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For those wanting to view them, the Vulkanised 2018 event videos are now online including one with a Feral Interactive developer talking about porting with Vulkan. This is the event that went on back in May in Cambridge, UK that was hosted by Arm at their headquarters.

I always love watching these, to get some sort of insight into what developers have to go through.

See the full list of videos here, with the Feral Interactive video below. While it's quite a technical talk, it's all very interesting to know more about what Feral has been doing behind the scenes for Linux gaming. The fact that they do these talks, to help pass on a little knowledge continues to make me really appreciate what they do.

Anyway, less rambling here's the video…

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Thanks for the tip, mirv!

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The comments on this article are closed.
Joeyboots80 4 June 2018 at 8:15 pm UTC
Much respect to Feral and Khronos Group. The are doing important work.
jens 4 June 2018 at 8:33 pm UTC
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Interesting talk. Very cool to see some insights.
mirv 4 June 2018 at 9:12 pm UTC
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Cheers to everyone involved in putting it all together, and to taking video and getting it all ready and posted online.

Really nice to hear from companies actively using Vulkan, and how they go about solving certain problems that they've faced instead of just hiding it all within their own companies. Really helps Vulkan grow, and gives people an idea of some of effort that goes into porting and optimising games.
mirv 4 June 2018 at 9:55 pm UTC
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After listening to the renderdoc talk, I was motivated to give it a go again: if anyone else runs across the problem of "qrenderdoc" (gui front end) being horribly scaled on their screen, it's a Qt issue on many GNU/Linux systems. Just set the following before launching:
QT_AUTO_SCREEN_SCALE_FACTOR=0

(and yes I've mentioned this to the renderdoc folks, even though it's a Qt issue)
Micromegas 5 June 2018 at 12:08 am UTC
The summary at the end of the video is quite interesting: Feral thinks that working with Vulkan is quite pleasant; they needed only 5 months to port Mad Max; open source graphic drivers are very helpful for optimizing a port.
mirv 11 June 2018 at 10:21 am UTC
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Slides are available now too, though they can be seen in the talks anyway.
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