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Croteam are continuing to be one of my favourite developers, as The Talos Principle [Steam] has been patched with some goodies.

Here's what's changed:

  • Bugs fixed and performance improvements for Vulkan graphics API.
  • Fixed some rendering issues under OpenGL graphics API.
  • Better detection of usable CPU cores.
  • Fixed problems with Chinese Traditional translation in Road to Gehenna.
  • Removed usage of D3DX library DLL.
  • Enlarged FPS graph and added average line.
  • Fixed problem with imprecise frame-rate limitation on Windows platforms.

Since I haven't tested it for a while, I ran some quick benchmarks this morning to see how much has changed. This is on my Ubuntu 17.10, i7-5960X 3GHZ, 16GB DDR4 RAM, GeForce GTX 980 Ti (384.111 driver).

Not too much between Vulkan, as a lot of the performance fixes might not even be seen during the short benchmark, but when you put them next to OpenGL the difference is clear:

The Talos Principle, Ultra SettingsLatest OpenGL + Vulkan vs Vulkan Old Vulkan New 121.8Vulkan NewVulkan Old 118.7Vulkan OldOpenGL 80.7OpenGL Vulkan New 121.8Vulkan Old 118.7OpenGL 80.7 121.8118.780.7 0255075100125 Average FPS

Vulkan doesn't just have better FPS in The Talos Principle, it's also noticeably smoother too. On a cold start (first load) OpenGL has a fair amount of stutter, but Vulkan has a lot less.

It's actually on sale with 80% off, if you still haven't picked it up now is an awesome time to do so. Croteam have great Linux support and it is a fantastic puzzle game.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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crt0mega Jan 11, 2018
Quoting: rkfg(...) but I use The Jaw Metric. If my jaw drops after looking at the screenshots, it's AAA.
This and "WTFs/min" should be web-standards!
Ardje Jan 11, 2018
Quoting: LeopardBut because of the high Windows 7 usage ; devs cannot move forward to Dx12 with ditching other api's. But on Vulkan , they can.

It is not limited to Win10 , despite Dx12 is.
I am really glad with the influx of chinese games in steam right now...
That has put the installed base of Win10 quite a bit back...
So vulkan is now a very very good target.
You need DX12 if you want to do Xbox, but I've heard that Dx12 for xbox is totally different from Dx12 for win10.
Ardje Jan 11, 2018
Quoting: crt0mega
Quoting: rkfg(...) but I use The Jaw Metric. If my jaw drops after looking at the screenshots, it's AAA.
This and "WTFs/min" should be web-standards!
You can't have any WTF's/min if you don't have that code review...
Eike Jan 11, 2018
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Quoting: crt0megaThis and "WTFs/min" should be web-standards!

We have this hanging in our software development open plan office! :D


Last edited by Eike on 11 January 2018 at 5:10 pm UTC
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