A tweet sent out by the Unity engine folks earlier about their stats page mentions that all Unity games automatically send your data to them on the first launch. This is interesting and worrying.
It's interesting because we have another avenue of checking up on how Linux is doing, and worrying because they send out software and hardware information without notice (and I never knew this!).
Linux seems to be pretty low overall:
Windows Player: 95.5%
OS X Player: 4.3%
Linux Player: 0.1%
Source
It's interesting as we can see that for Unity based games, Ubuntu and Linux Mint are top of the Linux distribution food chain:
Ubuntu: 61.4%
Mint: 15.0%
unknown: 12.6%
Linux 3.2 (Canaima 3.1): 3.1%
Manjaro: 2.0%
Arch: 2.0%
Elementary: 1.6%
Debian: 1.2%
Suse: 0.8%
Source
Quote taken from their official page:
I don't want to worry anyone here, but it's important that people know this is happening. Any bugs in this could easily send over private data by accident. Worse things have happened, so should this really be something that goes on silently?
There is no opt-out of this data collection either which is also a bit worrying as, again, it's all done behind the scenes.
How many of you knew Unity games did this? What do you think about it? I would be interested to see if people are as worried as me, or if they feel Unity should be trusted with our silently collected data?
It's interesting because we have another avenue of checking up on how Linux is doing, and worrying because they send out software and hardware information without notice (and I never knew this!).
Linux seems to be pretty low overall:
Windows Player: 95.5%
OS X Player: 4.3%
Linux Player: 0.1%
Source
It's interesting as we can see that for Unity based games, Ubuntu and Linux Mint are top of the Linux distribution food chain:
Ubuntu: 61.4%
Mint: 15.0%
unknown: 12.6%
Linux 3.2 (Canaima 3.1): 3.1%
Manjaro: 2.0%
Arch: 2.0%
Elementary: 1.6%
Debian: 1.2%
Suse: 0.8%
Source
Quote taken from their official page:
QuoteWhen installed, a Unity game submits anonymous hardware details. This is done only once, and does not contain any personally identifiable information (see the privacy policy for what exactly gets sent). We compute statistics of this information. This can be incredibly helpful for Unity game developers in helping them to make good content decisions and optimize performance of their games.
I don't want to worry anyone here, but it's important that people know this is happening. Any bugs in this could easily send over private data by accident. Worse things have happened, so should this really be something that goes on silently?
There is no opt-out of this data collection either which is also a bit worrying as, again, it's all done behind the scenes.
How many of you knew Unity games did this? What do you think about it? I would be interested to see if people are as worried as me, or if they feel Unity should be trusted with our silently collected data?
Some you may have missed, popular articles from the last month:
btw
you make that sound like its something unexpected? :)
Exactly. They didn't exactly hide the info, but it's like writing a note and leaving it on a table: Sure, the info is there and anyone can read it, but there's no indication that there's even important info on it. Unless you check, you're not sure what it's about.
Personally, I'm getting really ticked off with the developers of Unity. Not only have they continued to ignore the most requested editor feature by far, a Linux version, but they've also continued to ignore Linux users when it comes to the Unity Web client thing. Then I find this is going on? Screw Unity. At this point, I don't want anything to do with it.
I think it will stir another pot for a lot of people and the FUD will start flying again about the whole "Privacy" stuff.
If it's anon details, then they can show us better what is being sent, where it's being sent, and for what purpose it is being sent. Doing it without user consent means they can pretty much change it to send other, perhaps more private and identifiable, data at any time. Slippery slope & all that.
But then again those with Facebook or smartphones may as well get rid of those before complaining about Unity since the data they pick up and distribute is far more sensitive.
Also, I'm not really sure how those figures are taken, but 0.1% seems far too low for Linux and completely contradicts the Steam Hardware Survey and sales figures for games we see on here now and again. The distro share is also very different to our own survey. Might be worth contacting them to ask if they take data from ALL players or just a few.
And, yes, 0.1% Linux users is way, way under reporting the actual numbers. I believe Steam's stats, and I certainly don't believe these, although their distro figures seem about right.
http://physxinfo.com/news/12421/physx-sdk-3-3-2-arrives-adds-gpu-acceleration-support-on-linux/