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You thought Feral Interactive had done enough Linux ports this year? Wrong. Total War: WARHAMMER [Steam, Feral Site] now has a release date for Linux!

It releases on Tuesday 22nd of November, so not long to wait at all! It's another title from Feral to come to Linux first, as the Mac version has seen a delay.

I will hopefully have an overview of the Linux version ready for release day, stay tuned!

About the game
The Old World echoes to the clamour of ceaseless battle. The only constant is WAR!

A fantasy strategy game of legendary proportions, Total War: WARHAMMER combines an addictive turn-based campaign of epic empire-building with explosive, colossal, real-time battles, all set in the vivid and incredible world of Warhammer Fantasy Battles.

Command four wholly different races: the Empire, the Dwarfs, the Vampire Counts and the Greenskins, each with their own unique characters, battlefield units and play style.

Lead your forces to war as one of eight Legendary Lords from the Warhammer Fantasy Battles World, arming them with fabled weapons, armour and deadly battle magic; hard-won in individual quest chains.

For the first time in a Total War game, harness storms of magical power to aid you in battle and take to the skies with flying creatures, from ferocious dragons and wyverns to gigantic griffons.


Are you looking forward to it? Will you be picking up a copy? Let me everyone know, comment away! Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Nel Nov 15, 2016
Quoting: FredOI didn't think we'd see the day that a Total War game comes to Linux before the MAC. This blog post from Aspyr seems to sum up the situation well though: https://blog.aspyr.com/2016/11/01/state-mac-gaming/
Thanks for link.

Quoting: AspyrWhile Metal offers a lot of promise for Mac developers, it is still missing features necessary to be a viable alternative to D3D11 and DirectX 12. As of today, Metal is not really yielding any more optimization than Open GL 4.1 for Mac ports. This is the main reason why Aspyr has not updated Mac games from Open GL to Metal (yet).
Ouch! Feels harsh.
libgradev Nov 15, 2016
Oh Feral...

My poor, poor, bank balance...
Purple Library Guy Nov 15, 2016
Quoting: SgtRomeo9
Quoting: FredOI didn't think we'd see the day that a Total War game comes to Linux before the MAC. This blog post from Aspyr seems to sum up the situation well though: https://blog.aspyr.com/2016/11/01/state-mac-gaming/

Anyway I'm getting this for sure - I've been drooling over it long enough.

Haha what are the odds I was reading the exact same post just now and even thought of adding it to my comment :)

I have to say recently I've been more upset with Apple and Mac than what I am with Microsoft and Windows. Vulkan had a real shot of being the hands down graphics API of choice for all games fullstop. With DX12 being Win10 only and Vulkan being cross-platform across all systems including Windows up to XP, Vulkan could have been the one reason we saw a lot more PC game releases (Linux, Win, Mac).

However with Apple choosing to block Vulkan and have this Metal crap on their systems, they have effectively created this wonderful divide, again leaving us all back at square one. So devs are going to do the following: Vulkan or DX12 for Windows? Lets go with DX12 besides we don't really wanna support Android and Linux isn't really a deciding factor. Besides if we decide to go with a Mac version aswell we have to use Metal so there really isn't any need for Vulkan. And thanks to Apple that is where it ends. No Linux version once again.

Agreed.
There's a difference, I think, between the mindset of the Linux community on this stuff and the mindset of the honchos at Apple. We have our differences, serious differences, with Apple--walled garden and all that--but still we see it as "us smaller platforms vs. the leviathan monopolist" in the end. The Apple honchos don't, I think, see it that way. They see Microsoft as something they can co-exist with, and they hate open source. They see "open" and "free" enthusiasts as a dirty rabble at the gates threatening to mess up their beautiful curated garden. When you layer this on top of Apple's massive raging case of Not Invented Here syndrome and the impression I get that they don't care about the desktop much any more so all their moves are really to benefit mobile stuff, you get things like this.
Purple Library Guy Nov 15, 2016
Hmmm . . . No elves, huh?
Yeah, yeah, I know, it's fashionable these days to look down one's nose at elves. Don't care, still like 'em.
_J_30000 Nov 15, 2016
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Quoting: Purple Library GuyHmmm . . . No elves, huh?
Yeah, yeah, I know, it's fashionable these days to look down one's nose at elves. Don't care, still like 'em.

glad someone likes them :P -- but an instabuy...

vulcan and crossplay next please (yeah wishful thinking)
neowiz73 Nov 16, 2016
i've been looking forward to this one, can't wait :)
grenadecx Nov 16, 2016
I love Feral, but if this turns out to be another game without crossplatform multiplayer support then no thanks.
cRaZy-bisCuiT Nov 16, 2016
Quoting: grenadecxI love Feral, but if this turns out to be another game without crossplatform multiplayer support then no thanks.
+1
SuperTux Nov 17, 2016
Quoting: GuestFrom the livestream:
No cross-platform multiplay. GNU/Linux vs GNU/Linux only.
Definitely runs with Mesa 13.1 (that's what they're using on the stream, on an AMD R9 Nano 4GB), though I can't say what minimum specs might end up being.

I am OK with that, hardly ever multiplay anyway and I believe there are technical reasons not to do so.

Not too long to wait now :).
Cmdr_Iras Nov 17, 2016
While I would have loved cross platform multiplayer, this isnt something we can 100% blame Feral for. If CA used a windows only method for syncing or other networking math then unless an exact copy exists for Linux they cant be expected to get crossplatform multiplayer with windows working.

With Mac however I fully expect Feral to be able to allow that as they will build both multiplayer components.
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