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I had been meaning to try out Nvidia's NVENC for a while, but I never really bothered as I didn't think it would make such a drastic difference in recording gaming videos, but wow does it ever!

I was trying to record a game recently and all other methods I tried made the game performance utterly dive, making it impossible to record it. So I asked for advice and eventually came to this way.

What is NVENC?
It essentially takes away video encoding from the CPU and does it on the GPU instead, and it's supported on Nvidia Kepler (600) and above.

Pairing up the awesome open source OBS Studio [Official Site] and compiling FFMPEG with support for Nvidia's NVENC is actually pretty amazing.

Note: While I have fully tested it myself, I am not responsible if you manage to break anything doing it.

After following this guide (copied below in case it vanishes, thanks Dan).

I've done a minor edit to the start, as the filename wget downloads is different to what the guide said.
Spoiler, click me
# Download and unzip the NVIDIA Video Codec SDK from https://developer.nvidia.com/nvidia-video-codec-sdk
wget https://developer.nvidia.com/video-sdk-601
unzip unzip video-sdk-601

# Copy the headers files from the SDK so FFmpeg can find them
sudo cp nvidia_video_sdk_6.0.1/Samples/common/inc/*.h /usr/local/include/

image
# Make sure "Source code" is enabled in System Settings... -> Software & Updates
# Download the build dependencies for FFmpeg
sudo apt-get build-dep ffmpeg

# Install libfdk_aac
sudo apt-get install libfdk-aac-dev

# Download the source for the exact version of FFmpeg you already have installed (not as root)
apt-get source ffmpeg

# Go into the ffmpeg source you just downloaded
cd ffmpeg-2.8.6

# Find out the exact command the ffmpeg was originally built with
ffmpeg -buildconf

# Copy the single line "configuration:" and pass it to ".configure" but add "--enable-nonfree --enable-nvenc --enable-libfdk-aac" on the end
# Mine looks like this:
./configure --prefix=/usr --extra-version=1ubuntu2 --build-suffix=-ffmpeg --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --cc=cc --cxx=g++ --enable-gpl --enable-shared --disable-stripping --disable-decoder=libopenjpeg --disable-decoder=libschroedinger --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmodplug --enable-libmp3lame --enable-libopenjpeg --enable-libopus --enable-libpulse --enable-librtmp --enable-libschroedinger --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxvid --enable-libzvbi --enable-openal --enable-opengl --enable-x11grab --enable-libdc1394 --enable-libiec61883 --enable-libzmq --enable-frei0r --enable-libx264 --enable-libopencv --enable-nonfree --enable-nvenc --enable-libfdk-aac

# Now build it
make

# And finally install it over the original
sudo make install
It will take a few minutes to compile, but once that's done, you're pretty much set.

I was able to quite easily get FFMPEG sorted with NVENC and hook it into OBS Studio. I'm sure there's probably better guides (share them in the comments!), but I have yet to find one that makes it so damn simple to do. You don't even need to do much with OBS Studio, other than change the "Encoder" dropdown once this is sorted:
image

Note: You shouldn't need to re-compile OBS Studio, as the guide above uses the same version of FFMPEG as you have already.

What I love about OBS Studio, is it also has custom hotkeys you can set yourself like so:
image
I have it set so pressing "=" will start or stop recording, which is damn handy as practically no games use that button, if they do, i can simply go back and quickly change the key again.

OBS Studio also has profile support, so you can have one profile for recording and one for livestreaming, which is really useful. They ideally need to roll more of the settings into profiles, as currently the amount that's stored per-profile is limited.

I hope this will help some of you when recording or livestreaming games on Linux. Article taken from GamingOnLinux.com.
Tags: Editorial, HOWTO
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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44 comments
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Aimela Oct 27, 2016
So, how can I get this working on Arch Linux?
eddie-foss Oct 27, 2016
Quoting: AimelaSo, how can I get this working on Arch Linux?

In AUR repos someone already did, the packages is called ffmpeg-nvenc or ffmpeg-full-nvenc :D
staticx27 Oct 27, 2016
Quoting: AimelaSo, how can I get this working on Arch Linux?

I tried on Antergos but the install of package ffmpeg-full-nvenc conflicts with Chromaprint. I managed to remove just that package without removing dependencies by pacman -Rdd chromaprint but then the install fails at installing flite do to a compiling error so I think I'm going to have to try doing it as close to this guide as I can get with Arch. I'll post what I did if I get it working. I couldn't find much with the Goog's with Arch users getting it to work.


Last edited by staticx27 on 27 October 2016 at 10:49 pm UTC
deathxxx Oct 27, 2016
liamdawe,
Please add missing dep for the installation guide. You also need install ffmpeg itself, because this command:
ffmpeg -buildconf
will not work.
mrdeathjr Oct 27, 2016
Quoting: Alm888Yes, it is very useful, but you will need to replace system's ffmpeg with a custom one, which is a hassle, and the card needs to be no less then GeForce GTX 650.

P.S. Lucky for me, I have exactly GeForce GTX 650!

Dont need GTX 650 minimum, GK208 works and stay present in various models case: GT 630 v2, GT 640 v2, GT 710, GT 720, GT 730

But GM108 dont have any hardware unit for decode or encode video (very annoying nvidia)

https://developer.nvidia.com/nvidia-video-codec-sdk

QuoteExcept GM108 in the Maxwell generation of GPUs, which does not contain any video encoder or decoder HW.

Without forget download lastest nvenc sdk (7.0) needs stay register on nvidia

However before versions to 7.0 can be downloaded freely for now here

https://developer.nvidia.com/video-codec-sdk-archive


^_^


Last edited by mrdeathjr on 27 October 2016 at 11:34 pm UTC
mrdeathjr Oct 27, 2016
please delete double post


Last edited by mrdeathjr on 27 October 2016 at 11:31 pm UTC
Comandante Ñoñardo Oct 28, 2016
Is posible to use a second graphics card for this? You know.. Two graphic cards on the same machine; a GTX 970 for gaming and a GTX 750 for this...
CJOR Oct 28, 2016
Quoting: Alm888... and the card needs to be no less then GeForce GTX 650.
P.S. Lucky for me, I have exactly GeForce GTX 650!

OMG! rly?! GeForce GTX 650 TI BOOST here
staticx27 Oct 28, 2016
Quoting: eddie-foss
Quoting: AimelaSo, how can I get this working on Arch Linux?

In AUR repos someone already did, the packages is called ffmpeg-nvenc or ffmpeg-full-nvenc :D

I got it working on Antergos (Arch) with a whole lotta work. And by "whole lotta work", I mean I did a lot of learning. Now this might be because of my setup and programs I have installed causing these problems, but for most of the errors I got, it was because the packages in the AUR weren't compiling correctly.. I would suggest trying to install ffmpeg-full-nvenc and see if you get errors about the packages I'm suggesting to install first.. AUR isn't perfect. To the best of my terminal history and brain, here's what I did (from ~/):

Remove chromaprint as it conflicts with chromeprint-fftw. This will remove chromaprint without removing dependencies

sudo pacman -Rdd chromaprint

Remove currently installed ffmpeg

sudo pacman -Rdd ffmpeg

Download and install flite as it does not build properly from AUR

git clone https://aur.archlinux.org/flite.git
cd flite
makepkg -ci
cd ..

Download and install nvidia-sdk as it doesn't build properly from AUR.

git clone https://aur.archlinux.org/nvidia-sdk.git
wget https://developer.nvidia.com/video-sdk-601

You can also download Video_Codec_SDK_7.0.1.zip from Nvidia's developers page. Just make sure you download it or move it to nvidia-sdk/ .You have to create an account or I have it on MegaSync: link .

cd nvidia-sdk
nano pkgbuild

Find "" source=("file://Video_Codec_SDK_${pkgver}.zip" "" and change to "" source=("video-sdk-601" "" #or "" source=("Video_Codec_SDK_7.0.1.zip" "" if you're using updated sdk ..also I'm not sure if .zip has to be at the end of the file...I wouldn't think so, but if it doesn't work, rename video-sdk-601 to video-sdk-601.zip and change in pkgbuild accordingly. I tried with the newer sdk and worked so I didn't get to try with video-sdk-601.

makepkg -ci

sudo pacman -S ffmpeg-full-nvenc

That should have you running. If, like I said, you don't have these problems when trying to install ffmpeg-full-nvenc from pacman, then it's probably either Antergos or programs I have installed conflicting, but by the comments in the AUR for the packages I had to manually install, other people are having these problems too.


Last edited by staticx27 on 28 October 2016 at 5:25 pm UTC
strycore Oct 28, 2016
Quoting: liamdawe
Quoting: kellerkindtFully automated script: https://github.com/lutris/ffmpeg-nvenc
QuoteFFmpeg + nvenc build script

This script will compile FFmpeg with Nvidia NVENC support enabled. It can also build OBS Studio or Simple Screen Recorder using that FFmpeg build thus providing NVENC for OBS and SSR.
You don't need to re-compile OBS, I sure didn't. I guess it depends on how you installed OBS originally, mine was from the official PPA, so it's possible they bake support in their official builds already.

Edit: Actually, I compiled OBS Studio myself when their PPA went out of date using their official instructions, so I really don't think you need to re-compile if you do it using the method I linked to. The reason being, this method uses the same version of FFMPEG your system has right now.

That's correct, you don't need to recompile OBS *if* you install FFmpeg globally. The goal of the script was also to provide an isolated build that could be installed alongside the distribution's package. So in order for OBS to find the FFmpeg build installed in an arbitrary location, it needed to be recompiled. Other than that, it's pretty much a standard build of OBS.
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