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Torment: Tides of Numenera released for Linux with day-1 support

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Torment: Tides of Numenera [Steam, GOG, Official Site], the big new RPG from inXile Entertainment has released with day-1 Linux support.

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I spoke to inXile about requesting a Linux review key and they sent me on to the publisher, Techland. The good news is that they've agreed to supply a key. The bad news is that there was no Linux version available before release, so it will take me a short while to get even a basic report out on it.

Still, thank you Techland and inXile for providing a key for me, I am grateful!

BTRE's Note: DrMcCoy asked if the Dynamic Cloth option worked, as the middleware did not appear to support it. I checked for myself in-game and it seems that the devs have, thankfully, sorted it out. The toggle does change the graphical behavior of cloths though it's a somewhat subtle effect unless you're zoomed in close to the characters.

About the game
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2. Article taken from GamingOnLinux.com.
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47 comments
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Aryvandaar 28 February 2017 at 9:00 am UTC
"ONE BILLION YEARS INTO THE FUTURE...", come on, really? The scope if a billion years is just crazy. Give us something more believable, like a few thousand years or a few 10 of thousand of years. It's obvious they want for shock factor and, "look how awesome this is!". Which really worries me, cause old infinity RPG and similar isometric RPG, even though they had fantastical stories, they still were rather down to earth, and somewhat believable.

That aside, I don't think it will be a bad game, it just worries me a bit when developers say things like this. Like David Gaider's "When you press a button something awesome have to happen. Button, awesome. Button! Awesome!" - the fall of Bioware.


Last edited by Aryvandaar at 28 February 2017 at 9:02 am UTC
Stupendous Man 28 February 2017 at 9:43 am UTC
Aryvandaar"ONE BILLION YEARS INTO THE FUTURE...", come on, really? ...
How is that any different from "A long time ago in a galaxy far far away"? I agree, it's ludicrous, but come on, it's fantasy! ;-)

I'm downloading Torment as of this moment, it will be interesting to see if it even launches (I don't have too high hopes, as it's the first we see of the Linux port).
Tuxee 28 February 2017 at 10:02 am UTC
Stupendous Man
Aryvandaar"ONE BILLION YEARS INTO THE FUTURE...", come on, really? ...
How is that any different from "A long time ago in a galaxy far far away"? I agree, it's ludicrous, but come on, it's fantasy! ;-)

I'm downloading Torment as of this moment, it will be interesting to see if it even launches (I don't have too high hopes, as it's the first we see of the Linux port).

Why not? inXile's Wasteland 2 came with day one support and worked without any hiccups.
badber 28 February 2017 at 10:04 am UTC
T
Aryvandaar"ONE BILLION YEARS INTO THE FUTURE...", come on, really? The scope if a billion years is just crazy. Give us something more believable, like a few thousand years or a few 10 of thousand of years. It's obvious they want for shock factor and, "look how awesome this is!". Which really worries me, cause old infinity RPG and similar isometric RPG, even though they had fantastical stories, they still were rather down to earth, and somewhat believable.

That aside, I don't think it will be a bad game, it just worries me a bit when developers say things like this. Like David Gaider's "When you press a button something awesome have to happen. Button, awesome. Button! Awesome!" - the fall of Bioware.

The point of the crazy scope is that Numenera is a world where so much time has passed that for example ancient technology is indistinguishable from magic. Here's Monte's explanation: http://www.numenera.com/a-billion-years/
Beamboom 28 February 2017 at 10:20 am UTC
Wow that story sounded like a GREAT setting for a game! Man, it even looks like we can play as a female hero too. No set decision on a beefcake. Lovely!

This MUST be purchased - after I get confirmed it's as good as it looks.

Aryvandaar"ONE BILLION YEARS INTO THE FUTURE...", come on, really? The scope if a billion years is just crazy.

Oh come on, it's humor, man. What does it matter. It's not like the rest of the story had any kind of slight realism to it either.

I look forward to take a step one BILLION years ahead.


Last edited by Beamboom at 28 February 2017 at 10:21 am UTC
silmeth 28 February 2017 at 10:21 am UTC
Well, 10 thousand years would be enough to forget current technology (and yet have it somehow usable). One million years would be good too. But one billion years is 1/4 of the current lifetime of the Solar System. It’s 1/3 of the time there’s been life in it. It is five thousand times as long as humans have existed on Earth (first homo sapiens showed up on Earth ca. 200,000 years ago). It is not unreasonable to believe humans won’t be on Earth in a billion years, and if some intelligent species is here, it will be totally different kind of animal than we are, because evolution. But in a billion years the Earth might just be inhabitable or might not exist at all as well.
Stupendous Man 28 February 2017 at 10:35 am UTC
Is anyone else having the problem with the game never finishing downloading? I'm at 99% and Steam just keeps trying to download the last 0.1% but repeatedly failing (connection timeout). This is getting frustrating...

EDIT: After the nth attempt it finally downloaded and the game actually starts! Now to find some time to actually play it...


Last edited by Stupendous Man at 28 February 2017 at 11:01 am UTC
DrMcCoy 28 February 2017 at 10:36 am UTC
That's something that comes from the Numenera pen & paper RPG.

And yes, there have been at least 8 different civilizations, not all of them human. At least one teraformed the planet, at least one traveled to distant stars, at least one contacted different dimensions.

Why there's humans again in the Ninth World, nobody knows. That's kind of the point, that there's countless wonders, countless weird things and nobody knows why. There's even a whole section in the GM part of the Numenera core rulebook that says "keeping it weird" is one of the fundamental jobs for the GM.

Also, the long timespan is supposed to provide you a way to handwave technical explanations away. You can introduce weird tech, weird creatures, weird situations without having to give an in-depth treatise on how exactly it works, internally. The people in the world wouldn't know and have no way of knowing it to begin with (and unless they're part of the Order of Truth, they wouldn't necessarily care that much either). The focus of a Numenera game isn't supposed to be on 100% hard SF tech, but on the characters, on personal stories.
Beamboom 28 February 2017 at 11:17 am UTC
Thanks a lot for that backdrop, doc! And here I thought they were just joking :-)
psycho_driver 28 February 2017 at 11:45 am UTC
If the writing is in line with the original PS: Torment, the game itself will have a very serious (and superb) story. There will be sprinkles of humor in how the character and npcs interact from time to time.
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