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The Wine Development Release 1.9.20 Is Now Available

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The Wine team released today another development release of their software. Version 1.9.20 has many small changes including 18 bugfixes.

The few most interesting features introduced in this release:
  • Reimplementation of the clipboard API.
  • Message handling in WebServices.
  • Many more API Set libraries.
  • Various bug fixes.

To learn more about this release please visit this announcement.

The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.20.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.20.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.
Article taken from GamingOnLinux.com.
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4 comments

Saladien 1 Oct, 2016
Is there an ETA on DX11 support?
Pival81 1 Oct, 2016
SaladienIs there an ETA on DX11 support?

No, there is never an ETA to support a closed-source software, especially from Microsoft.


Last edited by Pival81 on 1 October 2016 at 4:54 pm UTC
ElectricPrism 1 Oct, 2016
QuoteReimplementation of the clipboard API.

I wonder if this will mean clipboard copy/paste will work from chrome to Photoshop.
mrdeathjr 2 Oct, 2016
In this wine version have some work of henri verbeet on DX and added some cards to wine database case: 980ti - 690 - HD 6480G

View video on youtube.com

But in git appear this patch of Kimmo Myllyvirta

https://source.winehq.org/patches/data/126768

This patch affect the witcher III (however dont is playable for now)





However needs add this register entry on direct3d for pass minimum requirement dialog box

To go past the dialog box, you must allow the Wine D3D implementation to use a recent version of OpenGL.

[HKEY_CURRENT_USER\Software\Wine\Direct3D]

"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005

Then import it into the registry with the following command : wine regedit d3d.reg.
This will allow Wine D3D to use OpenGL 4.5.




Last edited by mrdeathjr on 2 October 2016 at 3:41 pm UTC
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