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With Unity 2018.1 released and out in the wild, the Unity developers aren't sitting idle as they've already pushed out a Unity 2018.2 beta with some fun changes.

Unity 2018.1 was released as the latest stable version of the Unity game engine on May 2nd, which came with tons of improvements to all areas. There's far too much for us to list here, however they did include a handy overview video:

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A few random highlights from the 2018.1 release:

  • A new Scriptable Render Pipeline
  • Improved 2D physics to spread across more CPU cores
  • A preview of their new 2D animation system
  • C# Job System & Entity Component System
  • A preview of a tool for building shaders visually
  • Google’s spatial audio SDK, Resonance Audio is now fully supported
  • Their particle system now supports GPU Instancing to enable you to render more particle meshes and see much improved performance

I do suggest checking the release notes for that one if you missed it.

As for the latest 2018.2 beta, it's already damn exciting. For those with high resolution monitors, the addition of High-DPI scaling that's supported in Linux and Windows will be welcome news. They've also announced Vulkan support for the actual Editor in both Linux and Windows too! Specifically for Linux, the beta also updates SDL to 2.0.7.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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16 comments
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soulsource May 7, 2018
The real question is: Is the Unity Player still statically linked against SDL, or are they finally using dynamic linking?
Lots of game input mods broke when Unity started using SDL on Linux, because mod code mustn't DllImport the system-installed libsdl2 if it's a different version than the one Unity linked against. There is a workaround, but having the Unity Player dynamically load libsdl2 would still be preferable imho.
Tak May 7, 2018
Quoting: soulsourceIs the Unity Player still statically linked against SDL
It's still statically linked; I'm not aware of any plans to switch to dynamically linking SDL.

I have no idea why anyone was p/invoking into SDL after Unity ~5.2, but the time to stop doing so is now.
musojon74 May 7, 2018
The high resolution scaling will be excellent. I have to run at 1080p right now so I can actually build my game.
Asu May 7, 2018
hurray for unity! I really wish they would go full open source tho...
musojon74 May 7, 2018
I wish they'd put an official download link on the downloads page.
TheRiddick May 8, 2018
Still waiting for developers to adopt the Vulkan component, seems allot still claim its too hard, maybe one day, line,. Even thought its right there in the game builder of their choice.
Wendigo May 8, 2018
Quoting: musojon74I wish they'd put an official download link on the downloads page.
This is long overdue.
Is the Linux editor even officially supported? I doubt any (semi) professional game development studio would develop games on Linux if the Software isn't officially supported.
dmantione 8 years May 8, 2018
At some point it will get officially supported. And it is not just about professional developers, in fact, amateur developers tend to be most Linux friendly. It is the amateurs who need to pave the way for the professionals.
monnef May 8, 2018
Oh my, support for HiDPI in beta .

Quoting: dmantioneAt some point it will get officially supported. And it is not just about professional developers, in fact, amateur developers tend to be most Linux friendly. It is the amateurs who need to pave the way for the professionals.

I think you are right. I myself am thinking about developing small game in Unity in Linux. I was looking at other engines, but Unity beats them all (at least from my perspective) in platform support (e.g. Switch) and community size (tons of tutorials, videos, examples). I wish Linux editor was officially supported, but last beta seemed to work quite well (only minor issues with easy workarounds). Not a big fan of C#, compared to Scala or Haskell it's nothing stellar and reminds me Java a bit too much for my taste (boilerplate everywhere), but it seems to be usable enough.
Whitewolfe80 May 8, 2018
Wow unity has come a long way, it seems to be a truly verstile engine it is a shame asset flippers have decended on it and steam is over loaded with that crap. It makes it hard for games that people actually spend time creating art assets to break through unless they manage to get a streamer or yt evanglising the game.
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