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Early this morning Valve officially rolled out a big update to the Steam Play whitelist, which indicates Windows games that work well with Steam Play's Proton.

Having titles in the whitelist, also means you don't need to go into Steam's settings and tick any extra boxes as they will just show up for everyone with the ability to install and play on Linux.

Sending out a Twitter post to announced it, Valve's Pierre-Loup Griffais announced "Just pushed a Steam Play whitelist update to reflect current testing results" with a link to SteamDB which helps track it all down.

The list is reasonably long, some notable titles include:

  • Castle Crashers
  • The Witness
  • Wolfenstein: The Old Blood
  • Overcooked
  • Guacamelee! 2

It's going to be interesting to see how Valve eventually show support for Steam Play directly on Steam store pages, that's the next step that I'm looking forward to.

A pretty exciting start to a weekend wouldn't you say?

Article taken from GamingOnLinux.com.
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Salvatos Oct 8, 2018
That was to be expected. If Valve don't have the workforce to vet every game that is added to the store in the first place, they certainly won't pay an army to retroactively test everything on even one "standard" Linux configuration. I'll be surprised if we get more than a handful of additions to the list per month. That's why I'm curious to know how they choose which games to vet first, and why I was surprised to see something like Commander Keen there.
RossBC Oct 8, 2018
Anyone ever had Wolfenstein the old blood running on an amd card. For some reason the game always defaults to openGL and fails because its missing a gl class. Running a rx470 with 18.2.1 mesa.
Be nice if they said what systems these games were whitelisted against.
wintermute Oct 8, 2018
Quoting: NanobangI mean, it's nice that they linked the steamdb changes, but why wouldn't they update their own list proper and just use that?

You have it backwards - SteamDB is merely reporting changes made in Steam/Valve repositories, it is not a repository in itself. In other words, SteamDb is showing the changes they made to "their own list proper", just in a more convenient format for the general public.
jarhead_h Oct 8, 2018
Quoting: SalvatosThat was to be expected. If Valve don't have the workforce to vet every game that is added to the store in the first place, they certainly won't pay an army to retroactively test everything on even one "standard" Linux configuration. I'll be surprised if we get more than a handful of additions to the list per month. That's why I'm curious to know how they choose which games to vet first, and why I was surprised to see something like Commander Keen there.

THIS. I seriously doubt Valve is expecting immediate returns here. This is a long term project that is really more about planting seeds. If you build it they will come. We've already seen the trend among dual-booters is that they are going to ditch their Windows installs, if not on their current rig, then on their next one. So the dual booters are on board. When that finishes shaking out in the next year or so our marketshare could go from .58% last month to .78% this month to maybe even 2% by end of 2020. By 2025 we are looking at possibly 10%, which is higher than Apple.

Microsoft seems damned determined to do it's best to help out. I mean they are even pushing mandatory system updates that they know will delete random files on a certain percentage of machines. We couldn't ask for more.

So be patient, and be of good cheer. All we need is for Valve to continue at a lazy pace and we'll win.
Eike Oct 8, 2018
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Quoting: wintermuteYou have it backwards - SteamDB is merely reporting changes made in Steam/Valve repositories, it is not a repository in itself. In other words, SteamDb is showing the changes they made to "their own list proper", just in a more convenient format for the general public.

But where is Valve showing these changes...?
const Oct 8, 2018
Quoting: jarhead_h
Quoting: SalvatosThat was to be expected. If Valve don't have the workforce to vet every game that is added to the store in the first place, they certainly won't pay an army to retroactively test everything on even one "standard" Linux configuration. I'll be surprised if we get more than a handful of additions to the list per month. That's why I'm curious to know how they choose which games to vet first, and why I was surprised to see something like Commander Keen there.

THIS. I seriously doubt Valve is expecting immediate returns here.

I actually think they hold back their whitelist announcements as they have to support the games they whitelisted and thatfor they have to manage risks. Testing is awesome, but there will be a certain percentage of users that will have problems and the bigger the audience, the higher the risk. So they pick up a set of games with some really notable candidates and fill it with some niche games to make it an overall compelling package, but they won't just whitelist 20 super asked for AAA games that they fear would attract to many people to handle. The now whitelisted games didn't even all have perfect scores in spcr.
Do people already playing on linux actually care for the whitelist? I have the impression that most people just look at youtube and spcr if they are interested in a game.

I personally guess that they have more then enough resources to test to match their willing rate to release, else they would go out and contract people in the community for it. Lots of people would be willing to agree to a little contract just to get free games and valve can get all the data they need to see if such a tester is trustworthy. Just playtime and trophies are a good hint if a game really runs well, so they don't even need to make anyone explicitly test if enough people played through the game with steamplay and they hear word of mouth.
Proton is build upon some really mature projects, but with many fixes to known problems still in the pipeline. FAudio, latest Vulkan extensions, state caches and latest drivers still need to be rolled out. It will take some time to get needed changes into proton and the distributions and get some good assumptions about support costs and with that, the number of whitelisted titles per month will probably increase over time.
On the one hand they are surely playing the long game, as pushing hard would just be to much risk, but they are still on a run to prepare the ecosystem for the worst. They don't invest for nothing and definatly not to just make 10% of their audience switch OS. They invest money to secure their business and they well know they can't bluff MS a second time like with the steam-machine campaign.


Last edited by const on 8 October 2018 at 7:30 pm UTC
Scoopta Oct 8, 2018
Quoting: Hori
Quoting: Guest
Quoting: elmapulso...
they ignored our list
https://spcr.netlify.com/needs-testing
and they are going with steamdb list instead?

If it is the case, it is a pity

Quoting: HoriQuestion: Does buying them now count as a Linux or Windows sale?
They don't have the Linux icon yet.

They explicitly said it counted as a Linux sale. :)

All I could find was "Steam Play whitelisted games will not be offered for purchase or marked as supported on Linux on the Store during the initial Beta period." in the initial announcement - which to me it only says about the icon's appearance but not whether it counts as a Linux sale or not.

Is there any other place where they discussed about this?

I want to buy Guacamelle 2, having had loved the first one, but I want to make absolutely sure it counts as a Linux sale (because I still didn't forgive the devs/publishers for what they did with the super-turbo-championship edition)
I couldn't find anything official but I know someone from valve told Liam they counted as Linux sales and he mentioned it in the original announcement article. https://www.gamingonlinux.com/articles/valve-officially-confirm-a-new-version-of-steam-play-which-includes-a-modified-version-of-wine.12400


Last edited by Scoopta on 8 October 2018 at 8:51 pm UTC
Purple Library Guy Oct 8, 2018
Quoting: SalvatosThat was to be expected. If Valve don't have the workforce to vet every game that is added to the store in the first place, they certainly won't pay an army to retroactively test everything on even one "standard" Linux configuration. I'll be surprised if we get more than a handful of additions to the list per month. That's why I'm curious to know how they choose which games to vet first, and why I was surprised to see something like Commander Keen there.
But the thing is, for Proton to be a serious switching incentive and/or a strong asset to future Steam Machine-type things, the whitelist needs to be big. That suggests to me that with the best will in the world, their current process is not adequate to their own purposes (let alone ours). They need to come up with some way to leverage crowdsourcing. And I mean, the energy is clearly there, there's lots of people busily trying to establish lists of games that work or don't--the problem is that the results are not that useful to Valve. But if they could channel that in some way that gave them more usable results, it could at least take care of triage.

Like, say for every Steam user who does the thing they have to do to use non-whitelisted games in Proton, they sent a thing kind of like the hardware survey except it checked for all the Proton requirements like graphics driver version and stuff, and asked permission to use the info for improving Proton and expanding the whitelist. And then they gave those people some easy feedback methods for every game they play in Proton, like a "Does it work?" checkbox and a text entry for problems encountered and maybe a 1-10 slider rating for how well it ran, stuff like that.
Stuff all the info in a database and then they'd be able to set aside data from people with the wrong specs, sort out games that ran well for most people as whitelist candidates, spot patterns in games that ran for some but not others, like where a particular graphics driver was associated with problems and so on. Probably end up well worth the work of setting it up.

Edited to add: Const may be right that they're currently going slow on the whitelist because they're still getting the whole thing solidified. But I'd still say that because there are so many games, and so many players, it would be a good idea for them to come up with some way to outsource a lot of testing to those players.


Last edited by Purple Library Guy on 8 October 2018 at 9:16 pm UTC
Salvatos Oct 8, 2018
While I agree that a bigger list makes it more attractive, if Valve need to provide support themselves for any title they endorse through Proton, I understand that they want to be damn sure a game works before they add it. As for crowdsourcing, your post got me to think that they do already have some data points that they can leverage to guide their picks of which games to consider endorsing next: they know who plays what through Proton and for how long. Even without looking at SPCR's list themselves, they could very well see those numbers and think that if thousands of people have been playing a given game through Proton consistenly for the past 2 weeks for more than a few minutes at a time, that game is probably at least playable on a number of configurations. And those that get the most playtime are likely to be the most attractive to prospective Linux converts and therefore warrant the exposure and commitment of the whitelist.

(That said, I still can't imagine that something like that led to Commander Keen making it onto the list at this stage :P )
Asu Oct 9, 2018
praise Lord Gaben!
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