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Time to uncork and unwind as the sixth release candidate for Wine 4.0 is out

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As expected, another bug-fix release is out as progress towards the final release of Wine 4.0 approaches.

Since they're in a code-freeze, there's no major new features to be found. Instead, you can expect to find around 18 bug fixes in total. Some of which may have been fixed in older releases.

Noteworthy for Linux gamers using Wine for their favourite Windows-only titles there's a fix for a lighting problem in Crysis, mouse movement in Final Fantasy XI Online should be better now, a crash bug was fixed for Binary Domain, a crash with F1 2011 was also fixed and there's a few more too.

The final release of Wine 4.0 really can't be far off now, it's going to be a good one full of new and interesting features (noted here) for those who stick to the stable releases.

Amazing as always to see the progress! I remember when first starting out with Linux many years ago, it's all kinds of ridiculous what they've been able to achieve. To the point of Wine now being part of Steam Play, helping to power some extra Linux gaming. If you had told me even three years ago this would all be possible, I would have told you to calm down on your Wine intake.

See the full release announcement here.

14 Likes, Who?
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mrdeathjr 11 January 2019 at 6:48 pm UTC
In this wine version fix crysis 1 lighting issues

Maybe put video later

Kimyrielle 11 January 2019 at 7:15 pm UTC
I remember me being highly critical of WINE only 1-2 years ago, not because I'd have fundamental concerns against it (I don't belong to the "It's bad because it kills native ports" camp), but because at this point it still had almost zero DX11 support, couldn't run anything but very old games I tend to have no interest in, and even those you had to tinker for hours with to maaaaaybe get to run.

Now, almost everything seems to work, and more or less out of the box. WINE is close to becoming an invisible layer to run anything Windows, that almost makes you forget that you're running it on an OS is never was meant to run on.

We might never see a stage when Linux will see most AAA titles ported Windows is getting (we haven't seen a new major studio moving to supporting Linux in all of 2018, so we -lost- momentum, if anything), but thanks to WINE (and SteamPlay) we WILL reach a state when it doesn't matter anymore - because we can play them anyway.

*raises a glass to WINE*
mao_dze_dun 11 January 2019 at 8:06 pm UTC
Come on - Proton 4.0.
devnull 12 January 2019 at 5:28 am UTC
To those running out of tree versions of wine with steam - are you using proton or installing steam in your prefix still? I gave up trying to "update" proton because it still ultimately fails even with docker.
cRaZy-bisCuiT 12 January 2019 at 9:16 am UTC
I can run Battlefield 4 Multiplayer online (with PunkBuster) everything maxed out except for terrain details on medium (otherwise there's a shader bug) and have a soldid > 80 FPS experience: Better than on Windows 10!
The game did not even start with Wine 1 year ago.

3570k@4,3Ghz
16 GB RAM
RX 480 8 GB
Arch Linux
Wine latest developer build
DXVK latest


Last edited by cRaZy-bisCuiT at 12 January 2019 at 9:16 am UTC
raneon 12 January 2019 at 12:38 pm UTC
I just use the latest available Proton version available in Steam. I've no need to test a own build, Steam Play is great because I don't have to play around anymore with Wine :-)
qptain Nemo 16 January 2019 at 8:04 pm UTC
I wonder when the output scaling from Proton will be upstreamed into Wine. It's long overdue.
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