Croteam are continuing to be one of my favourite developers, as The Talos Principle [Steam] has been patched with some goodies.
Here's what's changed:
- Bugs fixed and performance improvements for Vulkan graphics API.
- Fixed some rendering issues under OpenGL graphics API.
- Better detection of usable CPU cores.
- Fixed problems with Chinese Traditional translation in Road to Gehenna.
- Removed usage of D3DX library DLL.
- Enlarged FPS graph and added average line.
- Fixed problem with imprecise frame-rate limitation on Windows platforms.
Since I haven't tested it for a while, I ran some quick benchmarks this morning to see how much has changed. This is on my Ubuntu 17.10, i7-5960X 3GHZ, 16GB DDR4 RAM, GeForce GTX 980 Ti (384.111 driver).
Not too much between Vulkan, as a lot of the performance fixes might not even be seen during the short benchmark, but when you put them next to OpenGL the difference is clear:
Vulkan doesn't just have better FPS in The Talos Principle, it's also noticeably smoother too. On a cold start (first load) OpenGL has a fair amount of stutter, but Vulkan has a lot less.
It's actually on sale with 80% off, if you still haven't picked it up now is an awesome time to do so. Croteam have great Linux support and it is a fantastic puzzle game.