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After Alderon Games successful crowdfunding campaign on IndieGoGo for their dino themed survival MMO Path of Titans, the developer reached out to gather more Linux testers.

They've released a first demo and it's currently quite limited with the character creation ability the only thing possible. However, once a month they will be deploying a big new feature for it like the ability to run around, AI, quests and so on.

The primary objective for this first demo release will be to find as many bugs as possible within the launcher and demo so we can have them fixed well before pre-release access starts to give pre-release backers the smoothest experience possible.

Not seen it yet? See a trailer below:

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Once you grab a key below, head over to their official site to register an account. Then use your key on this page to activate it and download the launcher. Note: They currently recommend using the AppImage.

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You must be logged in to grab a key, your account must also be older than one day!

After trying it out myself, it does seem to work great! This is a nice way for Alderon Games to show they can support Linux well, while also allowing them to gather some extra feedback.

I'm very much looking forward to running around as my new hungry pal Burt:

If we run out of keys, it's still possible to back the game on their official store with pledges that give you access to the game also giving demo access.

Article taken from GamingOnLinux.com.
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23 comments
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Xpander 23 August 2019 at 3:34 am UTC
Thanks for the key.

First i don't like appimage or snap. Luckily a community memember in discord was kind enough to extract the contents from the appimage, so i could use it standalone

It works but with few issues.
-It doesn't take any input when its in fullscreen. Alt+enter fixes it, Windowed fullscreen works. I have 2560x1440 monitor and i think the game tries to scale but fails. The resolution box in the settings menu is empty for me also.

-Second issue is framerate. I have a 1080Ti and with everything low except textures its around 60 FPS in the character creation and GPU being 98-99% utilized. with everything set to Epic its around 42-48 FPS in the same menu and GPU still 98-99% obviously.

Other than that, looks neat. Visually the game looks quite blurry though (disabling post processing and AA helps a bit), no sharpness at all, but thats common thing with UE4 as i have seen.

ANyway looking forward to the release of some actual gameplay
DMG 23 August 2019 at 3:09 pm UTC
For me works good. All works even in full screen. Only issue is, that everything in character creation loads slowly. I mean scenery and skin.
dpanter 24 August 2019 at 2:56 pm UTC
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I filed a bug report about the slow performance with the last patch, it ran heckin' fast before that.

Deathlyrage said this in response to the performance regression:
Quotewe pulled in some engine changes from Epic, so its most likely a bug in a changeset they introduced
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