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The Station is another game with a Linux version where the percentage of Linux gamers purchasing it is a lot higher than normal.

See Also: My thoughts on the game.

In a new Steam announcement posted two days ago, the developer announced that 20,000 copies have now been sold. In the comments of that post, they replied to a user asking about how many were Linux users. I will quote directly as you cannot link to comments on Steam announcements:

@Zyro, about 15% of our players so far have been Linux users on Steam!

It's worth noting that Steam only accounted for around 25% of that 20K figure:

@LiamD, no actually Steam was not a big platform for us - console has been 75% of our players.

So it seems it didn't really sell well at all on Steam. However, if they continue to sell more and the Linux share keeps up, it would be impressive. Even when games don't sell a lot, the Linux share is never usually as high as that.

I'm not surprised Linux was higher than normal though, as they got Linux support in early and reached out to us here at GamingOnLinux. We interviewed them (which was picked up by other sites) and we were able to test it before release as well, so they were quite committed to getting Linux support out on the same day as other versions.

I honestly hope they continue making games like this, would be happy to see more from them of this quality. Perhaps something a little bit longer next time would be good.

It's actually on sale right now on Steam with 40% off until July 23rd, well worth a look.

Thanks for the tip Eike. Update: 20/07/18 - Article text and title adjusted with new information to be accurate.

31 Likes, Who?
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32 comments
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razing32 20 July 2018 at 3:41 am UTC
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I have this but only got a little time to try it out and did not play it properly.
I am glad so many people bought it on Linux
Hopefully other devs will notice.
liamdawe 20 July 2018 at 7:13 am UTC
They responded further, with 75% of sales actually being on console.

So Linux is 15% of 25% of 20,000. So the Linux percentage was good, but that does mean it sold poorly on Steam. Will issue an update when i'm at my PC.
riusma 20 July 2018 at 7:59 am UTC
haikuWell, i'am disappointed i've played few minutes since i can't remap keys binging for an AZETY keyboard

I don't know which distro you use but at least on Ubuntu (Unity) you have an icon on system tray that allow you to switch from a keyboard layout to another (I use an AZERTY keyboard but switch to QWERTY layout before launching some games without key rebinding such as SuperHot and some others). I suppose that something similar is available on most distro / desktop environment (not an ideal solution, but it works).
tuubi 20 July 2018 at 9:26 am UTC
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minaka14cAverage Steam sales numbers were about 32,000 in 2015. It should be noted that now it's probably even lower due to the massive boom in Steam releases caused by Steam Direct.
A wholly unscientific steamspy.com crawl seems to indicate that "0 .. 20,000" is actually the most common amount of sales for an indie game, even for games released well before Steam Direct.
liamdawe 20 July 2018 at 11:03 am UTC
Article title and text updated to reflect the new info, rather than posting another I think it's more important to have this one be accurate.
Purple Library Guy 20 July 2018 at 4:05 pm UTC
tuubi
minaka14cAverage Steam sales numbers were about 32,000 in 2015. It should be noted that now it's probably even lower due to the massive boom in Steam releases caused by Steam Direct.
A wholly unscientific steamspy.com crawl seems to indicate that "0 .. 20,000" is actually the most common amount of sales for an indie game, even for games released well before Steam Direct.
That's the thing about averages, they can be skewed badly by really big numbers at the high end, like a few AAA selling gajillions each. You get the same problem with incomes when there's billionaires waltzing around--it's why you shouldn't trust anyone telling you the economy's fine because average income has gone up, say--that could still mean most people's income has gone down, but the hyperrich have made out like gangbusters. Look for the median instead.
warky89 20 July 2018 at 4:12 pm UTC
I only bought Linux games in the past year on steam. The Station was one of them. I wonder how these stats are begotten?. At least I try to buy my games through native Linux steam instead of the wine/windows steam to help with these stats.
riusma 20 July 2018 at 4:46 pm UTC
Purple Library GuyLook for the median instead.

Comparing average and median values is even more telling.
Swiftpaw 20 July 2018 at 5:28 pm UTC
Purple Library Guy
g000hI'm sure it's good and worth the money, but.... When I observe my own gaming..... 150+ hours of Slay The Spire, 250+ hours of FTL, 300+ hours of 7 Days To Die, 200+ hours of Rust - I paid less than £10 ($12) for each of those games, and look at the number of hours of enjoyment I've had with them (Real value!)
There's only 168 hours in 7 days, how could you have more than that in 7 Days to Die? Are you sure you weren't playing A Fortnight to Die?

Ha, fortunately 7DtD can last for a whole lot longer if you're good enough (and have enough help). Although the longest I've heard of was just around 240 days which is surviving 34 7-day hordes.


Last edited by Swiftpaw at 20 July 2018 at 5:28 pm UTC
stan 20 July 2018 at 6:51 pm UTC
riusmagames without key rebinding such as SuperHot
Thanks… Removing Superhot from my wishlist. :-/
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