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Further evidence that Valve is here for the long-run, they've hired yet another developer to help improve open source graphics drivers on Linux.

Daniel Schürmann is the latest, confirmed by Valve developer Pierre-Loup Griffais on Twitter. So they have now hired Samuel "hakzsam" Pitoiset, Timothy Arceri (who previously crowdfunded his work to improve Linux drivers), Andres Rodriguez and more in addition to this latest. 

It's going to be interesting to see if Valve continue to bring in more Linux folk, and the fact that Valve is still hiring people to help Linux gaming through driver work, VR work and so on is quite telling on how they plan to continue pushing Linux gaming for some time. They might not be shouting from the rooftops about it, but the work they're doing is vitally important.

Something else that Valve developer Pierre-Loup Griffais shared recently, is that approximately 13% of Mesa contributions in 2017 were from Valve developers:

Fun fact: Valve contributions seem to make up about 13% of Mesa commits in 2017. (commit count isn't relevant to contribution significance, so this fact is not only fun, but also useless).

It's going to be interesting to see what kind of splash Valve make, when VR support is solid on Linux and what their plans are after then. Some form of Steam Machine with SteamOS and a VR headset bundle, along with some upgrades to SteamOS could be quite interesting.

Article taken from GamingOnLinux.com.
Tags: Editorial, Valve
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Eike Feb 9, 2018
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Quoting: ShmerlIf there is a distinct value, then competition isn't a problem, right? And if you worry that they'll be obsoleted by Wine, then Wine can provide that value all the same. So from Linux gaming perspective why is it bad? Competition usually moves things forward, and its lack causes stagnation.

Thought from the other end, would you be happy being able to play all Windows games via WINE (and probably not getting any support by companies) and having no more games compiled to target Linux?
jens Feb 9, 2018
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Quoting: Shmerl
Quoting: jensI wouldn't underestimate the value Feral and friends currently have for Linux. Gaming on linux/Linux for Desktop will go back straight to the middle ages if the few AAA publishers we have decide to leave Linux and focus on Mac/iOS only.

If there is a distinct value, then competition isn't a problem, right? And if you worry that they'll be obsoleted by Wine, then Wine can provide that value all the same. So from Linux gaming perspective why is it bad? Competition usually moves things forward, and its lack causes stagnation.

I will quote myself:
".. every game bought for wine-gaming is still a windows sell and will only strengthen windows as gaming platform."

With our insignificant market share we should combine forces and not encourage competition. Lets do that again once we have reached 20% market share. Wine should focus itself on applications and older games. Leave the market of newer titles to Feral and friends so that they properly count as Linux sell.
Shmerl Feb 9, 2018
Quoting: EikeThought from the other end, would you be happy being able to play all Windows games via WINE (and probably not getting any support by companies) and having no more games compiled to target Linux?

I personally will be more happy to have native games naturally. But playing them through Wine is better for me than "playing" through Feral's wrapper that I can't even access in my store at all (which means not playing at all).

Besides, Feral wrappers don't encourage native releases unlike some claim above. Actual support for Linux in game engines does, that's what we get from Unreal, Unity and the like who actually make native option available.


Last edited by Shmerl on 9 February 2018 at 4:03 pm UTC
jens Feb 9, 2018
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Quoting: ShmerlBesides, Feral wrappers don't encourage native releases unlike some claim above.
Feral shows that money can be earned when targeting Linux. Earning money is the only valid motivation for companies to further invest into Linux. They do currently prepare the way for market growth and more native titles in the future once the Linux market has (hopefully) reached a significant volume.
Shmerl Feb 9, 2018
Quoting: jensI will quote myself:
".. every game bought for wine-gaming is still a windows sell and will only strengthen windows as gaming platform."

With our insignificant market share we should combine forces and not encourage competition. Lets do that again once we have reached 20% market share. Wine should focus itself on applications and older games. Leave the market of newer titles to Feral and friends so that they properly count as Linux sell.

Lock into platforms is what publishers are obsessed with. Tools like Wine break platform walls to begin with, that's why it doens't sit well with publisher mindset.

But that's not even the main practical problem here. The main one is above - Feral wrapper is too limited (by nature of being closed and controlled by them). So no, I have no interest in leaving the market to them, especially when they have no interest in addressing my market to begin with. I'm yet to see even a single Feral game released DRM-free.


Last edited by Shmerl on 9 February 2018 at 4:08 pm UTC
Shmerl Feb 9, 2018
Quoting: jensFeral shows that money can be earned when targeting Linux.

So do many developers who sell Linux games. Feral isn't the only one who can show it. So the claim that there should not be competition in that field is unreasonable.
Eike Feb 9, 2018
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Quoting: ShmerlI personally will be more happy to have native games naturally. But playing them through Wine is better for me than "playing" through Feral's wrapper that I can't even access in my store at all (which means not playing at all).

I disagree, because one is paying for a game sold for Windows (and is strenghtening Windows market) and the other is paying for a game sold for Linux.

Quoting: ShmerlBesides, Feral wrappers don't encourage native releases unlike some claim above. Actual support for Linux in game engines does, that's what we get from Unreal, Unity and the like who actually make native option available.

We already had this discussion and I see no value in repeating it: Feral's games are compiled as native Linux binaries. They are not fully native in a broader sense of being targeted specifically at the native interfaces of Linux. (Obiously, using WINE is even less so.)

If you want fully native Linux games (in your undestanding of "native" ), you shouldn't use WINE either.

I personally am happy with good games targeted at and compiled for Linux with good support. Of course, the optimal case would be developers having Linux in mind from the beginning.
Samsai Feb 9, 2018
Quoting: Shmerllots of blah blah about Feral wrappers
I feel like you don't know what Feral's wrapper even does, which doesn't surprise me since you have been known as a hardline GOG fanatic for as long as I can recall. To our knowledge, Feral wraps the game's renderer and then translates those calls to OpenGL and Vulkan plus they tune the wrapper on a per-game basis (unlike Wine) to boost the performance of the game. Compare that to Wine where the wrapper wraps the entire binary, providing a clone of a Windows API and wraps the libraries too. Meanwhile, to our knowledge, Feral replaces the libraries and middleware with Linux-compatible counterparts. This means they act as a customer for Linux versions of middleware which means those middleware developers have a reason to keep supporting Linux which means that middleware is also available to people who do "native ports" (whatever that means today). This in addition to tuning the performance of Mesa when new games come out supporting newer OpenGL/Vulkan features (when was the last time you heard Wine do that? Those guys are barely using GL 4.0 now.).

So if you want to say that Feral's ports don't support Linux any more than Wine, I am going to have to say your GOG fanaticism has blinded you and you are just lashing out because they don't ship stuff through GOG, which they probably even can't because they only have limited ownership of the stuff they sell and the original publishers don't want to go to GOG.
Firepin Feb 9, 2018
i had two ideas on how to advance linux gaming and wanted to put the idea here up for discussion and to your attention.

1. Steam/valve take about 30% of a purchase as you know.

If valve would communicate to big companies that if they make a linux port, they would reduce their own % margin by a bit this could be an incentive to make the big companies make linux versions.

For example pubg or such games would think that a reduction of 30% to for example 29% (25% or whatever) would cover the cost of making their own linux port and even make them on their windows versions, more money because instead of 30% they must only give for example 29% or 25% to steam/valve.

Valve could make this offer to specific companies/for specific games "Valve's Linux Support Incentive" or something like that

When in the future by this incentiveprogram linuxgaming would grow Steam/valve could abandon the program because there would not be the need to have an incentive because their would be more and more linuxgamers and the companies themselves without extrafinancial incentive/subsidy would then port their AAA games to linux.

Valve and Steam could ask generally for 30% again as well and would have subsidized and grown linuxports this way.

Steam would give discount for windows versions as well in this way. Steam takes 30% of windows only version and in general 25 % for game which has linux port for example. The windows games would subsidize the linux ports. Just steam would make a little less money in the beginning but getting more linux ports of AAA Games.

Quality of the port would be a condition for the "Linux Port discount" as well so the game companies wouldnt make halfassed linux ports.


2. Another idea is a "kickstarter linux port coordination Homepage" to help feral interactive for example.

Japanese visual novels even use kickstarter to see if a game has support and when the campaign succeeds they translate the japanese game to english and release on steam without any company investment because of kickstarter funds. Examples are MuvLuv Alternate which made $1,255,444 in pledges. Other examples are Libra, Clannad etc. which got english ports because of kickstarter.

https://www.kickstarter.com/projects/muvluv/muv-luv-a-pretty-sweet-visual-novel-series

Many games like pillars of eternity got a linux port because of kickstarter "stretch goals" (much $ pledges) or else there wouldnt have been a linux port at all. So why dont make even more coordinated use of kickstarter help for linux ports in general and support for feral interactive for example.

I suppose you and liamdawe have perhaps the connections to communicate to Valve and Feral Interactive or the linux community to bring Valve's and Feral Interactive's attention to this plan which would help linuxgaming or open a discussion on the matter. Liamdewe could make an article on the main site perhaps as well to open a main discussion there as well if he wants.
Shmerl Feb 9, 2018
Quoting: EikeI disagree, because one is paying for a game sold for Windows (and is strenghtening Windows market) and the other is paying for a game sold for Linux

One is playing a game sold for Windows, and other is not playing the game that Feral didn't port. That's the options. So for me the first is clearly better, since the second would be 100% of games that are available in DRM-free stores.


Last edited by Shmerl on 9 February 2018 at 4:21 pm UTC
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