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The second Beta of Godot Engine 3.2 is out with more WebAssembly work

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Just over two weeks after the first, the second Beta for the big upcoming Godot Engine 3.2 release is now available.

The big highlight coming with this release is WebAssembly support for Mono exports, which they say means you can now run things built in Godot Engine with C# and run them on the web. That actually sounds pretty awesome, will be fun to see what people cook up with that.

If you're working with the Mono version, they're now using the Mono 6.6.0 Preview as they needed it for WebAssembly support in Mono which of course comes with plenty of other improvements. However, the Godot 3.2 Beta 2 build does not include AOT compilation support, while merged it will arrive with a maintenance release once it's had more testing.

A huge amount more is coming with Godot 3.2, it's going to be a nice boost for game developers who want to work with a free and open source game engine.

Want to know more? You can see in the in-progress changelog for 3.2 here. You can also find the full announcement for Godot Engine 3.2 Beta 2 here.

Article taken from GamingOnLinux.com.
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Kimyrielle 22 November 2019 at 8:12 pm UTC
I thought they were feature frozen? Hah, anyway, good to see them adding more things!
TheSHEEEP 23 November 2019 at 7:31 am UTC
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KimyrielleI thought they were feature frozen? Hah, anyway, good to see them adding more things!
That did cause some confusion.
Basically, no new pull requests/features/etc. to work on were accepted. But things that were already being worked on with the goal of being done for 3.2 were still allowed.


Last edited by TheSHEEEP on 23 November 2019 at 7:32 am UTC
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