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The Talos Principle VR will have Linux support

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Croteam announced The Talos Principle VR [Steam] and the good news is that it seems it will support Linux too.

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About the game

The Talos Principle VR is a virtual reality version of Croteam's critically acclaimed first-person puzzle game in the tradition of philosophical science fiction.

As if awakening from a deep sleep, you find yourself in a strange, contradictory world of ancient ruins and advanced technology. Tasked by your creator with solving a series of increasingly complex puzzles, you must decide whether to have faith, or to ask the difficult questions: Who are you? What is your purpose? And what are you going to do about it?

Of course, you will need a VR set like the HTC Vive to actually play it, which will limit the audience somewhat, especially on Linux. With SteamVR still in early Beta for Linux, hopefully it's playable. The VR release will also include Road to Gehenna, the DLC expansion.

There won't be any thoughts from me on it, since a HTC Vive is far out of my price range. One day I will grab one, once SteamVR is more stable and the prices become a bit more reasonable. For those without a VR headset, the normal version of The Talos Principle is great and works well.

The VR release is planned for October 17th.

Article taken from GamingOnLinux.com.
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Ehvis Oct 11, 2017
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Quoting: Tak
Quoting: EhvisSince "walking while standing still" is the most common cause of nausea with VR, I'm wondering how they solved that in this game.

QuoteTrue locomotion support - teleport, instant teleport, blink teleport, classic full locomotion (with or without comfort mode). Explore the game's non-linear world, solving puzzles your way. Go with the safe built-in teleportation system or tweak and adjust the way you jump through the VR space to best suit your playing style.
It looks like "whatever works best for you". If they're using the same system as the Serious Sam VR titles, it's pretty flexible and works nicely.

I read about the teleportation in SSVR. I'm not sure how that is going to work in The Talos Principle. It would be ok for the main puzzles, but there is also a fair bit of free exploration needed to get to the stars that does not match well with teleportation. I suppose they could just have gotten rid of that part of the game.
slaapliedje Oct 11, 2017
Serious Sam VR is awesome on the Vive in Linux. It checks all of the boxes for a great game. I also run SteamVR in Arch and it works well enough for those games that support a Vulkan renderer. Last I tried it, Alice VR loads on Linux, but it only displays to the monitors, not in the Vive itself, and the only thing I can think of is because it's using OpenGL.

At this point in time, Croteam could release a game where you stare at a steaming pile of crap, and I'd still probably buy it. They're awesome.


Last edited by slaapliedje on 11 October 2017 at 4:35 pm UTC
slaapliedje Oct 11, 2017
Quoting: Ehvis
Quoting: Tak
Quoting: EhvisSince "walking while standing still" is the most common cause of nausea with VR, I'm wondering how they solved that in this game.

QuoteTrue locomotion support - teleport, instant teleport, blink teleport, classic full locomotion (with or without comfort mode). Explore the game's non-linear world, solving puzzles your way. Go with the safe built-in teleportation system or tweak and adjust the way you jump through the VR space to best suit your playing style.
It looks like "whatever works best for you". If they're using the same system as the Serious Sam VR titles, it's pretty flexible and works nicely.

I read about the teleportation in SSVR. I'm not sure how that is going to work in The Talos Principle. It would be ok for the main puzzles, but there is also a fair bit of free exploration needed to get to the stars that does not match well with teleportation. I suppose they could just have gotten rid of that part of the game.

It's an option in SSVR. And they have mechanics in place where you can't just teleport anywhere. There were secrets and such where I'm pretty sure you have to run and jump (which is painful with the Vive controllers). I've gotten stuck on the first one on this level where there is just so much flying at you that you have to move around fast as possible or die. So mastering the smooth movement is almost required anyhow.
Rolz73 Oct 11, 2017
Quoting: Beamboom...
Regarding movement: Do I HAVE to use the room tracking, can't we use just the head gear and the two controls while sitting?

It all depends on the game. Some require moving around a room, some are optional, others again use no movement and are sit down games. Steam game pages are pretty good at detailing all of those specifications.
harshbarj Oct 11, 2017
If this actually comes out for Linux, and VR for Linux turns out to be stable, I may have to put myself in debt and get a headset. I remember trying VR in the late 90's. I only had 15 minutes in the demo but it was a fun experience, even with the limited environment and choppy frame rates. The thought of being able to play an immersive 3d game like that would be great.
roothorick Oct 11, 2017
The current state of Linux VR is actually pretty decent, if you have a GeForce or are willing to deal with unstable (git) Mesa drivers. The NV driver hangs are finally gone as of the 384 series. I've been having great results.

I actually still run into periodic issues on Windows, most commonly, sudden total loss of headset tracking. I suspect it may be a sync issue with my base stations.
slaapliedje Oct 11, 2017
Quoting: roothorickThe current state of Linux VR is actually pretty decent, if you have a GeForce or are willing to deal with unstable (git) Mesa drivers. The NV driver hangs are finally gone as of the 384 series. I've been having great results.

I actually still run into periodic issues on Windows, most commonly, sudden total loss of headset tracking. I suspect it may be a sync issue with my base stations.

Yeah, make sure there aren't reflective surfaces around. The lighthouses tend to get confused.
Teq Oct 11, 2017
Quoting: BeamboomOh I need no sales pitches on VR in itself, I'm sold on the idea since I first saw the Star Trek holodeck when I was a kid.

It's VR on Linux I am trying to stay updated on. The Vive only gets cheaper while I wait, and without games to play or proper performance it's worth waiting.

Regarding movement: Do I HAVE to use the room tracking, can't we use just the head gear and the two controls while sitting?

There are games that are designed for sitting with a controller, and those games work quite well. It's not on Linux, but I have played a bunch of Subnautica, which is a seated/controller experience and it knocks my socks off. My most incredible experiences in VR are roomscale, but I've also played a obscene amount of Elite Dangerous which is a seated experience as well. But of course you're looking purely at Linux, so that might not be terribly helpful information.

I'll reiterate my previous advice: I don't think VR is ready for a pure Linux user. There are too few good games and too many technical bugs. Now if you'll be happy with only a couple of games, Croteam is working hard to give them to you (and they should be commended for their effort).
slaapliedje Oct 11, 2017
I absolutely love Elite! If I didn't have a job where a lot of times I end up working after hours, I'm pretty sure my life would consist of working, going home, then playing space captain in Elite... Being able to sit inside the cockpit of a spaceship and fly around and do pretty much whatever you want.. it's an indescribable experience. Kind of like the whole 'it's difficult to describe what the Matrix is...'
FrankyFire Oct 12, 2017
I tried VR at a friends. It really is as good as propagated!
He has a HTC Vive. I played SuperHot for quite a while, Audioshield (very physically exhausting!), StarTrek (not my kind of game, but very nice) and some Archer game. It is worth the price!

What I would be espacially interested in is how it feels playing with headset and driving wheel in racing games or Keyboard and Mouse in a FPS.
Has anyone of you tried this yet?
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