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UNIGINE 2.2 released with major new features

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UNIGINE is a pretty advanced game engine that never really gets much attention from anyone it seems. They recently released UNIGINE 2.2 with major new features.

Main new features:
- New simulation-friendly water with geometric waves (Beaufort scale 0-12)
- Introduced tiled rendering optimizations
- Introduced area lights
- Planar reflections
- Improved shadows
- Unified C++/C#/UnigineScript API with full access to the engine features
- New C++/C# app logic system
- Improved Qt integration template
- Support for Visual Studio 2015
- Upgraded Oculus plugin to 0.8 Oculus SDK
- Improved accuracy of geodetic math
- Introduced GeodeticPivot object (experimental)
- Editable demos via SDK Browser
- SimLights add-on for airfield lights
- New Oil Rig demo

You can see an example video of the water here:
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Find their full changelog here.

I think their main problem nowadays is their price, they just don't seem competitive to other engines, and they missed the big indie gaming boom where Unity and Unreal basically took over. Article taken from GamingOnLinux.com.
Tags: Game Engine
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11 comments
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Pecisk 26 March 2016 at 4:53 pm UTC
Aren't Unigine mostly aimed at visual real life simulations?
cRaZy-bisCuiT 26 March 2016 at 5:03 pm UTC
Yes they do! Still the engine is able to handle complex games as well. Oil Rush shows that! Unfortunately the game is more a showcase as well. Not that balanced and not too much fun in multiplayer - though I love the idea of it as well as the graphics!
Nel 26 March 2016 at 5:26 pm UTC
PeciskAren't Unigine mostly aimed at visual real life simulations?
You're mixing up its capacity and its common usage.

Unigine is mostly used for simulations, but is aimed to be a 3D game engine as well. OpenSceneGraph is on the same boat, it is mostly used for visual simulation or scientific visualization, but it turns out to be a great 3D game engine with OpenMW, even better than a dedicated engine for games like Ogre.
neowiz73 26 March 2016 at 6:52 pm UTC
was anyone else hoping it would scale higher? I was really wanting to see a raging storm there
It seems like a really nice engine, QT creator is a nice tool to be able to use with this.
jordicoma 26 March 2016 at 9:07 pm UTC
Unigine it's the best linux game engine (as for graphics). Sadly it's not used in many projects (that I know).
Pecisk 26 March 2016 at 10:35 pm UTC
jordicomaUnigine it's the best linux game engine (as for graphics). Sadly it's not used in many projects (that I know).

Because it costs a lot to use it Like, unreachable for indies.
Shmerl 27 March 2016 at 3:03 am UTC
Oil Rush is a fun game - I bought it in one of the Humble Bundles. I wish they'd make more game using Unigine.


Last edited by Shmerl on 27 March 2016 at 3:04 am UTC
FredO 27 March 2016 at 12:01 pm UTC
Nice water simulation. Cradle is the only other (indie) game I can think of that uses the Unigine engine.
Guest 27 March 2016 at 12:24 pm UTC
Pecisk
jordicomaUnigine it's the best linux game engine (as for graphics). Sadly it's not used in many projects (that I know).

Because it costs a lot to use it Like, unreachable for indies.

How much out of interest ? where is their pricing model ?


Last edited by on 27 March 2016 at 12:25 pm UTC
Pecisk 27 March 2016 at 2:10 pm UTC
mr-egg
Pecisk
jordicomaUnigine it's the best linux game engine (as for graphics). Sadly it's not used in many projects (that I know).

Because it costs a lot to use it Like, unreachable for indies.

How much out of interest ? where is their pricing model ?

http://unigine.com/en/get-unigine

Single seat 1500 USD
10 seats 10k USD

For full stack you have to even call them....although that's mostly for simulations.
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