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The Wine Development Release 1.9.21 Is Now Available

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The Wine team released today another development release of their software. Version 1.9.21 has many small changes including 18 bugfixes.

The few most interesting features introduced in this release:
  • Initial version of the HID minidriver.
  • Support for lists in the RichEdit control.
  • System tray improvements.
  • Various bug fixes.

To learn more about this release please visit this announcement.

The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.21.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.21.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.
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The comments on this article are closed.
Avehicle7887 14 October 2016 at 9:09 pm UTC
Quote11819 The Longest Journey Demo: characters mostly invisible (broken TransformVertices with D3DVIEWPORT2)

Could this BE IT? The moment Wine lets you play TLJ from start to end without visiting the seven gates of hell?

image
Must search for my old TLJ CD's.
mrdeathjr 15 October 2016 at 2:26 am UTC
As appear in wine changelog longest journey as playable again

View video on youtube.com



​​​​​​​
legluondunet 15 October 2016 at 8:42 am UTC
We can finally play this game, thanks a lot to the Wine Dev Team!
Perkeleen_Vittupää 15 October 2016 at 9:50 am UTC
mrdeathjrAs appear in wine changelog longest journey as playable again

View video on youtube.com



​​​​​​​

Wonderful! Talk about point and click, also impatiently waiting for Ron Gilbert's (Monkey Island etc.) new one, Thimbleweed Park!

https://blog.thimbleweedpark.com/
Comandante Ñoñardo 17 October 2016 at 3:52 am UTC
WinE devs must take the development process more seriously, specially the paid ones like Codewavers.
We are finishing 2016 and 64bit support is not oficially implemented yet and there aren't any signs if it will be..
Add the fact that DX10 and DX11 are very far away from here...

The only games you can play on wine are older DX9 games...
Even older games like Bioshock 2 have problems; It crash if You play it with high resolution textures...I can tell you that this game consume a little bit more than 1GB of RAM and no more that 1GB of VRAM. I know very well that this problem is not present in Windows7 64 bit (because I have the OS and the game installed on another PC), so is a Wine problem.
tuubi 17 October 2016 at 6:58 am UTC
Comandante oardoWinE devs must take the development process more seriously, specially the paid ones like Codewavers.
We are finishing 2016 and 64bit support is not oficially implemented yet and there aren't any signs if it will be..
Add the fact that DX10 and DX11 are very far away from here...
Clean-room reverse-engineering a complex set of closed API's is no walk in the park. If it was, we'd have perfect, free Windows clones coming out of the woodwork.

Also, what keeps Codeweavers going is making boring old business software and things like that work on Linux and Mac. If 64bit and DX11 would significantly boost their income, I'm sure they'd be scrambling to get it done. And even if games were a priority, it's only recently that some Windows games have gone exclusively 64bit.
dubigrasu 19 October 2016 at 7:07 pm UTC
Alas TLJ is not quite playable yet. The "eye/mouth/hand" icons are still not showing when clicking the usable objects.
You can see in the video posted above at min 7.10 how mrdeathjr is trying to use the axe and nothing happens.
You can repeatedly click and try to slightly move the mouse at the same time and sometimes the symbols shows. After a while you can get good at it, but is a very cumbersome way to play.
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