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The Wine Development Release 1.7.31 Is Now Available

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Wine development team was able to produce a new experimental release today. 1.7.31 bringing many new features and as many as 51 bugfixes.

A new issue of World Wine News is also available: #379

The few most interesting features introduced in this release:
  • New version of the Gecko engine based on Firefox 34.
  • Support for the Visual Studio 2013 version of the C/C++ runtimes.
  • More font metrics support in DirectWrite.
  • Some more Direct2D work.
  • Various bug fixes.


To learn more about this release pleas visit this announcement.

The source code for this release is available here:
http://prdownloads.sourceforge.net/wine/wine-1.7.31.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.31.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.

Check out Page 2 for the list of fixed bugs! Article taken from GamingOnLinux.com.
Tags: Open Source, Wine
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*Translation:
If you do not get the reference, it is your fault not mine.
See more from me
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4 comments

mrdeathjr Nov 15, 2014
In farcry 3 still appears color errors (same 1.7.30 with nvidia 346.16)

View video on youtube.com

However in other cases like final fantasy XIII and lego batman 3 appears more performance

Maybe more later add more results

^_^
mrdeathjr Nov 15, 2014
As commented before for example this is results with FFXIII*, lego batman 3 and others

View video on youtube.com

View video on youtube.com

View video on youtube.com

*in this title load character textures since begins without problems, in before wine version can appears troubles with this (sometimes have restart title for solve)

Maybe more later add more results

^_^
HadBabits Nov 16, 2014
Quoting: mrdeathjrAs commented before for example this is results with FFXIII*, lego batman 3 and others

<iframe src="https://www.youtube.com/embed/WGsi-iepO3c" data-youtube-id="WGsi-iepO3c"></iframe>

<iframe class="youtube-player" src="https://www.youtube.com/embed/2riZMK2MW8g" data-youtube-id="2riZMK2MW8g" allowfullscreen="" width="550" frameborder="0" height="385"></iframe>

<iframe class="youtube-player" src="https://www.youtube.com/embed/XQT6N3zWHmM" data-youtube-id="XQT6N3zWHmM" allowfullscreen="" width="550" frameborder="0" height="385"></iframe>

*in this title load character textures since begins without problems, in before wine version can appears troubles with this (sometimes have restart title for solve)

Maybe more later add more results

^_^

I gotta ask, Mr. Death, which do you enjoy more: playing games, or benchmarking them in WINE? :P (No judgement either way!)
mrdeathjr Nov 16, 2014
Quoting: HadBabits
Quoting: mrdeathjrAs commented before for example this is results with FFXIII*, lego batman 3 and others

*in this title load character textures since begins without problems, in before wine version can appears troubles with this (sometimes have restart title for solve)

Maybe more later add more results

^_^
I gotta ask, Mr. Death, which do you enjoy more: playing games, or benchmarking them in WINE? :P (No judgement either way!)

Both but playing without recording give more performance*, however if use this time to game prefer use same time making screencast (larger if possible)

*Maybe with recent nvidia 346.16 drivers can be possible gain more performance when OBS-Studio can enable NVENC support (open in 346.16 drivers)

https://obsproject.com/mantis/view.php?id=75

Only remains wait

^_^
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