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Update: It seems there's actually no Linux download on GOG, despite it being advertised. I've reached out to both GOG and the developer to find out what's going on. I've removed the GOG link until we find out what's going on.

Update #2: The developer has confirmed the Linux build is not on GOG and shouldn't be advertised as such. It's also not coming to GOG for Linux gamers. Shame, but the Linux build elsewhere is still great with the changes mentioned below.

Main article below

While I was rather impressed with Megaquarium at release, it turns out that it did have some major issues for people across different Linux distributions which have now been fixed.

Megaquarium released last month (see my previous thoughts here) on the 13th and it worked really well for me. Sadly, some people had major graphical bugs resulting in the game being unplayable. The developer, Twice Circled, temporarily removed mentions of the Linux (and Mac) version while they looked into the problem. What's great to see, is the dedication from the developer as they did fix it about a week later and so the Linux version has been restored.

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On top of that, they've done many optimisations to the game to reduce loading time, improved the UI responsiveness in large aquariums, increased performance and reduced memory use for the saving and loading menu, reduced memory use for the game itself along with a healthy dose of bug fixes.

You can now grab it from Humble Store and Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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TheSyldat Oct 4, 2018
Quoting: Kristian
Quoting: TheSyldatThey built the game against the steam runtime and staticly linked everything to it ? What could those "build difficulties" be otherwise ?
Why would that be a problem? AFAIK everything in the Steam runtime is FLOSS and there is nothing stopping a developer from distributing a game using it on GOG.
If only you knew how many devs don't even know that the steam runtime is mostly FLOSS you wouldn't be left bewildered by my comment. I have crossed paths with lots of devs thinking that the steam runtime was Valve exclusive tech ...
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