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10tons latest game, Undead Horde, will not have Linux support at the initial Early Access release.

It's still coming but later. When asked about it, they told me this:

There will be Linux support. However, not at the start of EA. For page approval before EA, we had to remove everything from the Steam page which is not available at the moment. That includes Linux and Mac builds and localizations. They will be available, but only on full release or later during EA. We will focus on Windows version during EA to maximize the time available for actual game development. Maintaining several platform versions with rapid updates would take a lot of time so we have to prioritze.

A shame but I can appreciate that not every team is able to maintain three builds of a game, while it's going through a lot of changes during development. It's sad we don't see support right away but the fact that they're still doing it and they updated their previous titles to get Linux support is great. 10tons are a developer worth sticking with!

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More about it:

  • Explore and conquer a fantasy world filled with creatures from humans to giant scorpions
  • Re-animate your slain enemies and make them part of your undead army
  • Endless number of new weapons, trinkets and magical items
  • Level up and create the necromancer of your nightmares
  • Sell and trade your loot with various merchants
  • Manage shops with upgrades

For now, you can wishlist it and follow it on Steam.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Perkeleen_Vittupää 5 March 2019 at 10:28 am UTC
Why not to delay the EA launch until all planned platform ports are go?
Liam Dawe 5 March 2019 at 10:36 am UTC
Perkeleen_VittupääWhy not to delay the EA launch until all planned platform ports are go?
We have to be realistic I think. Delaying your entire release, for the smallest platforms doesn't make a whole lot of sense overall.
stretch611 5 March 2019 at 1:07 pm UTC
Perkeleen_VittupääWhy not to delay the EA launch until all planned platform ports are go?
Usually the reason is money. It is expensive to develop a game. Getting some return on investment sooner rather than later can make a big difference to a small company.
skye 6 March 2019 at 12:52 am UTC
I'm not too concerned about it coming a little later from 10tons, they've been pretty reliable and I can understand wanting to focus as a smaller studio. I mean they are still supporting a game they released over a decade ago! (Crimsonland)
dpanter 7 March 2019 at 2:23 am UTC
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I jumped the gun on this title to try with Proton.
It starts up, but CTD after a few seconds. Oh well.
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