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The Wine Development Release 1.9.6 Is Now Available

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The Wine team released today another development release of their software. Version 1.9.6 has many small changes including 32 bugfixes.

The few most interesting features introduced in this release:
  • Better video card detection when using Mesa.
  • Support for Shader Model 5 shaders.
  • C++ exception handling improvements.
  • Various bug fixes.

To learn more about this release pleas visit this announcement.

The source code for this release is available here:

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.
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The comments on this article are closed.
mrdeathjr 18 March 2016 at 4:44 pm UTC
In this wine version have some fixes related with 3dmark, some C++ issues and other like as cpu-z

View video on

However in other things batman arkham asylum installer now shows cpu frecuency correctly in my case and assassins creed 1 detection utility also shows correctly cpu frecuency

In others test devil may cry 4 DX10 appears some progress but very premature

View video on

However other titles tested with DX10 crash at begins like as assassins creed DX10, lost planet DX10, just cause 2

Last edited by mrdeathjr at 18 March 2016 at 6:26 pm UTC
Comandante Ñoñardo 18 March 2016 at 4:53 pm UTC
Can I run DX11 games now?
Pecisk 18 March 2016 at 5:00 pm UTC
Comandante oardoCan I run DX11 games now?

Only 2D afaik. Direct3D 11 is still in heavy development. It added shader support for SM 5.0 (see notes) recently, but it is not tied up and there's still lot of work to do.

You can sorta follow development here

Last edited by Pecisk at 18 March 2016 at 5:02 pm UTC
EyesBlue1988 19 March 2016 at 4:23 pm UTC
please can someone test gta v steam version and retail version with wine
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