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Further evidence that Valve is here for the long-run, they've hired yet another developer to help improve open source graphics drivers on Linux.

Daniel Schürmann is the latest, confirmed by Valve developer Pierre-Loup Griffais on Twitter. So they have now hired Samuel "hakzsam" Pitoiset, Timothy Arceri (who previously crowdfunded his work to improve Linux drivers), Andres Rodriguez and more in addition to this latest. 

It's going to be interesting to see if Valve continue to bring in more Linux folk, and the fact that Valve is still hiring people to help Linux gaming through driver work, VR work and so on is quite telling on how they plan to continue pushing Linux gaming for some time. They might not be shouting from the rooftops about it, but the work they're doing is vitally important.

Something else that Valve developer Pierre-Loup Griffais shared recently, is that approximately 13% of Mesa contributions in 2017 were from Valve developers:

Fun fact: Valve contributions seem to make up about 13% of Mesa commits in 2017. (commit count isn't relevant to contribution significance, so this fact is not only fun, but also useless).

It's going to be interesting to see what kind of splash Valve make, when VR support is solid on Linux and what their plans are after then. Some form of Steam Machine with SteamOS and a VR headset bundle, along with some upgrades to SteamOS could be quite interesting.

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102 comments
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GustyGhost 9 February 2018 at 5:41 pm UTC
FirepinAny comments?

Echoing what Samsai just said, maybe you want to reiterate your ideas on a forum thread? This article is already a day old and GoL's collective eyes are moving on at this point.
jens 9 February 2018 at 5:59 pm UTC
ShmerlIf Feral want to combine forces, let them contribute to Wine, or open source their own wrapper so it could be used by developers with any game, rather than ones they authorize.

This is indeed the moment to stop

Thanks for the discussion and have a good, depending on your timezone, day or evening.
(just to be sure, I do mean this honestly.)
Shmerl 9 February 2018 at 6:08 pm UTC
jensThanks for the discussion and have a good, depending on your timezone, day or evening.

You too.
Firepin 9 February 2018 at 6:10 pm UTC
Link to Forum Discussion Thread:

https://www.gamingonlinux.com/forum/topic/3177
Zybersun 9 February 2018 at 8:23 pm UTC
Shmerl
KimyrielleNo matter how many devs they throw at it: On the NVidia end, people always will have to use the proprietary drivers, unless some sanity returns to NVidia management (which is highly unlikely), no?

Solution is quite easy and likely will be a common choice for many Linux gamers going forward. Ditch Nvidia and use AMD. It's a shame of course that Nvidia are being jerks when it comes to proper Linux support, but it's not our problem anymore.

See the problem I have is way back Nvidia was the only good supporter for Linux. So I have always stayed with them, even through their stupidity. ATI, what it was called at the time, just sucked and forget about Intel graphics.

However they funny thing is I have always been a huge fan of AMD cpu's. My computer right now has a quad core AMD FX. I have an older Nvidia Graphics card, can't afford much more at the moment, but it works for me.

However my patience is not infinite. How does AMD compare to Nvidia now in the graphics area? Price, speed, etc?
Shmerl 9 February 2018 at 8:34 pm UTC
ZybersunHowever my patience is not infinite. How does AMD compare to Nvidia now in the graphics area? Price, speed, etc?

AMD is competitive driver wise (Mesa), but somewhat lacking hardware wise on the high end if you value good TDP. I think the later point should improve with 7nm Vega. I can't really comment on prices - they are all over the place, because of the mess caused by cryptomining craze.


Last edited by Shmerl at 9 February 2018 at 8:35 pm UTC. Edited 3 times.
Scoopta 9 February 2018 at 9:14 pm UTC
Shmerl
EikeThought from the other end, would you be happy being able to play all Windows games via WINE (and probably not getting any support by companies) and having no more games compiled to target Linux?

I personally will be more happy to have native games naturally. But playing them through Wine is better for me than "playing" through Feral's wrapper that I can't even access in my store at all (which means not playing at all).

Besides, Feral wrappers don't encourage native releases unlike some claim above. Actual support for Linux in game engines does, that's what we get from Unreal, Unity and the like who actually make native option available.
You make it sound like all feral is doing is wrapping the game. You do know they do real work right?
Scoopta 9 February 2018 at 9:18 pm UTC
Shmerl
ScooptaYes but wine isn't a port. Feral might be doing some wrapping but they're not wrapping the entire binary. I'll take ports over wrappers any day even if the port has wrapper libraries.

I disagree with saying that Feral's wrapper has no effect on native gaming. It has. It reduces incentives to make native ports. It doesn't mean it's a bad thing, since wrapped release is better than no functioning option at all. But then your claim that binary wrapper somehow discourages native ports more doesn't make sense to me. It's IMHO completely irrelevant what kind of wrapping takes place if you are analyzing it as alternative to native port. It's all a shortcut that allows playing something without spending a lot on native rewrite. The only difference is that Wine allows it for anything, and Feral allow it for what they selected only.

So this whole argument is about marketing only (i.e. "viewed as Linux release" ), not about actual effect on native releases. Nothing stops developers doing what Topware did, and use Wine for marketed "official" Linux release.

This whole topic started as an answer to "Wine discourages native ports, while Feral are encouraging them". I don't see that difference. If anything, both provide non native options in different fashions, and one being a closed controlled by Feral product, while other is FOSS and can be used by anyone.
The difference is wine users = windows users. When you buy a game from feral you're quite obviously not a Windows user. Even if you argue feral is damaging wine is more so from that point alone.
Shmerl 9 February 2018 at 9:34 pm UTC
ScooptaYou make it sound like all feral is doing is wrapping the game. You do know they do real work right?

Define wrapping. It's far from trivial obviously. Unlike Feral's code that we can't really see the source for, we can see it for Wine, and you can get the impression how complicated it can be.
Shmerl 9 February 2018 at 9:36 pm UTC
ScooptaThe difference is wine users = windows users.

Wine users = Wine users. Whether anyone cares to measure that or not, is a question to them. Developers who make officially supported Wine wrapped releases probably do measure it.
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