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It's been a long time coming and the wait should hopefully be over soon, as Aspyr Media have confirmed the next Linux patch for Civilization VI is waiting for approval.

Back on July 20th, when we last spoke to Aspyr they confirmed to us that they were hoping to have it up in the next few weeks. Thankfully, it seems they're going to hit it! Only yesterday, they said this on the Steam forum:

We have a final candidate we are happy with, and we are hopeful for partner approval soon.

They also clarified in a later post, that this patch will actually include online cross-platform play for Linux, Mac and Windows! They've had a lot of problems trying to get here, as they've posted about before so I'm sure many of you will be happy to see the day finally come.

We know it's not always a simple job to get cross-platform multiplayer for Linux ports, as they're not the only ones to have trouble with it. Feral Interactive have also talked about this numerous times with their ports, so it's not something specific with Aspyr Media. I imagine it wasn't just a case of getting the code in place, but likely convincing the original developer/publisher of the Windows version to adjust things on their end too. So with that in mind, I do appreciate the effort—I just wish it happened sooner.

You can pick up a copy from: Humble Store and Steam.

Hat tip to SadL.

12 Likes, Who?
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15 comments
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MayeulC 9 August 2018 at 8:19 pm UTC
I'm quite hyped for this!

Question: I read in the article comments about Steam's possible 64bit update that the game is 32bit. Could this update bring 64bit to the table as well? If it's just a matter of recompiling (and performing QA >< though that could be a beta), I'd be thrilled if Aspyr did just that!
Pikolo 9 August 2018 at 8:33 pm UTC
MayeulCI'm quite hyped for this!

Question: I read in the article comments about Steam's possible 64bit update that the game is 32bit. Could this update bring 64bit to the table as well? If it's just a matter of recompiling (and performing QA >< though that could be a beta), I'd be thrilled if Aspyr did just that!

Many games are 64 bit already. They even list `64-bit Linux` in requirements. The Steam client doesn't have to be 64-bit to enable 64-bit games, it'll just allow people to skip installing 32-bit libraries at all.

Also, 64-bit is not a big performance boost for games that are GPU bottlenecked. Civilisation actually is CPU bottlenecked on enemy turns, so in this instance, it could be... if Civ 6 already wasn't 64-bit.


Last edited by Pikolo at 9 August 2018 at 8:39 pm UTC
tuubi 9 August 2018 at 8:49 pm UTC
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MayeulCQuestion: I read in the article comments about Steam's possible 64bit update that the game is 32bit.
I think that was about Civ V, not VI.
cRaZy-bisCuiT 9 August 2018 at 9:57 pm UTC
Hey Aspyr

I'd like to say I'm very grateful you guys do deliver in the end! It's a pitty cross-platform hasn't been there from the very beginning but you guys worked for it an I do honor that. You'll get a sale from me when it's confirmed from someone to work with windows players!
14 9 August 2018 at 10:03 pm UTC
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I always ruled this game out, but now I'm interested!
Eike 10 August 2018 at 8:26 am UTC
Pikolo
MayeulCI'm quite hyped for this!

Question: I read in the article comments about Steam's possible 64bit update that the game is 32bit. Could this update bring 64bit to the table as well? If it's just a matter of recompiling (and performing QA >< though that could be a beta), I'd be thrilled if Aspyr did just that!

Unfortunately, making 32 bit software run on 64 bit can be hard work.

MayeulCMany games are 64 bit already. They even list `64-bit Linux` in requirements. The Steam client doesn't have to be 64-bit to enable 64-bit games, it'll just allow people to skip installing 32-bit libraries at all.

It won't: https://github.com/ValveSoftware/steam-for-linux/issues/179#issuecomment-267790879

MayeulCAlso, 64-bit is not a big performance boost for games that are GPU bottlenecked. Civilisation actually is CPU bottlenecked on enemy turns, so in this instance, it could be... if Civ 6 already wasn't 64-bit.

There's no severe performance boost to be expected on CPU either.
gojul 10 August 2018 at 9:53 am UTC
tuubi
MayeulCQuestion: I read in the article comments about Steam's possible 64bit update that the game is 32bit.
I think that was about Civ V, not VI.

Civ5 on Linux is 64 bits contrary to W-----s.
Doc Angelo 10 August 2018 at 11:38 am UTC
gojulCiv5 on Linux is 64 bits contrary to W-----s.

On my system it's 32 bit.

QuoteCiv5XP: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked, interpreter /lib/ld-linux.so.2, for GNU/Linux 3.2.32, BuildID[sha1]=51a7d1319a1a07b94db5d13b4d019d97aee9d235, stripped
x_wing 10 August 2018 at 1:50 pm UTC
Eike
MayeulCMany games are 64 bit already. They even list `64-bit Linux` in requirements. The Steam client doesn't have to be 64-bit to enable 64-bit games, it'll just allow people to skip installing 32-bit libraries at all.

It won't: https://github.com/ValveSoftware/steam-for-linux/issues/179#issuecomment-267790879

The tickets talks about the steam bootstrap libs, which are fixed libs downloaded by steam. I think MayeulC referred to the requirement of installing 32 bit system wide packages, which is mandatory when installing steam from any repo.
Eike 10 August 2018 at 2:18 pm UTC
x_wingThe tickets talks about the steam bootstrap libs, which are fixed libs downloaded by steam. I think MayeulC referred to the requirement of installing 32 bit system wide packages, which is mandatory when installing steam from any repo.

"... need some basic 32-bit support from the host distribution ..." sounds different to me?
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