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The Vanishing of Ethan Carter Linux & SteamOS port has been put on hold

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Sad news, I was really looking forward to playing The Vanishing of Ethan Carter but it looks like I won't get a chance. The developers have come across too many issues.

They had come across some issues a few days back:



And now it's on hold:
QuoteSorry to keep you all waiting for so long. We did some tests with Linux and we experienced a lot of difficulties. Because of that, we put the port on hold for now but may return to it at some point.

Adrian Palma,
Support Manager,
The Astronauts

Source

Looks like Unreal Engine 4 has ways to go to fix up their Linux support properly.

I hope none of you were silly enough to buy it based on their comments about looking into it before, as you know we have a hard stance here: Don't buy it until it's on Linux and playable.
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LeonardK 31 January 2016 at 10:39 am UTC
QuoteLooks like Unreal Engine 4 has ways to go to fix up their Linux support properly.

I completely disagree. I think it's *their* code that doesn't work and is badly (inportable) written.
I've been in the Linux Game Testing for The Mean Greens - and I can say: They basically just built it and threw it out -- and it worked.
Yes, some maps were darker and had some issues. The water shader didn't work.
BUT: This was fixed rather easily and it's now fully playable and quite performant.

They themselves spoke positively about how the UE4 was easing their port.
berillions 31 January 2016 at 10:43 am UTC
They don't want to spent more time to port on Linux. They want to give up this project so they found these issues.
scujas 31 January 2016 at 11:10 am UTC
LeonardK
QuoteLooks like Unreal Engine 4 has ways to go to fix up their Linux support properly.

I completely disagree. I think it's *their* code that doesn't work and is badly (inportable) written.
I've been in the Linux Game Testing for The Mean Greens - and I can say: They basically just built it and threw it out -- and it worked.
Yes, some maps were darker and had some issues. The water shader didn't work.
BUT: This was fixed rather easily and it's now fully playable and quite performant.

They themselves spoke positively about how the UE4 was easing their port.

I am in the testing too and as much as I remember, we should not discuss any of this in public until its released.
LeonardK 31 January 2016 at 11:14 am UTC
Someone asked more specific what we are allowed and there were some restrictions on it. That's why I wasn't too specific about things (and they feared more negative news than positive, I guess ;-))
Plintslîcho 31 January 2016 at 11:35 am UTC
Sad news indeed. I still find this game quite interesting and it would've been great to have it for Linux as well. But then again, so many great games coming to Linux these days, I don't really feel like it's a loss.
pete910 31 January 2016 at 12:00 pm UTC
LeonardKSomeone asked more specific what we are allowed and there were some restrictions on it. That's why I wasn't too specific about things (and they feared more negative news than positive, I guess ;-))


Agreed, It was for the original testing regards footage and what not, after the last patch it runs on par with boarderlands now, thats on AMD to boot. Must admit I've kept quiet about it. pity they didn't have a forum solely for those testing it .

So I agree with the census here, their excuse is BS, every other unreal powered game has not only run fine but well too!
liamdawe 31 January 2016 at 12:38 pm UTC
pete910So I agree with the census here, their excuse is BS, every other unreal powered game has not only run fine but well too!

Now now, no need to throw insults around. They are having issues with their game, the UE comment was clearly my own.
pete910 31 January 2016 at 12:52 pm UTC
TheBoss
pete910So I agree with the census here, their excuse is BS, every other unreal powered game has not only run fine but well too!

Now now, no need to throw insults around. They are having issues with their game, the UE comment was clearly my own.

There want an insult thrown, though I admit I miss read it and read as they said UE4 has a ways to go.

I Apologies to the devs/forum members !
mao_dze_dun 31 January 2016 at 1:28 pm UTC
I have the feeling this one will make its way to Linux with a UT engine 4 port, in the end.
lucifertdark 31 January 2016 at 1:48 pm UTC
I'll buy it if it's ported, if not I have plenty of games to keep me busy without it.
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