Croteam are continuing to improve The Talos Principle [Steam] with a brand new stable build that has Vulkan optimizations.
- General stability and performance improvements on Vulkan API.
- Fixed a rare crash in multi-threaded instanced rendering.
- Fixed potential artifacts when using occlusion culling.
For me, I've found the Vulkan version does perform a lot better than the original OpenGL version, so here's to hoping they continue to improve it. This also has me excited for their revamp of the Serious Sam games with Vulkan on their Fusion engine.
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