You can sign up to get a daily email of our articles, see the Mailing List page!

Update May 1st: Pre-orders are now up.

Valve have pushed out the details of their new in-house VR kit, the Valve Index along with the Controllers and 2.0 Base Stations.

The actual Headset has dual 1440x1600 RGB LCDs and it runs at 120Hz with "full back-compatibility to 90Hz". Additionally, there's an experimental 144Hz mode as well. The displays have a "reduced illumination period of 0.330ms to 0.530ms (framerate dependent)" which Valve claim is a "5x improvement" over first-gen PC VR HMDs which all sounds mighty impressive to me.

The 2.0 Base Station sounds equally as impressive, with you able to have four of them all connected up to create a 10m x 10m play-area. Their Base Stations are compatible with both the Valve Index and HTC Vive Pro. Linking into that, the Valve Index is also compatible with the HTC Vive Controllers, HTC Vive Pro Controllers and the HTC Vive Base Stations, or HTC Vive Pro Base Stations so you don't need to buy every part of Valve kit.

We already knew that the Valve Index would have full Linux support, as Valve previously confirmed this to us directly and with the pages up it's clear this still holds true. Although, their VR-test application is Windows-only. The Pre-orders will start tomorrow, available in a "limited-quantity launch" for the USA and the EA with shipping targetting by July 1st.

No games were announce by Valve at this point, however they are teasing a "flagship" VR game later this year that will be playable on "any SteamVR compatible system". Perhaps they're waiting to properly announce it when shipping begins? Who knows but I will let you know when I know. I would absolutely love to see what Valve could do with it with their own games.

For those really interested in early details, Tom’s Hardware did get to test it and they have some bits up on it. While I wasn't able to get any kind of hands-on yet, I am hoping to see a review unit this time (unlike with the HTC Vive) so we can see how it does on Linux, a quick chat with Valve earlier sounded positive on that front.

They also have a store page up now on Steam and it's time to keep those expectations in check. Brace yourself for the price, as it for me shows the entire kit will go for £919 which is an absolutely eye-watering sum. You can pay less if you already have other kit like the Vive or Vive Pro but it's still pretty expensive. Here's a breakdown of pricing for you across the various combinations possible:

  • Full Kit: £919/$999/€1079
  • Headset + Controllers: £689/$749/€799
  • Headset: £459/$499/€539
  • Controllers: £259/$279/€299
  • Base Station (one): £139/$149/€159
  • Face Gasket (2-pack): £36.99/$39.99
  • VirtualLink USB-C Adapter: £36.99/$39.99

Going by the specifications though, this really is top-end stuff we're looking at so the price isn't exactly surprising but it will still likely limit the audience. For Linux gamers, the lack of VR content could be the real barrier although this is likely another reason why Steam Play exists.

There's tons of details to go over, so do check out all the info here.

Article taken from GamingOnLinux.com.
26 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
About the author -
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
69 comments
Page: «2/7»
  Go to:

Patola 30 April 2019 at 6:50 pm UTC
That will likely cost as much as a car here in Brazil... Even then, if it supports Linux I might actually buy it.
monnef 30 April 2019 at 6:50 pm UTC
pmatulkaAre you ready? Download our app to test your PC.
System Requirements: Windows 10, SteamOS, Linux

Error: Incorrect platform.

Yeah... Linux support.
It installed for me, but doesn't do anything. Then I read on an app page:

QuoteNote that while Valve Index supports Linux and SteamOS, this application currently does not.


Does anybody know how many square meters is required? Does it differ for different VR devices? Or is rather game dependent?
I don't know much about VR, but seeing a Linux support I am considering to start saving.
sub 30 April 2019 at 6:51 pm UTC
Store says 1.1 kEuro (full kit).

Too expensive for me.

It's a pity, they can't subsidize the hardware. :/

My threshold for a full kit would be ~600 Euro.
kuhpunkt 30 April 2019 at 6:52 pm UTC
WorMzy
Liamthe entire kit will go for £919

Yeah, no thanks. I still remain unconvinced that this VR hype is anything more than a passing fad, I'm certainly not willing to splash that sort of cash on dedicated hardware to play VR games.

Beat Saber won't go away.
Arten 30 April 2019 at 7:03 pm UTC
subStore says 1.1 kEuro (full kit).

Too expensive for me.

It's a pity, they can't subsidize the hardware. :/

My threshold for a full kit would be ~600 Euro.

Epyc store certainly sabotaged money income. I do not know if they would subsidize it if there is no epyc store but it would be more likely.
WJMazepas 30 April 2019 at 7:25 pm UTC
PatolaThat will likely cost as much as a car here in Brazil... Even then, if it supports Linux I might actually buy it.

My brother bought his old beetle 10 years ago by R$2500 which is US$640.

For the full price you can buy a beetle and even get new seats or a new engine here
sub 30 April 2019 at 7:25 pm UTC
Arten
subStore says 1.1 kEuro (full kit).

Too expensive for me.

It's a pity, they can't subsidize the hardware. :/

My threshold for a full kit would be ~600 Euro.

Epyc store certainly sabotaged money income. I do not know if they would subsidize it if there is no epyc store but it would be more likely.

Don't think this has anything to do with Epic's store.

If you can't/don't lock the software to your store,
subsidizing is not reasonable.

As Valve is using (afaik) open APIs and you can use Index without Steam lock-in, subsidizing would be at least dangerous for Valve - if not stupid. Think of subsidizing expensive hardware that some people use but without using your store that should amortize the subsidizing.

Not sure SONY did it with their VR, but in that case subsidizing would make sense.
bgh251f2 30 April 2019 at 7:34 pm UTC
I still can't get a Steam Controller. This will be or year 2145.
Nezchan 30 April 2019 at 7:53 pm UTC
CanadianBlueBeerNot available in my country.

Neither is the Steam controller, far as I can tell. Valve doesn't seem to be interested in selling hardware to Canadians at all.
DerpFox 30 April 2019 at 8:07 pm UTC
I guess we have now the proof Valve have completely gone insane and Artifact wasn't a good lesson.

1000€? Seriously? What are they thinking?

Good spec or not this is way over priced for the product to make it to the end of the year. Yet again an other Valve project that will follow the way of the Dodo.

The full pack should have been at 500€ MAXIMUM to be interesting. And at that price it would still have been really expensive. And a good price would have been 300€.

I hope for 1000€ all the Valve VR games and some other will come for free with it.

All these years and manpower wasted for nothing what a shame.
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

You need to Register and Login to comment, submit articles and more.


Or login with...

Livestreams & Videos
Community Livestreams
  • Puzzle Tiles: „MOLEK-SYNTEZ“
  • Date:
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts