulkan





^_^
brokeassben Oct 18, 2019
Fired it up last night and the performance is massively improved. I'd given up on playing because the FPS were so low and inconsistent...and of course immediately died during my first encounter with a warlord because I'd forgotten how to play since I last launched it.
Mohandevir Oct 18, 2019
There is just one thing that I don't understand... When Shadow of Mordor originaly launched on Linux it was common knowledge that there was a 40% performance hit vs Windows and whith these new benchmarks, 88fps (OpenGL) for Linux vs 233fps on Windows... It's a 60% hit. Any clue why is that?

Just as a reference:
https://www.youtube.com/watch?v=89G9qHrjS4A
Mohandevir Oct 18, 2019
Quoting: Guest(No idea where "common knowledge" of the 40% hit number comes from, but that aside...)

Not hard to find a benchmark of Linux vs Windows, at the time of the original release, that shows the 40% hit. The reference I put in my previous comment is just one such exemple.

That aside, thanks for your explanations. Still weird to see that the gap seems to have widened over time... Was the original port bottlenecked by the use of OpenGL in some way? Might just be me...


Last edited by Mohandevir on 18 October 2019 at 6:36 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.