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The original 'POSTAL' is now open source under the GPL

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The original version of the classic shooter 'POSTAL' [Official Site, Steam] is now officially open source under the GPL license. That's a pretty nice move by RWS.

From their announcement:
QuoteIt’s definitely been a wild ride for us all, and POSTAL means a lot to us – it’s our baby… But now we’re ready to hand the future of ‘the little shooter that could’ to the public at large. People have been asking, and we have been promising this for years now, but today we are proud to announce that the source code for POSTAL is officially released to the public on Bitbucket, under the GPL2 license. Everyone now has ‘under the hood’ access, to see what makes POSTAL tick, and anyone with the time and skills can now tweak/change/update/modify anything in the game at all! And hey, if anyone feels the urge to port the game to other platforms (The Dreamcast, for example *wink* *wink*), then they absolutely can!


I remember playing this when I was far too young for it and enjoying it wildly. It's really pleasing when developers release the source code for their old games and I wish more did so. It's a great way to keep them alive and it can still help sales by people wanting the art, music and so on to play with updated game engines.

Source code available here. Article taken from GamingOnLinux.com.
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The comments on this article are closed.
ripper 28 December 2016 at 10:11 pm UTC
Please link to the announcement next time, thanks. I managed to find it here:
http://runningwithscissors.com/?p=2318
Liam Dawe 28 December 2016 at 10:43 pm UTC
ripperPlease link to the announcement next time, thanks. I managed to find it here:
http://runningwithscissors.com/?p=2318
Apologies, thought I did. Fixed.
slaapliedje 30 December 2016 at 5:35 am UTC
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RWS are stand up guys. I had purchased the Fudge Pack long before they had released it with a Steam key, and I had already gotten one of the Postal games in Steam, but was wanting all of it there. Not only did they give me the Steam keys, they had accidentally given me a different key first. But it was good by them. They also apologized to everyone who bought Postal 3. Ha!
Hori 4 January 2017 at 8:54 pm UTC
I own this game already but why does it still cost 2 euros if it's open-source?
Liam Dawe 4 January 2017 at 9:35 pm UTC
HoriI own this game already but why does it still cost 2 euros if it's open-source?
Open source does not mean something is completely free. It may not include art, audio etc.
ripper 8 January 2017 at 8:23 am UTC
Well, it would be better to specify that the engine is opensource, but not the assets. Then it would be clear. If you don't specify it, most people assume it's fully opensource.

And yes, opensource doesn't mean free, but only the first one would need to pay and then could share it for free, so there's not much point in such an approach.
slaapliedje 8 January 2017 at 12:54 pm UTC
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I don't know of a single game that was released later as open source that had the assets included. Even Freespace 2 was just dumped out there for free, then later the sources came with it and they opened the license.

Either way, 2 bucks for a game is nothing, you can barely buy a candy bar for that much.
Hori 10 January 2017 at 9:10 am UTC
liamdawe
HoriI own this game already but why does it still cost 2 euros if it's open-source?
Open source does not mean something is completely free. It may not include art, audio etc.
Oh, ok. Thanks. Didn't think about that. I think I understood it wrong, that when a game is open-sourced that also includes assets and everything needed for that game to run properly.
But open-sourcing just the engine makes a whole lot of sense, especially when assets are made by another company and they only gave the use rights for that particular game... I don't know if this is the case for this game, but this was the reason why Bethesda didn't really tolerate some mods for Oblivion and Skyrim, that bring older TES titles (Morrowind especially) to the newer engines... I red about it quite a lot when this happened, and it seems to be quite a big deal and the company could be fined and sued quite badly if this is not respected.
Milanium 25 January 2017 at 7:18 am UTC
Looks like it doesn't come with any cross-platform build system. I only see MSVC project files. Thought Loki software ported it properly to Linux already. In this stage this is nothing more than a dumping ground for old untidy code uploaded as click bait for "news" articles.
RogueAI 1 February 2017 at 8:32 am UTC
MilaniumLooks like it doesn't come with any cross-platform build system. I only see MSVC project files. Thought Loki software ported it properly to Linux already. In this stage this is nothing more than a dumping ground for old untidy code uploaded as click bait for "news" articles.

There's a working makefile with targets for Mac OS 10 and Linux which has been there since the initial source release. The filename uses a lowercase m, maybe that's how you missed it?
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