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Creative Assembly just announced a brand new game mode coming to Total War: THREE KINGDOMS, it's called Dynasty Mode developed in partnership with Intel.

Dynasty Mode is a horde-style arcade mode, that will be free for all owners of Total War: THREE KINGDOMS and will release as an update at the same time as the Eight Princes DLC. For Windows, that's on August 8th but Linux gamers will have a little wait. Feral Interactive said on Twitter "The hordes of Dynasty Mode surge onto macOS and Linux shortly after Windows.".

Have a look at the trailer:

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Dynasty Mode can be played solo or online in three-player co-op mode with friends. You will face waves of enemies, which grow in strength and size over time with every third wave having powerful enemies heroes.

This mode will also allow you to expand enemy unit sizes by up to "600%", to really test your skill and push the performance of your PC to its limit. Creative Assembly said they worked with Intel, to help their game engine take better advanced of multi-core CPUs, since upping the enemy unit sizes will take a lot more power.

For the full info, see this post on the Total War blog. Need a copy of Total War: THREE KINGDOMS? You can pick it up on Humble Store, Feral Store and Steam.

I'll admit, this sounds like a huge amount of fun! Can't wait to jump in. Will let you know when Feral Interactive provide a date for the Linux version update.

Article taken from GamingOnLinux.com.
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Guerrilla 1 August 2019 at 11:36 pm UTC
Hilariously I want this more than the base game.

I really wish I could get into the Total War games, but I just get overwhelmed by all of the different mechanics. Plus I'm not very good at RTS games in general.
Valck 2 August 2019 at 5:19 am UTC
I find the emphasis on their partner "to help their game engine take better advanced of multi-core CPUs" somewhat of an interesting spin.
mirv 2 August 2019 at 11:47 am UTC
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ValckI find the emphasis on their partner "to help their game engine take better advanced of multi-core CPUs" somewhat of an interesting spin.

It does read like a bit of a puff piece written by PR rather than someone more familiar with what actual work was done. If Intel was directly involved, they'll have investigated for proper caching, anything that might stall the pipelines, load balancing across cores, that sort of thing.
I'll be curious how much of that helps generically, or if it's only really of benefit to Intel. I mean, of course it will be optimised for Intel, but I'm wondering if AMD hardware will see improvements as a by-product as well. And how far back in hardware this will apply to.

...and I also wonder if Intel will help only on Windows, or of they'll work with Feral as well.

So much curiosity on my part. None of which matters until I free up some gaming time to play this!
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