Valve seem to be moving pretty quickly with Steam Play, as a new stable Steam Client is out which includes preliminary support for the new Steam Play Beta.
See Also: My thoughts on Steam Play and what it means for Linux gaming.
So essentially, Steam Play is the same as before as it's in Beta but it's now available to everyone on Linux. You no longer need to opt-in to the Beta version of the Steam Client to actually access it. I'm quite surprised they've done this so quickly, it's only been just over a week since it was actually announced.
On top of that, there's also touch control support in the Steam Link app. That's a pretty nice and natural addition, to have proper on-screen controls to play your games with while streaming from your PC to your mobile device. See their guide here for more info.
There's also plenty of fixes to the new Steam Chat, Steam Input, Big Picture Mode and so on.
See the full changelog here.

Last edited by x_wing on 29 August 2018 at 2:59 pm UTC
x_wingThis was fast. Nevertheless, they should start working on page similar to winedb. Right know I feel like the game test result/workarounds are quite dispersed on the web/forums. There is a lot of people testing lots of things but much of the knowledge gets lost in the immensity of the web
Found that link that I like very much (good search tool), through Forbes:
https://spcr.netlify.com/
Source:
https://www.forbes.com/sites/jasonevangelho/2018/08/27/steam-for-linux-adds-1000-perfectly-playable-windows-games-in-under-a-week/#7a4a75ef55ae
Edit: Sorry @legluondunet, seems that I stumbled upon the same link, by different means. Just saw your initial post in the other thread.
Last edited by Mohandevir on 30 August 2018 at 12:40 pm UTC
GuestFYI that document was linked in my thoughts articlex_wingThis was fast. Nevertheless, they should start working on page similar to winedb. Right know I feel like the game test result/workarounds are quite dispersed on the web/forums. There is a lot of people testing lots of things but much of the knowledge gets lost in the immensity of the web
There's a google doc that someone sent me, very extensive list too
https://docs.google.com/spreadsheets/d/1DcZZQ4HL_Ol969UbXJmFG8TzOHNnHoj8Q1f8DIFe8-8/edit#gid=1003113831

the articleThere's also a massive document on Google Docs, with people submitting their findings on how games run. Seems like it's off to a rather good start!
Last edited by Liam Dawe on 29 August 2018 at 3:10 pm UTC
x_wingThis was fast. Nevertheless, they should start working on page similar to winedb. Right know I feel like the game test result/workarounds are quite dispersed on the web/forums. There is a lot of people testing lots of things but much of the knowledge gets lost in the immensity of the web
Whitelisting is what Valve is doing. I've been watching the github requests and from what I see you can't depend on users for this info at large. I see so many people that seem to have fired up a game for 15 minutes and claim it should be whitelisted. That isn't *real* QA at all. As Valve vets games they will be whitelisted. I would assume you will see a lot more whitelisted games popping up in the very near future. It's been a week, I think they've moved quite fast.
There is this community-based spreadsheet that will tell you a lot if you're unaware:
https://docs.google.com/spreadsheets/d/1DcZZQ4HL_Ol969UbXJmFG8TzOHNnHoj8Q1f8DIFe8-8/htmlview?sle=true#gid=0

Imagine, you try a game with proton, once you close it you get a popup to rate your experience 1-5.
Then you can compile stats on steam website "this game has 83% review with proton". Or even better, in the client "this game has 27% rate with proton for users with a similar system".
That what it missed to Wine: a big enterprise that use their software to professionally improve its efficacy and development. Only a big enterprise like Valve could do that. Today developers that develop a game Steamplay compliant port can sell his game on three platform without develop three different port. It could be for them a money/time saving while touching more players. Perhaps in a near future the game could even be played on Android with Wine/Proton.
Another good news for us: same multiplayer feature for all platform. This is very promising.
Last edited by legluondunet on 29 August 2018 at 3:34 pm UTC
ProfessorKaos64That Google doc is a bit of a mess. Vakve is accepting issues ojln the Proton GutHub page, and I think someone pushes results to the wiki there as well. Issue templates are in progress for submissions.
I never even looked at the wiki, thank you for mentioning this! For easy reference to anyone interested....
https://github.com/ValveSoftware/Proton/wiki/Community-Compatibility-Reports
See more from me