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The developer of Ultra Off-Road Simulator 2019: Alaska [Steam], a surprisingly good looking off-road driving sim may gain Linux support with enough requests.

In response to a user asking about it on Steam, the developer said this:

Actually - no problem with that. We are making a Mac version anyway, which both with Linux are - UNIX operating systems. So making a Linux port is rather simple. If enough Linux user will come around and request Linux version - you'll get Linux version :D

While I think they're underestimating the differences nowadays, it's good to know they're open to supporting Linux.

About the game:

'Ultra Off-Road Simulator 2019: Alaska' is a realistic simulator of a real-life off-road experience and first installment of an upcoming series. Drive through one of the most extreme environments in the world - the wild and cold Alaska.

No rules, no barriers, no ‘safe-zones’. Only you, your car and the map - against the odds of the wild and uncharted Alaska. The final challenge and ultimate test. Man versus Nature, in all it’s glory and unrelenting force.

It features a vast open world with deformable terrain, a day and night cycle which could make things interesting when paired with dynamic weather too. A claim of "realistic" physics and destructible cars. I actually think it looks rather nice, could be quite a relaxing experience and I can't really think of many others like it on Linux.

If it sounds like your thing, do let the developer know in the Steam post.

Article taken from GamingOnLinux.com.
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36 comments
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Liam Dawe Jan 14, 2019
Quoting: tonRI wishlisted the game on Steam, isn't considered as "Linux request"?
I bet the vast majority haven't set their platform preference on Steam, which would make a wishlist show up as an unidentified platform.
IceTorch Jan 14, 2019
Quoting: liamdawe
Quoting: tonRI wishlisted the game on Steam, isn't considered as "Linux request"?
I bet the vast majority haven't set their platform preference on Steam, which would make a wishlist show up as an unidentified platform.
Actually - this is exactly what my developer console is showing me.
Liam Dawe Jan 14, 2019
Quoting: IceTorch
Quoting: liamdawe
Quoting: tonRI wishlisted the game on Steam, isn't considered as "Linux request"?
I bet the vast majority haven't set their platform preference on Steam, which would make a wishlist show up as an unidentified platform.
Actually - this is exactly what my developer console is showing me.
Yeah, it's not ideal and it only works if you set one platform too (an issue for dual-booters). Still, better than nothing, just need Valve to actually direct users towards the setting.
chepati Jan 14, 2019
For me, Spintires and Mudrunner remain the yardstick by which I will measure all other off-road games. Of course, there are many missing features I want, like an over-arching story that binds the disparate maps together. Also, different types of cargo would be nice, time-sensitive deliveries, rescue missions, snow, more diverse weather events, makeshift ferries for crossing larger bodies of water (this automatically presupposes much, much bigger maps), better winches (Mudrunner seriously nerfed the Spintires winch to the point of being useless), working side and rear-view mirrors, and ideally a cross between Euro Truck Simulator 2 and Mudrunner -- so you can fetch a load from hard to reach places, transport it to a midway location, load it onto a highway type of truck and continue from there. This last one is a pipe dream, but a man can dream...

This game (Ultra Off-Road Simulator 2019: Alaska) looks promising and I wish the developer all the best so they can hit all their ambitious goals. As long as there is a linux native binary, I would be very happy to buy the game and support them.
IceTorch Jan 14, 2019
Quoting: Wernerlooks good, only thing it must have is cockpit view and Wheel support then i buy it
The good news: We'll have both.
The bad news: not from Day1.

Down the line is a planed VR version of the game. And you can't do VR port if you don't have a kick-ass cockpit. So its coming. Plus - we already have all the cool stuff in our studio: the steering wheels, pedals, gearbox - and 4k TV XD So its coming in too, in one of the patch.
chepati Jan 14, 2019
Quoting: IceTorch
Quoting: liamdawe
Quoting: tonRI wishlisted the game on Steam, isn't considered as "Linux request"?
I bet the vast majority haven't set their platform preference on Steam, which would make a wishlist show up as an unidentified platform.
Actually - this is exactly what my developer console is showing me.

Hi, so glad you guys are reading this forum! If you're impressed by the buzz generated here, we're doubly impressed by your engaging us!

I wishlisted your game, followed it, and wrote asking for linux support in that Steam forum thread.

But since you're here, I might as well ask you:

1) What are your plans for DLCs (more maps, vehicles?)
2) are there *no* roads in your game? even dirt roads?
3) can you exit your vehicle and walk around?
4) How many maps will be included in the stock game?
5) how big are the maps? How long in real time would it take to traverse a map diagonally?
6) Will you have just one vehicle per map? Are there scattered vehicles around the map? Can you switch vehicles? If so, do you need to be physically adjacent to the new vehicle or can you teleport to an already discovered one, even if you're not sitting next to it?
7) Will you offer a first-person / dashboard view?
8) You mentioned repair kits. How do you obtain those? Will you be given a certain number as determined by map difficulty and that's it? Or can you find repair kits around the map?
9) Winches? Or a overturned car will be automatically re-positioned when using repair kits?

These are some of the questions I could come up with... for now :-)
M@GOid Jan 14, 2019
Quoting: liamdaweYeah, it's not ideal and it only works if you set one platform too (an issue for dual-booters). Still, better than nothing, just need Valve to actually direct users towards the setting.

Where is this setting, I can't find it.
chepati Jan 14, 2019
Quoting: M@GOid
Quoting: liamdaweYeah, it's not ideal and it only works if you set one platform too (an issue for dual-booters). Still, better than nothing, just need Valve to actually direct users towards the setting.

Where is this setting, I can't find it.

https://store.steampowered.com/account/preferences

Scroll down until you see

PLATFORM PREFERENCES
OPERATING SYSTEMS
Only show me games which support one of these operating systems:

Windows
Mac OS X
SteamOS + Linux
LIVE BROADCASTS
Developers can choose to stream live content directly on their store product pages.

Hide all live broadcasts on the store product pages.
M@GOid Jan 14, 2019
Wow, never seen that settings in all these years running Steam. I did set it for Linux already.
IceTorch Jan 14, 2019
Quoting: chepatiHi, so glad you guys are reading this forum! If you're impressed by the buzz generated here, we're doubly impressed by your engaging us!
Huh? What's so surprising with me coming here? O.o I mean, really - interacting with your players is probably one of the coolest perks of being an indie game developer. IT was actually my personal, main reason why I've become one. You won't get this kind of relationship anywhere else. I mean the joy of creating something is awesome too. But when you weave your creation into an interactive construct, and then you share it with the world and watch how people are happy because of it - this is a feeling I cannot describe. The only thing that I know that can top it - is when my kids came to this world.
Somewhat related :)

Quoting: chepatiBut since you're here, I might as well ask you:

1) What are your plans for DLCs (more maps, vehicles?)
2) are there *no* roads in your game? even dirt roads?
3) can you exit your vehicle and walk around?
4) How many maps will be included in the stock game?
5) how big are the maps? How long in real time would it take to traverse a map diagonally?
6) Will you have just one vehicle per map? Are there scattered vehicles around the map? Can you switch vehicles? If so, do you need to be physically adjacent to the new vehicle or can you teleport to an already discovered one, even if you're not sitting next to it?
7) Will you offer a first-person / dashboard view?
8) You mentioned repair kits. How do you obtain those? Will you be given a certain number as determined by map difficulty and that's it? Or can you find repair kits around the map?
9) Winches? Or a overturned car will be automatically re-positioned when using repair kits?
Sure thing buddy! :D
So.
1) What are your plans for DLCs (more maps, vehicles?)
More amps, different regions of the world, more cars, more car's customization. Some of them paid, some of them free. OF course, the release day is only the beginning. There are dozens of features we want to implement - but they will all come as free content patches. Free because, quite frankly - I hate when bits of game or a whole feature tree is locked behind a pay check. So when you buy Ultra Off-Road - you are getting the whole package.

2) are there *no* roads in your game? even dirt roads?
Actually there are. But they are more for decorative reasons. Plus - if someone if new to the genre - he would get lost very soon. So we've put some roads here and there, for you to follow. But of course- those trails, when being easy, will also result in a very bad time. This way we invite instead of forcing - the player to take the lead into his own hands, and explore! :D

3) can you exit your vehicle and walk around?
Nope. And never. The moment we let the player run around on foot - is the moment Ultra Off-Road will become two games. We want to avoid that. Plus organic character's are pretty damn expensive you know! D:
And we are just 6 passionate weirdos from Poland lol.

4) How many maps will be included in the stock game?
IF nothing will blow up till release - 3 maps. One where you roam Alaska during summer, one during winter and one during spring :D But don't go 'whaaaaaa only 3 maaaaaps?' one me! Our maps are exactly 4 times bigger than those from Spintires. Actually we made them as big as the engine can handle without the game turning into power point presentation XD.
Oh and ProGen bias! Everything is hand-places and arranged by our project lead. Every bush, every tree, every rock, every river, every dry branch - EVERYTHING was arranged by hand. TL;DR: We are doing level design the old fashion way :D

5) how big are the maps? How long in real time would it take to traverse a map diagonally?
2km^2 each. But don't judge the book by its cover - those are off-road wilderness. So its actually hard to tell how much time you need, from one side to another. But a lot. And its actually more about strategy and thinking rather than just holding the gas pedal. You got fuel, repair kits and (optional) hunger. Day becomes night, night becomes day. You really have to thread your way.

6) Will you have just one vehicle per map? Are there scattered vehicles around the map? Can you switch vehicles? If so, do you need to be physically adjacent to the new vehicle or can you teleport to an already discovered one, even if you're not sitting next to it?
Oh its quite simple really. At the start of the game, you pick one car from the available pool (currently - 5 cars) and you need to stick to it. No switching cars till the end. And the choice really matters because every car drives differently. They have different car truck capacity, fuel tank size, acceleration, max speed, durability and size. They are not the same ride just painted with another texture.

7) Will you offer a first-person / dashboard view?
Yup, but sadly not from day one. Our creed is to have it as good as we can - or don't have it at all. A cool First Person View asks for a unique, detailed and high quality cockpit. So the FPS camera will come as quickly as we'll manage to secure enough money to implement it in a proper way. Here, have a read. Its actually a very hot topic right now :D
https://steamcommunity.com/app/957050/discussions/0/1741103267293542428/

8) You mentioned repair kits. How do you obtain those? Will you be given a certain number as determined by map difficulty and that's it? Or can you find repair kits around the map?
Both. You start with some - and there are some extra around the map. Hence the exploration bit that actually rewards you for exploration :D

9) Winches? Or a overturned car will be automatically re-positioned when using repair kits?
Yup. We got winches already. As for the up-side-down cars and alike - that requires biggest repair kits. Which of course are not really common around.
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