Number | Description |
---|---|
11819 | The Longest Journey Demo: characters mostly invisible (broken TransformVertices with D3DVIEWPORT2) |
22317 | Motocross madness demo has wrongly projected dirt (d3d_viewport_TransformVertices needs projection matrix + wrong scale) |
36499 | Multiple applications need ID2D1Factory::CreateHwndRenderTarget implementation (SciTE 3.5.x, Direct2D .NET example apps) |
37183 | Autogenerated programs/cscript/ihost.h is not being removed by make clean |
38530 | eSignal 12.1 needs msvcp100.dll.?_Mtx_new@threads@stdext@@YAXAAPAX@Z |
39263 | RichEdit should hide selection when it is unfocused |
39471 | Elminage Gothic freezes after clicking on 'New Game' |
40422 | Illustrator CS6: hangs on ESC key press while Text tool is being used |
41142 | gcc6: server build warnings |
41231 | regedit no longer processes registry input from stdin using '-' as filename |
41405 | Hornbill Supportworks Client 7.6.0: crashes with ExtFloodFill when open 'Incident Details' pane |
41409 | Battle.net crashes at launch |
41420 | Regression bug: bricscad crashes when copy or cut objects to the clipboard |
41430 | Nothing visibly happens when clicking System Info button in Microsoft PowerPoint Viewer 14.0 (msinfo32.exe lacks a GUI) |
41432 | Keyboard input code display program (Japanese VB6 application) doesn't run. |
41437 | Implement a 64-bit version of __std_type_info_hash |
41455 | Failed assertion in ME_SplitByBacktracking causes crash at end of Jupiter 2011 installer |
41511 | gray square on tab |
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7 comments
Quote11819 The Longest Journey Demo: characters mostly invisible (broken TransformVertices with D3DVIEWPORT2)
Could this BE IT? The moment Wine lets you play TLJ from start to end without visiting the seven gates of hell?
Must search for my old TLJ CD's.
3 Likes, Who?
3 Likes, Who?
We can finally play this game, thanks a lot to the Wine Dev Team!
0 Likes
Quoting: mrdeathjrAs appear in wine changelog longest journey as playable again
View video on youtube.com
^_^
Wonderful! Talk about point and click, also impatiently waiting for Ron Gilbert's (Monkey Island etc.) new one, Thimbleweed Park!
https://blog.thimbleweedpark.com/
0 Likes
WinE devs must take the development process more seriously, specially the paid ones like Codewavers.
We are finishing 2016 and 64bit support is not oficially implemented yet and there aren't any signs if it will be..
Add the fact that DX10 and DX11 are very far away from here...
The only games you can play on wine are older DX9 games...
Even older games like Bioshock 2 have problems; It crash if You play it with high resolution textures...I can tell you that this game consume a little bit more than 1GB of RAM and no more that 1GB of VRAM. I know very well that this problem is not present in Windows7 64 bit (because I have the OS and the game installed on another PC), so is a Wine problem.
We are finishing 2016 and 64bit support is not oficially implemented yet and there aren't any signs if it will be..
Add the fact that DX10 and DX11 are very far away from here...
The only games you can play on wine are older DX9 games...
Even older games like Bioshock 2 have problems; It crash if You play it with high resolution textures...I can tell you that this game consume a little bit more than 1GB of RAM and no more that 1GB of VRAM. I know very well that this problem is not present in Windows7 64 bit (because I have the OS and the game installed on another PC), so is a Wine problem.
0 Likes
Quoting: Comandante oardoWinE devs must take the development process more seriously, specially the paid ones like Codewavers.Clean-room reverse-engineering a complex set of closed API's is no walk in the park. If it was, we'd have perfect, free Windows clones coming out of the woodwork.
We are finishing 2016 and 64bit support is not oficially implemented yet and there aren't any signs if it will be..
Add the fact that DX10 and DX11 are very far away from here...
Also, what keeps Codeweavers going is making boring old business software and things like that work on Linux and Mac. If 64bit and DX11 would significantly boost their income, I'm sure they'd be scrambling to get it done. And even if games were a priority, it's only recently that some Windows games have gone exclusively 64bit.
0 Likes
Alas TLJ is not quite playable yet. The "eye/mouth/hand" icons are still not showing when clicking the usable objects.
You can see in the video posted above at min 7.10 how mrdeathjr is trying to use the axe and nothing happens.
You can repeatedly click and try to slightly move the mouse at the same time and sometimes the symbols shows. After a while you can get good at it, but is a very cumbersome way to play.
You can see in the video posted above at min 7.10 how mrdeathjr is trying to use the axe and nothing happens.
You can repeatedly click and try to slightly move the mouse at the same time and sometimes the symbols shows. After a while you can get good at it, but is a very cumbersome way to play.
0 Likes
*Translation:
If you do not get the reference, it is your fault not mine.
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