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The next version of SDL will have Vulkan support locked in

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Good news for developers, as SDL [Official Site] 2.0.6 now has support for Vulkan firmly locked into place for the next release.

SDL 2.0.6 will have Vulkan support! You can make a Vulkan-compatible window and let SDL handle the platform-specific pieces of your setup. https://t.co/IJ6BrIndA5

— Ryan C. Gordon (@icculus) August 29, 2017

You can see the actual commit here. With the actual work behind this being done by Jacob Lifshay and Mark Callow.

Since this is the first initial support of Vulkan in SDL, it may still have some rough edges to be worked out as new implementations always do. The games and applications using it need to support Vulkan themselves of course, since SDL isn't going to make an OpenGL app suddenly use Vulkan. I hope this might help Vulkan adoption more in future though, since it's one less hurdle for developers to jump over.

Article taken from GamingOnLinux.com.
Tags: Toolkit
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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WJMazepas Aug 29, 2017
It would be cool if they port SDL for the Switch. The Switch runs OpenGL and Vulkan, and adding a support to a console would increase the use of SDL and Vulkan
Faalagorn Aug 30, 2017
Quoting: cprn
Quoting: FaalagornHappy 7th cake day Liam! ;)
Isn't cake day a reddit's thing?

Crap. I'm always leaking
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