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Updated: It has been merged into Mesa, just before I clicked publish on this—what timing! From what they said, it should be available in Mesa 19.3 and it can be enabled with the "RADV_PERFTEST=aco" environment variable (source).


Original article:

Back in early July, Valve announced their work on a new AMD GPU shader compiler for Mesa named ACO and now they're trying to get it pulled into Mesa directly.

Their main aims with ACO were to get the "best-possible code generation for game shaders, and fastest-possible compilation speed" and to replace the currently used shader compiler from the massive LLVM project. It has certainly seemed promising, improving both shader compile time resulting in less stuttering and so helping to improve overall FPS and smoothness in Linux games when played on supported AMD GPUs.


Image: Valve

Just this week, a merge request was opened to get ACO into Mesa officially and so far the reception does seem quite positive. It's not in yet though and it may need more work doing and adjustments before it's actually accepted. It's likely far too late for Mesa 19.2 which is due to release very soon, so hopefully Mesa 19.3 currently due towards the end of the year will see it.

You can see Valve's original announcement with more details about ACO here, although with the new Steam display view for news and events it doesn't load for me so use the Wayback Machine if you have the same issue.

To see a little more discussion about it, there's people testing it in our forum.

Article taken from GamingOnLinux.com.
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34 comments
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mylka 19 September 2019 at 8:27 pm UTC
you can download
https://github.com/srmojuze/Refresh2025/releases

image

RADV/ACO

and you can start it with RADV_PERFTEST=llvm ./Refresh2025.x86_64

then it is just RADV
YoRHa-2B 21 September 2019 at 4:15 pm UTC
[quote=torbido]
ShmerlOk, I hope that you are right about that.
It's common terminology.
off-line compilation = shipping pre-compiled binaries for your GPU. You'd do this on consoles.
on-line = the opposite, i.e. letting your graphics driver do the job locally during execution.


Last edited by YoRHa-2B at 21 September 2019 at 4:15 pm UTC
massatt212 21 September 2019 at 5:22 pm UTC
can some one help me with Ubuntu 18.04 and not Experience from Ubuntu 19.04
i install Ubuntu 18.04 and some reason no Kernel Above 4.18/4.19 plays games properly, their is huge fps drops like 50% performance.
Ubuntu 19.04 Works properly with any Kernel, but ubuntu 19 not working with some games
i used ukuu to install 4.18 just to check performance and it goes back up to normal
idk if i have to upgrade my llvm RADV idk i rather use Ubuntu 18, cause i can swap sessions to SteamOS for the Console look,
if im install Kernel wrong can some one advice me on how to do it

Im using Valve ACO Driver
Works with Any Kernel on Arch, Ubuntu 19
But ubuntu 18 and MESA Driver Combine with Kernel 5.+ doesnt Work at all performance loss is Huge
Shmerl 22 September 2019 at 12:22 am UTC
YoRHa-2Boff-line compilation = shipping pre-compiled binaries for your GPU. You'd do this on consoles.

I guess it helps them avoid this stutter and need for caching, but it also has a major downside - games break on each new console generation (assuming it has new GPU generation too), unless developers recompile them. It's also what held AMD back from going all the way from scratch in RDNA, requiring them to provide backwards compatibility for GCN microarchitecture - requirement from console makers not to break old games.


Last edited by Shmerl at 22 September 2019 at 12:24 am UTC
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