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Note: I should highlight that this is an editorial, this is my opinion and yours will differ. These thoughts have been gathered after having a SteamOS machine that I regularly use, running Linux on my desktop, and from the comments I have seen across the wider community.

Hey Valve, what’s the point of SteamOS? I joke, of course, but that was a very real headline on a website. There’s a number of hit-pieces like this aimed at SteamOS, the problem is a lot of people haven’t used it for longer periods, don’t understand what they are actually doing, or just parrot what they read from others.

Valve have a lot of work to do to bring SteamOS up to full speed and actually show that they regard it as an important platform. And it has to be not just important to them, but be truly useful to us.

I need to state for the record that I am actually feeling positive about it all. I’ve said time and time again SteamOS and Steam Machines would never be an overnight success, but Valve certainly aren’t helping matters. This is more of a “what I hope to see” and not a “we are all doomed” piece. If someone at Valve is reading, please take some notes. I want it to succeed, but Valve need to actually help it.

Valve have pushed Linux gaming to incredible levels. That is clear, but I want more. We will probably never have an issue with getting enough indie games thanks to their push, but we need something bigger.

I think SteamOS is actually quite good at what it does. I really didn’t like using a normal OS from across the room on my sofa, so it did solve that issue for me. The interface is actually pretty good and easy to navigate around, with some niggles here and there. I actually prefer it to the PS4 interface which I’ve used for years. I completely understand that the Steam Link offers a good compromise if you don’t want a full machine, but not everyone will want to use a Steam Link due to networking issues, or just not having a good enough PC for streaming. Many people will be sharing a PC too, so the Link is not really an option for them either.

A lot of what is wrong with SteamOS boils down to issues within Steam itself, as I will highlight. I could probably go on all day about the issues with Steam that affect SteamOS, but here’s a drop in the ocean of my thoughts for you.

Some issues I have

New games arriving on Linux & SteamOS that previously had a Windows/Mac version don’t appear in the new releases list. This is stupid considering it has been an issue since Steam came to Linux over three years ago now. Valve used to update that manually for certain titles, but they appear to have stopped even doing that. Visibility for newer Linux & SteamOS games is a problem, so people end up relying on us and other websites to know that they exist. This should not be a problem, but it certainly is. This sort of issue can’t be hard to fix if they are able to manually populate it like they once did. It could only be a matter of detecting games that previously did not have a Linux version that now do. As a programmer myself I know how easily such a comparison can be done.

Leading into new games, let’s talk about advertising. Very few Linux games get big announcements on Steam. Some actually do, but they’re few and far between. Many Windows games get massive front-page banners to announce their availability. Why on earth don’t they want to advertise some of the bigger games gaining support for their own SteamOS operating system?

Their own VR device is not yet Linux compatible. I don’t know what the issues are and I don’t care. I think it’s utterly ridiculous that Valve made a Linux push with SteamOS and Steam Machines but their flagship VR device doesn’t even support it. I’m not a fan of VR—yet—mainly because I haven’t used a proper one before to change my mind. I would have personally purchased a Vive, but Valve and HTC seem to be reminding me again how Linux is still a low priority for them.
Having Linux/SteamOS locked out of a major new platform for playing games has already hurt us and the longer it doesn’t support us the more people will switch over to their Windows installs (or re-install Windows) because “VR is not on Linux”.

The only communication I can see from Valve on this was a one liner:
QuoteWe are working on it but it's not ready yet.

That was back in March and no official update since then.

The Vive also listed SteamOS right up until launch, then suddenly, Windows only. What happened to communication?

Windows games showing up everywhere on the Steam store if you’re on Linux. This is again an issue that shouldn’t be there. Originally if you browsed through the store on Linux all the featured sections and recommended sections would only list Linux games - now it’s full of Windows games. Many SteamOS users are likely also Linux users, so it would make sense to fix this. It seems it’s part of a wider issue on the Steam store, as they seem to repeatedly break the filters that control what games to show.

Today for example, I click through the featured banner. Windows only, Windows only, Windo...you get the idea. I don’t care about them, I care about what I can actually play myself.

Personally, I think that the overall store should default to only showing what games your detected operating system supports. It’s easy to detect and it’s a very simple solution, and if you do want to see other platforms games, the filters are already there to do it.

Also, Steam Big Picture mode and SteamOS are still to this day not even included in their own Hardware Survey. Plenty of websites use those statistics to claim Linux/SteamOS is going nowhere without even considering that. How can anyone can claim that SteamOS and Steam Machines haven’t helped Linux gaming popularity (and bigger websites do claim this) while they aren’t even included in that yet? It certainly doesn’t help when a Linux website uses the Hardware Survey to claim Linux gaming has fallen to one of the lowest levels ever (it hasn’t).

Web Apps

Steam Machines could be useful for more than just gaming. Netflix and Spotify are two such easy examples that Valve could possibly do without too much fuss. I hope they are reaching out to such companies to get them to support it. They only really need some sort of fullscreen browser window that goes directly to the websites for them, it could be that simple. A Youtube application would also be pretty easy to do in a similar way.

They are at least trying to get more movies directly onto Steam, the recent deal with Lionsgate is proof of that. Baby steps, but it’s something.

Now let’s talk about that little SteamOS icon.

Still, to this day, I get people telling me “game X supports Linux, see, it has SteamPlay”. Yes, the SteamOS logo is the Steam logo and it sits right next to the SteamPlay text and it does confuse people. Having a Linux tux icon and a SteamOS icon would solve this instantly. I don’t think there can then be any confusion.

There are still games on Steam right now that work fine on Linux but, due to Valve doing a moment of store curating a while back, they had their SteamOS icon removed. I’m okay with Valve doing that (and I think they need to do it more for SteamOS), as it’s up to developers to make their games properly work on SteamOS itself, but when it looks like the game doesn’t support Linux at all it’s a bit frustrating as a customer and as someone who writes about the games themselves.

The other issue with this, is that people are wary about buying a game if it doesn’t have the SteamOS icon (even if it has a downloadable and playable Linux version) as they don’t know if it will count as a Linux sale. Hint: It will. Just don’t buy a game if it isn’t confirmed to be downloadable and playable.

How can Valve help with more games?

To give credit to Valve here they have helped push Vulkan, so it’s not all gloomy. Having such a massive and influential company push an API that is open will help us in years to come. They could be doing a fair bit more though.

We all know exclusives are a bad thing. I don’t want to see a SteamOS/Linux exclusive as I think somewhere along the way that will hurt us more than it will do us good. Linux games aren’t yet big sellers, a few exclusives that don’t sell like hot cakes will end up with headlines like “SteamOS doesn’t pay” and you get the general idea. The platform just isn’t good enough for it right now.

What would be interesting to see, is for Valve to offer some sort of incentive for bringing a Linux & SteamOS version to the Steam store. It wouldn’t lock out any other platform like an exclusive and it may end up helping us. It could be increased store visibility, a small reduction on Valve’s own take of the sales or something else entirely. I think doing something would be a smart move.
I don’t think giving games that get a SteamOS version increased visibility would be wrong either, since they already do this for major Windows game releases.

Not exactly to do with SteamOS, but would be nice

It would also be nice if Valve were more open about their store statistics, like the amount of active user accounts overall. It would make working out the amount of Linux users on Steam a little easier. I’m sure there’s business reasons someone will come up with on why they don’t do this, but they do announce it now and then, so I don’t see why having a more public counter would be an issue. They could even publish this number monthly along with their survey. They have a stats page to show peak and current online, so why not active accounts overall?

Going further than that, I don’t really get why Steam don’t just automatically query machines to be more accurate. They already have vast amounts of data from you that you probably don’t realise. Privacy issues maybe, but you probably shouldn’t be using a closed source store application like Steam if you genuinely care about privacy and stuff like that anyway. Heck, even Unity 3D games phone home with details about you.

Valve also never seem to bring over any of their modding tools to Linux, so if you want to make anything with their games, you are again forced onto another platform. They already have almost all of their games on Linux (Hi Alien Swarm, where are you?) so why not the modding tools to enable Linux users to also help Valve earn money? It’s another one of those things that doesn’t make sense. You could argue that the tools use x library that’s only on Windows, but that was the case for everything Valve/Steam not so long ago.

Communication, communication, communication

This is probably the single most important thing.

Finally, Valve’s silence on SteamOS. This is what I am most surprised by. Valve were talking big about SteamOS and Steam Machines a while ago before the release. Now they seem to be very quiet about it. Heck, SteamOS itself has seen no major updates since the initial release that came along with Steam Machines. Sure, they have updated drivers, done security updates and other general fixes, but nothing big or interesting from themselves. It concerns me how quiet they are being about it. I would have thought by now at the very least Steam Broadcasting would finally be supported on Linux but, instead, silence.

Like everything Valve: They seem to be a jack of all trades, and a master of none. I don’t want SteamOS/Steam Machines to end up as a failure. I just want Valve to step their game up, they need to.

What are your thoughts? Do you think I am talking a load of old rubbish, or am I making sense? Stay a while and tell me. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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STiAT Jun 10, 2016
I don't care, and nobody will. They stay committed. The issue they have are stores bundled with operating systems (iTunes, Google Play, Windows Marketplace).

They don't really care for gaming, I wonder what's in their shelve to counter those platforms. Can only be one thing: Buy at Steam, play it on every platform (iOS, Linux, Windows, OSX, Android...). The big issue is, you may buy a game on Android or iOS, or OSX; and are not able to play it in Windows or SteamOS. And I doubt Google, MS and Apple will ever get around doing a deal about this. And that's the strength of an "independent" platform, namely, Valves Steam. And I lay my hand in the fire that that's their business target and Linux just a playfield for this.

That can be the only thing Valve is pushing for, and getting games and publishers on early support on that platform is the only way to do that. How ever they will manage the technical difficulties between the platforms, that's probably what they try to tackle right now.

We need to understand that SteamOS is not about making us happy or Linux a strong platform. There is a business goal behind it, and the question we should ask is: What is valve cooking up? Not necessarily negative for us, but they're not doing this out of charity, that's for sure.


Last edited by STiAT on 10 June 2016 at 10:33 pm UTC
Halifax Jun 10, 2016
Quoting: godlikeSteamOS was and still is Valve's backup plan. If things with Windows store go south SteamOS will be a viable alternative for them.

There is no need for SteamOS/Linux to be perfect or shinny or with 100000 games. The only requirement is to appear as a good Windows alternative. I think Valve managed hit that goal already by
- porting their infrastructure (steam etc),
- with the excellent performance of their games,
- the fact that more engines support Linux now and
- finally with the push of a low level API (Vulkan).
Now SteamOS/Linux has almost all the infrastructure in place for a potential move.

To me SteamOS appears like a loaded gun pointing to M$. I wish it was something more and I think Valve genuinely tried to grow the user base but it didn't quite worked out.

Since Steam Machines didn't sell well or get received well by the overwhelming majority of critics and gamers, the above is where Valve is at, now. It sucks.

Because you know: if Steam Machines had been strong in sales out of the gate, Valve would be putting a *lot* more effort into further developing SteamOS right now.

But since SM's did not sell well, and sadly, they more than likely sold very badly (as far as numbers vs. other recent console rollouts), Valve has moved SteamOS to the side of their war table as a mostly idle hedge bet at this point.

Hence all the comments from Liam, which I agree with. Valve is not focusing on SteamOS anymore, and we get all the "unforced errors" Liam is seeing. Valve has obviously pulled most of its work force away from SteamOS at this point - and the lack of TLC has been blatantly obvious for several months now - all the way from the absolute lack of any SteamOS press statements to no longer staying as current as they used to on SteamOS's nVidia drivers, to silently delaying VR support, on and on.

Sad, but at least we got a lot more for Linux than Linux *ever* had before on the PC gaming front.
STiAT Jun 10, 2016
You don't see it .. that was never the plan. It was never the plan to establish steam machine as a competing platform. The plan is to establish Steam as the only cross platform platform, the only one supporting MacOS, Windows, Linux, Android, with cross-playing. SteamOS was just a push to get publishers and developers putting up their skills and trying cross-platform, getting engines up to cross platform, and then pushing Vulkan - of course.

That (cross-play) is the sole and only plan. It is the only thing Valve can offer as benefit over native marketplaces, since Google, Microsoft and Apple will never allow their direct competitors on their marketplace. And SteamOS is nothing more than a game-pit for that, "you can play it in Windows or Linux/SteamOS". That's not an offer, that's the test field for a broader strategy. With Vulkan at it's base, Vulkan is may more critical to Valve than SteamOS, since it enables cross platform playing, which is the only benefit Steam has over other competitors. And with Google stepping on there, it's most likely to be the cross-platform of Steam or if Google can lock-in enough customers.

They're planning this well, but I'm not yet sure they see their greatest problem. But I'll not state that one yet, since they have some time to cover this (1-3 years).


Last edited by STiAT on 10 June 2016 at 11:08 pm UTC
STiAT Jun 10, 2016
And another thing: Locking out Steam and cross-play of a marketplace is almost impossible, at least if you want gamers.

If they do, it's the push valve needs for SteamOS. When others say "we don't allow steam", people will ask "what about the 200 games I have there? Why can't I use it"... They can wait for that attitude to time out, which will take ~3 years (not taking 5 years for a reason, statistically speaking several universities say prognoses for more than 3 years will always be false)... that's enough time for a new strategy by Valve, or to make a push into the market. And still then, SteamOS is ... nothing more than a playfield. They can push with their own android supporting steam, they can make deals with producers to pre-install - they have a lot of options.

If this happens, there is when SteamOS comes in, within a big investment of Valve which will cost them approx 1.5 billion in investments to technology and marketing, to push of a new platform.


Last edited by STiAT on 10 June 2016 at 11:21 pm UTC
musojon74 Jun 10, 2016
Great article Liam. Valve definitely need to up their game.
Halifax Jun 10, 2016
Quoting: STiATYou don't see it .. that was never the plan. It was never the plan to establish steam machine as a competing platform.

Not even remotely correct. Valve made a huge push for Steam Machines early on. Valve showed up at GDC a few times with a very large SM presentation/pitch. Valve was even going so far as to give away free Steam Machines to users and developers to "make it the best it could be".

It became a sidelined plan when it didn't get received well at release. Honestly, a little before release.

Just because it is now a failed plan, or there are other plans still afoot (ex cross-plat) doesn't even remotely somehow retroactively negate that Steam Machines were 110% indeed, a very big and loud plan for a time.

EDIT: Note, I'm not saying your point about their push for cross-plat being also a selling point is wrong, just that such a point retroactively now means SM's were never the plan as a competing platform, you bet your a$$ Valve wanted them to be - it just failed to pan out.


Last edited by Halifax on 10 June 2016 at 11:49 pm UTC
Nyamiou Jun 11, 2016
Quoting: liamdawe
Quoting: wojtek88Liam, I have to say:
For the first time your article shows balls.
Probably one of my favourite comments ever made here...
I agree with wojtek88, this is a great article. I hope some people at Valve read this, because even though we owe them a lot and we still need them, we are not always going to pretend everything is okay when it's not.
STiAT Jun 11, 2016
Quoting: Halifax
Quoting: STiATYou don't see it .. that was never the plan. It was never the plan to establish steam machine as a competing platform.

Not even remotely correct. Valve made a huge push for Steam Machines early on. Valve showed up at GDC a few times with a very large SM presentation/pitch. Valve was even going so far as to give away free Steam Machines to users and developers to "make it the best it could be".

It became a sidelined plan when it didn't get received well at release. Honestly, a little before release.

Just because it is now a failed plan, or there are other plans still afoot (ex cross-plat) doesn't even remotely somehow retroactively negate that Steam Machines were 110% indeed, a very big and loud plan for a time.

EDIT: Note, I'm not saying your point about their push for cross-plat being also a selling point is wrong, just that such a point retroactively now means SM's were never the plan as a competing platform, you bet your a$$ Valve wanted them to be - it just failed to pan out.

Ye, but the whole push was not about steam machines. It was about the cross platform. The investment taken is not the purpose it serves. Pushing steam machines never had any real chance of success, and I'm pretty sure it is not the selling point they had at their partners, considering that they prepare for a 3-year cycle which is pretty common in game industry.

They have the right to prove me wrong, but I'm pretty (very) sure that steam machines were never the target, but cross-platform playing, which we probably could benefit from.


Last edited by STiAT on 11 June 2016 at 12:31 am UTC
rkfg Jun 11, 2016
Filters are ridiculously screwed up. Today I saw a lot of win/mac only games in popular releases and top sellers. Out of curiosity I opened the full search page and discovered that by default it has windows and mac platforms selected and Linux NOT selected. So instead of listing Linux games it filtered them out. Of course, there were some that included all three platforms but they were in minority.

Liked the article but also some comments here make sense. SteamOS could really be something other than we thought it is. Plan B or a cross-platform push or a long term investment (or yes, an experiment that went kinda wrong), we won't know the truth anyway.

Also, Valve-time. Don't forget.
immortel Jun 11, 2016
Valve going with Linux to produce a new gaming system has been a big risk for them. Good for us but going against a giant like Microsoft, you need to have a lot of courage; just for that, they get all my respect.

Regarding SteamOS, I think they realised that Linux did not have good performance enough to really compete against Windows. So they put a pause on it and are now concentrating on Vulkan to resolve that gap. When Vulkan will start to be mature and game developers will use it, my guess is that Valve will come back to their baby (SteamOS).

So I think you're right Liam. SteamOS's success won't be overnight, I think it will take another year or two.
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