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Valve have released the CAD geometry for the Steam Controller

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This is pretty fun, Valve have opened up the Steam Controller some more with the release of the CAD geometry for it. I wonder what wild versions of it we will see in future?

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QuoteWe are releasing the mechanical CAD geometry for the Steam Controller and are eager to see the accessories and variations that come from your creativity. We are making available, under Creative Commons licensing, the geometry of all externally visible parts. This allows you to create and share to your heart’s content, but you’ll need to get in touch with Valve if you want to sell your creations.

The archive contains several eDrawings viewer files: from Creo Express and native Modeling, to neutral exchange and 3D print files – for compatibility with a wide variety of your design tools.

Download link

Check in with [email protected] if you have model related issues we might be able to address.


I wonder how long it will be before someone creates a version with a right stick too...

Although, if someone could make a version where the shoulder button position is a bit easier to reach with small hands, that would be fantastic. Article taken from GamingOnLinux.com.
Tags: Hardware, Steam
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Pecisk Mar 24, 2016
Seems they followed trough with their "build your own Steam controller" idea :) Interesting....
edo Mar 24, 2016
I like to see than valve thinks this is the way to go
Linux Lover Mar 24, 2016
This is cool. I would love for someone to make a 6-button layout on the front & perhaps a D-pad in the vein of the old Sega Saturn/Genesis pads if possible since I play a lot of street fighter. In any outcome, I think only good can come from this.
Levi Mar 24, 2016
Pretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like creative commons to allow everyone to profit from it.

Their idea for a storage place for the adapter is bitter, something I sorely miss because I still am not using the controller often enough to keep the adapter plugged in.


Last edited by Liam Dawe on 11 May 2020 at 5:39 pm UTC
Nouser Mar 25, 2016
Quoting: LeviPretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like creative commons to allow everyone to profit from it.

Considering their usual approach, a new Steam Store section dedicated to make to order Steam controller pieces designed by the community would be more likely. But with that kind of small-scale production and the relatively large shipping costs, I don't think it would be a feasible business model when 3D printing is starting to be commonplace.
Shmerl Mar 25, 2016
Now let them open source the firmware and document the protocol...
ElectricPrism Mar 25, 2016
I wanna see two joysticks instead of pads if that's possible with the circuit board.
charlesZ Mar 25, 2016
I would like a chatpad
Liam Dawe Mar 25, 2016
Quoting: LeviPretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like creative commons to allow everyone to profit from it.

Their idea for a storage place for the adapter is bitter, something I sorely miss because I still am not using the controller often enough to keep the adapter plugged in.

[url=/uploads/steam-controller.webm]A little animation I made.[/url] ([url=/uploads/steam-controller.mp4]mp4[/url])

<video controls width="900">
<source src="/uploads/steam-controller.webm"
type='video/webm;codecs="vp9"'/>
<source src="/uploads/steam-controller.mp4"
type='video/mp4"'/>
</video>

Unless you're talking about something else, the files are under creative commons, it's mentioned in the quoted text :)
Levi Mar 25, 2016
Quoting: TheBoss
Quoting: LeviPretty cool that valve kept their promise and released the models to the public. I wonder, under which license do they publish them? I do not see any mention of a license in the source, I hope that it'll be something like creative commons to allow everyone to profit from it.

Their idea for a storage place for the adapter is bitter, something I sorely miss because I still am not using the controller often enough to keep the adapter plugged in.

[url=/uploads/steam-controller.webm]A little animation I made.[/url] ([url=/uploads/steam-controller.mp4]mp4[/url])

Unless you're talking about something else, the files are under creative commons, it's mentioned in the quoted text :)

eeuhh no, guess I did not read that properly the first time. Or they used valve time to create a time loop making my suggestion reality before I had the idea in the first place.
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