Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.
Unreal Tournament [Official Site] has been updated with much better weapon animations, AI improvements, map updates and more. See the full release notes here.

They also put out a fancy new video to show it off:
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Here's how to get it running on Linux, even though it's currently unsupported it's still possible to jump right in and give it a go.

If you want to try it, you have to be logged into their forum and visit this forum post for the download link. It's a 9.9GB download, so grab a coffee while you wait. There's also this AUR for Arch users, but I'm not sure how Epic feels about it being directly downloaded without reading the forum post.

You will also need to do a few quick things to get it launched, since Epic Games still haven't given the Linux version a launcher. Hopefully one day they will pay a bit more attention to the Linux version.

First of all you need to make the game actually have permissions to be launched which can be found at:
/LinuxNoEditor/Engine/Binaries/Linux/UE4-Linux-Shipping
Make it executable.

You can then launch it with this command (in that same folder):
UE4-Linux-Shipping ./UnrealTournament -opengl4

You can also use a simple launcher script (adjust the location to wherever you put it):
#!/bin/bash
cd $HOME'/Downloads/LinuxNoEditor/Engine/Binaries/Linux/'
./UE4-Linux-Shipping UnrealTournament -opengl4


I do recommend using "-opengl4" otherwise it defaults to OpenGL 3 and performance is way worse. Using either of them has graphical issues and not-so-great performance, so it has a long way to go before being a good experience on Linux. Article taken from GamingOnLinux.com.
5 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
23 comments
Page: «3/3
  Go to:

Furious Mar 30, 2017
Quoting: neowiz73
Quoting: liamdawe
Quoting: neowiz73
Quoting: liamdawe
Quoting: FuriousI don't have Vulkan capable GPU, but maybe someone try -vulkan -sm5 ?
Vulkan last I checked with Epic is not in the Linux builds.

I tried ./UE4-Linux-Test UnrealTournament -vulkan and i see in terminal LogRHI: GL_NV_draw_vulkan_image is loaded. but I tried UE4-Linux-Test without the -vulkan flag and noticed the vulkan image is now loaded by default.
I also get 60 to 80 fps with max settings using a gtx 780 ti on my system.

I was getting 30 to 45 frames at max settings with the original default setup.

I also see GL_NV_draw_vulkan_image is loaded with ./UE4-Linux-Shipping UnrealTournament -vulkan as well. the fps aren't quite as stable as the test version. I get framerate lag spikes more-so than on test. mainly when picking up new weapons. but overall it stays 60 to 80fps, but the lag spikes drop it down to the ~20s but it quickly jumps back after the weapon pickup.
That GL_NV_draw_vulkan_image shows up even when not adding a Vulkan flag. It's an OpenGL extension.

I see no difference when adding the "-vulkan" flag, and as I said last time I spoke to Epic, Vulkan was not enabled in the Linux builds.


GL_NV_draw_vulkan_image is a vulkan api. it was introduced in the 1.0 spec. This extension provides DrawVkImageNV() for drawing a rectangle to display some/all of the contents of a two-dimensional Vulkan VkImage.
it is an opengl extension.

This extension also provides functions for synchronizing drawing between Vulkan and OpenGL. Basically the extension provides a way for presenting rendered Vulkan content within an OpenGL context.

I think -vulkan and -opengl4 must change the renderer to the same config. because I had horrible fps on the default config (i'm assuming it was opengl3)and I've only tried the vulkan flag so far.

I got the Vulkan info from here -> https://twitter.com/maciej_mark/status/834890293728129029


Last edited by Furious on 30 March 2017 at 6:46 pm UTC
ison111 Mar 30, 2017
My FPS seems to be the same whether I use UE4-Linux-Test or UE4-Linux-Shipping, or combining either of them with the -vulkan or -opengl4 flags.
Not only do they get the same FPS but they also have the same texture bugs, which leads me to believe that it's not running vulkan at all.

The good news is though that I just realized "Linux: Vulkan support" is on the UE4 roadmap for April
minteh Apr 4, 2017
Some guns are pure black for me and my mouse wont work on half the screen when browsing menus. I'll try again in a few updates time I think :(
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.