Features
- Limited subset of Direct3D 9.0c
- Bytecode-level HLSL -> GLSL translator
- Some SM3 support: Multiple Render Targets, no Vertex Texture Fetch
It is provided as-is and with no support, it may be useful for projects like Wine and for other developers looking to make the porting job easier.
They have left in some hardcoded Source Engine stuff as it was literally ripped out from DOTA2.
Find it on github here.
I do wonder if many people will take advantage of it, imagine how big a project this could be if a few developers pick it up and work on it removing things like hardcoded Source Engine behaviour, more documentation etc. It could enable some bigger AAA games to get ported to Linux faster (or give them more of an incentive to try), but that's just my wishful thinking.

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