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Valve seem to be moving pretty quickly with Steam Play, as a new stable Steam Client is out which includes preliminary support for the new Steam Play Beta.

See Also: My thoughts on Steam Play and what it means for Linux gaming.

So essentially, Steam Play is the same as before as it's in Beta but it's now available to everyone on Linux. You no longer need to opt-in to the Beta version of the Steam Client to actually access it. I'm quite surprised they've done this so quickly, it's only been just over a week since it was actually announced.

On top of that, there's also touch control support in the Steam Link app. That's a pretty nice and natural addition, to have proper on-screen controls to play your games with while streaming from your PC to your mobile device. See their guide here for more info.

There's also plenty of fixes to the new Steam Chat, Steam Input, Big Picture Mode and so on.

See the full changelog here.

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legluondunet Aug 29, 2018
Quoting: x_winghttps://docs.google.com/spreadsheets/d/1DcZZQ4HL_Ol969UbXJmFG8TzOHNnHoj8Q1f8DIFe8-8/htmlview?sle=true#gid=0

I know the spreadsheet, but it doesn't allow to give a good feedback or workarounds that people made in order to get to a 100% working game, not to mention that if it keeps growing it will eventually collapse. Right now there are plenty of games that needs wmp9 or similar extras in order to work, and that information is quite tricky (if not impossible) to share on a spreadsheet. Also, I doubt that Valve will be able to workaround such problems in the short term.[/quote]
Steamplay is not Wine, in the point as: you launch the game, it works or it doesn't work, the objective is not the users tweak the Proton prefixn, add a DLL etc...So it's not important if you can not add workarounds in the database. There is WINEHQ forum and WINEHQ bugzilla for that.
You are right, some game needs wmp9 to work or to see cinematics. But Proton has 64 bits prefix and you can not install wmp9 on 64 bits prefix. Then I think Valve will not use microsoft dll, they are searching to implement directly the DLL function as code in Proton. For example, more games have no sound because they need xaudio. Recently they integrate Faudio, a free xaudio replacement library: https://github.com/FNA-XNA/FNA/issues/90#issuecomment-415503383, so the sound bug will be soon resolved.

Quoting: x_wingMaybe a quick solution would be to create a steamplay forum on each windows-only game."

Again it already exists --> Winehq forum and WInehq Bugzilla
orochi_kyo Aug 29, 2018
Quoting: mahagrI just wish that Steam didn't list Windows games inside my Linux library..
Turn off Steam Play and voila, no more Windows games on your library. :s

Im not surprised, I have test 11 indie fighting games and only one didnt work. thats a 93% of success.
I guess that compatibility list on Github is feeding from the Google doc sheet so I dont think that reporting my results there wont be neccesary.
minidou Aug 29, 2018
Quoting: Perkeleen_VittupääCheck this out: http://159.65.90.178/index.html (proton.city)

Is it supposed to work or WIP ? I can see the search page but it never yelds any result ("No results" ).


Last edited by minidou on 29 August 2018 at 7:59 pm UTC
mylka Aug 29, 2018
do you think mircrosoft can make wine/proton somehow illegal if it gets too big?
1xok Aug 29, 2018
I think the issues at GitHub are a very good way. For one simple reason: It is actually only possible for the developers of the respective games to find quick solutions to the problems. And they have to find a solution for every problem. It doesn't help if a game runs perfectly on Nvidia cards but AMD users remain locked out or vice versa.

For example, I opened this issue for Strange Brigade today:

https://github.com/ValveSoftware/Proton/issues/920
(I'm surprised nobody seems to have done it before.)

I don't know, of course, but I'm relatively sure that Valve will pass the matter on directly to the developer/publisher of the game in such cases. For them it is a very simple possibility to generate additional income without having to spend great costs. For Strange Brigade it is probably enough to start the game under Proton simply with Vulkan and maybe Denuvo will be removed a little earlier. Then it should work under Proton with Vulkan.

Even if it is more complicated, Valve will definitely pass this on to the publishers. For the individual developer there are then also not thousands of games, but perhaps only one or two. Of course, we don't notice any of these details. This is happening behind the scenes.

Valve has reduced the costs of (unofficial) Linux ports to a minimum with Proton.


Last edited by 1xok on 29 August 2018 at 9:20 pm UTC
minidou Aug 29, 2018
Quoting: Guest
Quoting: minidouCommunity based survey integrated into steam could be enough of an improvement. Would help a lot the devs so they know what can be tested for whitelisting, too.

Imagine, you try a game with proton, once you close it you get a popup to rate your experience 1-5.
Then you can compile stats on steam website "this game has 83% review with proton". Or even better, in the client "this game has 27% rate with proton for users with a similar system".
Great idea! But... Are you really using Ubuntu GNOME right now?

I shouldn't ?
14 Aug 29, 2018
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Well, this is nice because I am not usually inclined to install a beta version in order to get features early.


Last edited by 14 on 29 August 2018 at 10:03 pm UTC
Ketil Aug 29, 2018
Nice, I just tried 4 minutes of fallout shelter, because it is whitelisted(and free) and it seems to work nicely on my computer.
Yaumeister Aug 29, 2018
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Is there anyway to force Steam to download the Windows version of a game (911 Operator), rather than a broken and now unsupported Linux version?

I tried to do this via SteamCMD, which I managed to force download it, but as soon as I launch the Steam Client, it does an update and download the Linux version.


Last edited by Yaumeister on 29 August 2018 at 10:56 pm UTC
Dunc Aug 29, 2018
Quoting: mylkado you think mircrosoft can make wine/proton somehow illegal if it gets too big?
I doubt it, but it could depend on the outcome of Oracle vs. Google. It's a similar situation, except that Wine has been around since 1993 without Microsoft taking any action against it, even though there are already several commercial products based on it. They'd have a hard time explaining why they only began to have a problem when Valve started using it.

Lindows was a little before my time with Linux (it was Linspire by the time I remember it) but, as I recall, although part of its marketing schtick was compatibility with Windows software through Wine, the only formal complaint Microsoft ever made against it was about the name. (Which they settled out of court, probably because they saw the case wasn't going their way and might actually end up invalidating their own trademark. :D )
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