As the first in a series of posts giving out more detail on what Valve wanted to achieve with the Valve Index, a new Deep Dive post is up starting with information about the Field of View. Future posts will also be covering Extensibility and Mod-ability as well as Optics and Clarity so we will keep an eye out for those and let you know when they're up.
VR is something that's completely new to me, I've never owned one and the most I've ever tested is about 30 minutes of a Vive in a local GAME store and it was…weird. I want to be convinced, so perhaps the Valve Index will truly sway me over.
As for the FOV post, Valve said their goal with the Index was to "improve the overall fidelity of the VR experience, including visuals, audio, ergonomics, tracking quality, and more". Interestingly, I wasn't actually aware until this post that you could tweak the HMD's lenses distance to your eyes which is pretty handy and that's on top of the slider on top of the unit to adjust the spacing between the lenses. It certainly seems like Valve have made some interesting design choices, to make it as comfortable as possible for many people.
Also, if you missed it, Cloudhead Games put up a video to give some more details on their work with Aperture Hand Labs which might be worth a watch:
Sadly, I'm not actually sure if we will be able to check it out on the Linux side for those who were curious. Valve originally said we would be getting it, but after previews went up from tons of other sites and YouTubers our emails have gone unanswered on it. It might be a case of it not being ready for Linux just yet or Valve may have just lost our emails, whatever the issue hopefully those who did order it for Linux will have a good time at release. It really is sounding like a good step up for VR hardware, exciting times.
You can pre-order the Valve Index on Steam. If you're going to order the full pack, looks like it won't ship until September 30th currently since they sold-out on the initial batch.